Working at
Ubisoft Düsseldorf

Creating innovative AAA games and technologies with boldness, team spirit and know-how.

82 Jobs Found

Senior Full-Stack Web Developer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999746026270

JOB DESCRIPTION

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 


What you will do

As a Full Stack Web Developer you will design, develop and deploy both frontend and backend applications, enriching the Ubisoft Connect ecosystem and empowering the team to handle player-facing features and contents.

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • Write clear, modular and maintainable code
  • Work on both front- and backend application in the context of Ubisoft Connect 
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

You will also have the option to visit and work from collaborating studios.

Qualifications

What you bring

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)

Nice to have

  • AWS,
  • ElasticSearch
  • Python
  • Protocol Buffers
  • Continuous Integration

Additional information

What we bring  

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

VFX Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999761615465

JOB DESCRIPTION

As VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your understanding of the impact that VFX has and how to smoothly integrate it. You will be a part of a diverse team in a passionate, fun and creative workplace an, together, maxamise your potential as a team whilst you strive for excellence. 
 

  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 

Qualifications

What you’ll bring 

  • 3 years of VFX experience, having shipped at least 1 title
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll integrate well into a fun, passionate and driven team
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and like to bring new ideas to the table

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

UI Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999745819619

JOB DESCRIPTION

Rainbow Six Siege 

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

As a UI Programmer on the Rainbow Six Siege team you will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. 

What you will do

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

What you will bring

  • Strong C++ skills
  • 3+ years of professional experience.
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • Self-direction and motivation
  • Excellent communication skills, and desire to work as a team-player
  • Fluent in English

Additional information

What we will bring

  • Relocation and Visa Support
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays
  • Company Pension Scheme.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Up to 350€ childcare support per child per month.
  • Discounted Games.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • German classes for free. Main language in the studio is English.
  • All Legal residents of Germany are entitled to free public healthcare

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com.

Lead Game Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999754153724

JOB DESCRIPTION

As Lead Game Designer you'll be heading up the Assassin's Creed VR design team, masterfully steering them towards achieving their goals on this legendary IP. You'll define the systems and game modes for the game, crafting an experience that will be both immersive and memorable for the players. Working as part of a large scale multi-studio project you will be shaping the future of the VR gaming frontier.

  • An empowering leader, you will develop and guide a team of interdisciplinary developers; mentoring, managing and regularly reviewing your team members to enable a cohesive, skilled and effective team
  • Familiar with the possibilities and limitations of VR development, you'll assist in the design, creation and balancing of major game systems;
  • As a supportive figure you'll help the team to carry ideas from conception, through from prototyping to detailed design and implementation;
  • Collaborating with the production, programmers, design and art leads, you'll be comfortable planning tasks and dependencies, and scheduling estimates for the team, tracking the progress with the larger deadlines in mind
  • With a keen eye, you identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • You are passionate about establishing and maintaining a healthy team spirit with open communication, constructive feedback culture and trust.

Qualifications

  • 5+ years of development experience and shipped at least two AAA titles
  • Experience as Game Director / Lead Game Designer / leading a team
  • Key knowledge and understanding in multiple areas of design with a strong awareness of market trends;
  • VR experience and passion
  • Comprehensive knowledge of relevant documentation software along with strong reporting and documentation skills
  • Be an advocate and ambassador for the team and their features and the sharing of information from them;
  • Fluent in English, both verbally and written (No German language skills required)
  • Great communication skills, a positive attitude and a team player

Additional information

(f/m/d) = female/male/diverse. At Ubisoft we cultivate an inclusive and diverse work environment and encourage applications regardless of gender identity.

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Game Designer (Combat) [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999748240822

JOB DESCRIPTION

At Ubisoft, we are currently looking for a passionate VR game designer specialising in combat design. As part of an international AAA team you will be part of crafting a breath-taking game for the iconic and legendary Assassin's Creed IP, shaping the future of VR.  

You will create the ultimate immersive experience for players by designing adrenaline-inducing VR melee combat. You’ll focus on systems – creating rich and accessible mechanics, whilst ensuring that they are balanced and fun for the player. 

You will work on the Oculus platform, on a large-scale multi-studio project across the globe, and with the budget of AAA production behind you.  

  • Design and prototype proven and innovative game systems for VR Combat
  • Work in engine to implement content and maintain balance across various systems
  • Ensure the implementation of desired features into actual gameplay
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Analyse playtest results and create actionable plans for improvements
  • Provide feedback and guidelines for partner teams; VFX and Animation
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritise and meet deadlines, document and communicate progress, participate in meetings
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation

Qualifications

  • Previous experience in VR design
  • Previous experience designing Combat and/or AI systems
  • Strong knowledge of Unity
  • Understanding of Combat game design principles
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven with good prioritisation, analytical and problem-solving skills
  • Proficient in English, both spoken and written.

- This position is located in Germany and requires relocation
- No German language skills necessary; only proficiency in English

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms and paid self-study time. With team events, various clubs, gaming groups, free German classes, you will find friends from all over the studio to bond with. 

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

The application via our career portal must include your resume, and a cover letter (both in English) detailing your earliest starting date, salary expectations and motivation.

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Childcare budget
  • Discounted games & more

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Tools Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999750585628

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Tools Programmer on our team, you play a fundamental role in the design and implementation of the technologies used by our content creation teams. You know you have done a good job when they can effortlessly channel their vision and creativity into the game.

You will equip the team with the solutions they need to transform an idea into a fun and playable experience. You enjoy working iteratively and consider user feedback invaluable. Through this collaborative loop, you guarantee that the tools you deliver are efficient and intuitive.

What you will do:

  • Compile and understand development needs and assess their feasibility to best serve the production team
  • Analyze existing functions in the engine and see how they could be enhanced
  • Suggest improvements by designing and implementing new systems 
  • Collaborate with TDs to enhance the production pipeline  
  • Support the production functions and systems: production workflows in the editor, third-party application plug-ins 
  • Determine and correct the tools bugs identified by people from other crafts and tools testers (and eventually the quality control team)  
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

What you bring:

  • 3-5+ years of professional experience 
  • Excellent programming skills in C++ 
  • Good knowledge of C#
  • Basic knowledge of 3D Math 
  • Good understanding of WPF and the model to support it (MVVM) 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities 
  • Great interpersonal and communication skills; we integrate directly with teams around the world 
  • Fluent in English 
  • Self-organized and structured work attitude

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

iOS Developer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999755632990

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll Do

As a part of the Snowdrop team you will be essential to help us develop the mobile pillar of Snowdrop. You will get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Focus on making our games shine on iOS
  • Work on multiple areas such as memory management, asset loading and streaming, physics, audio and other platform specific systems
  • Research, design, implement and maintain low-level modules with a strong focus on reusability and iOS platform characteristics
  • Maintain and extend the existing technology and frameworks, safeguarding and improving stability
  • Work on improving existing systems and identifying new opportunities
  • Provide technical foundation for features
  • Analyze and improve performance and memory footprint of engine and pipeline features for all target platforms
  • Work with the team on improving game stability and service reliability
     

Qualifications

What You Bring

  • Experience with native code: C/C++ or Objective C
  • iOS architecture and systems knowledge
  • Knowledge of industry standard hardware architectures
  • Good knowledge of advanced mathematics
  • Ability to work with large, existing code bases
  • Good oral and written English  
  • Experience with current rendering APIs like Metal is a bonus 
  • Experience with graphic engines is a bonus

Additional information

What We Bring
We offer a opportunity for you to create and improve a cutting edge game engine and join a industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

DevOps Engineer (f/m/d)

Düsseldorf - Full-time - 743999760222191

JOB DESCRIPTION

As DevOps Engineer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independantly. We are looking for people who are passionate about gaming and who are always one step ahead in development processes and release management. 

We expect the candidate to be curious, open-minded, passionate, and comfortable with Build and Automation pipelines.

Your imapct:

  • Working on a AAA title using the Snowdrop technology
  • Maintenance and improvement of the existing build pipeline
  • Supporting developers with versioning software
  • Setting up CI/CD pipelines

Qualifications

Required experience

 

  • Strong C#/Python programming language experience
  • Strong experience with Build and Automation Pipelines
  • Good debugging and problem-solving skills
  • Good communication skills and ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Very good English (spoken and written) No German language skills necessary. 

 

Preferred additional experience

  • 7 years prior work experience in IT projects
  • Experience with:
    - Perforce, Git
    - GitLab
    - C++
    - Automation software (e.g. Jenkins)
    - working on Gaming Consoles

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

  • Relocation Assistance provided
  • Flexible work hours and work/life balance
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Senior C++ Programmer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999761592953

JOB DESCRIPTION

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 

What you will do

You will help us create the fundamental frameworks that we build our features on, by contributing to architectural decisions and developing base libraries, plugin frameworks, multithreading, message exchange system, process management, API programming and more.  

You will be using a variety of technologies and programming languages, including but not limited to C++ 14/17/20, CEF, CMake, Conan, WinAPI.  

  • Work on the client-side codebase of Ubisoft Connect  
  • This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more. 
  • Write clear, modular and maintainable code. 
  • Helping us defining best practices 
  • Creating Design Patterns 
  • Working on technical designs, Architecture, new features as well as steady improvements of existing code 
  • Testing, debugging, profiling and maintaining existing code. 

Qualifications

What you bring  

  • 7+ years of programming experience  
  • Expert knowledge in a modern version of C++  
  • Experience with Multithreading  
  • Knowledge about API programming  
  • Knowledge in either Windows API or CEF 
  • Fluent in oral and written English 

Nice to have 

  • Programming experience on multiple platforms (Windows, Mac and Linux) 
  • HTML/CSS
  • Protocol Buffers 
  • JavaScript/TypeScript  
  • Vue.js 

Additional information

What we bring  

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

3D Environment / Prop Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999762184642

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 2 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus

Additional information


PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments and props
  • Examples of materials and high quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

 

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and VR and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, portfolio, and a cover letter detailing your earliest starting date, salary expectations and motivation

 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Graphics Programmer - [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999757721076

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Focus on making our games shine on VR
  • Provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • Research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • Work on multiple platforms and areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

What you bring

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Senior VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999731038963

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Lead Producer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999760594605

JOB DESCRIPTION

The Role

As project lead on exciting Ubisoft franchises, you will play THE critical role in helping our talented teams deliver world class game experiences to players across the globe. You will look after and mentor a diverse, international team to create genre defining games. The challenge is big, but the opportunity even greater. You’ll oversee everything on the project – from team development, to production planning, creative, stakeholder management (both internal and external) and collaborations with Ubisoft studios all over the world. You will have the space to make a huge impact on beloved IP.

What you’ll be doing

  • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
  • Inspire and promote the product vision to relevant stakeholders within Ubisoft and our key strategic partners.
  • Ensure realistic schedules and milestones, working together with Studio Management, Ubisoft Global Production and our partners – bringing openness and transparency at all times.
  • Collaborate with production teams to ensure consistency and achievement of common goals.
  • Provide data to ensure that project goals, objectives, milestones, and deliverable requirements are realistic and achievable and properly Identify and communicate all roadblocks or bottlenecks.
  • Own operational aspects of project development, including establishing development frameworks, reporting, risk management, capacity planning, resource management, and budgeting.
  • Build a diverse project team, driving commitment and motivation throughout the project.
  • Acting as “sword and shield” for that team – balancing the need for creating a quality game on time with maintaining a healthy, happy team.

Qualifications

What you’ll bring

  •  A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
  • An expert knowledge of how games are built and shipped, from the ground up.
  • Are a natural leader with previous experience from leading a project team.
  • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
  • Are used to working in an international environment and can express yourself fluently in English.
  • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Workplace Manager (f/m/d)

Mainz - Full-time - 743999757287646

JOB DESCRIPTION

Das Workplace Management kümmert sich um Anfragen von Ubisoft Mitarbeiter*innen, täglich anfallende Aufgaben und übernimmt kleinere Projekte (Instandhaltung, Reinigung etc.). Das Team verwaltet und optimiert den Service für Mitarbeiter*innen und schafft ein effizientes, sowie freundliches, Arbeitsumfeld, welches die Werte von Ubisoft reflektiert.

Der Workplace Manager ist verantwortlich für das lokale Workplace Team. Gemeinsam mit dem Property Management und weiteren Abteilungen wird die volle Ausstattung und Funktionsfähigkeit der Räumlichkeiten gewährleistet.

Hauptzuständigkeiten

  • Verantwortlichkeit für das lokale Workplace Team
  • Zuständigkeit für die Beschaffenheit des Studios, der Ausstattung und Büroservices
  • Unterstützung bei der Planung und Umsetzung von Studioevents und lokalen Veranstaltungen
  • Projektarbeit und Übernahme von Aufgaben in Absprache und Zusammenarbeit mit dem Head of Workplace und dem Property Management
  • Übertragung und Ausführung von strategischen Zielen im lokalen Arbeitsbereich

Qualifications

  • Ausbildung als Bürokauffrau/-mann, Fachkraft Bürokommunikation, Büroadministration oder in einem entsprechenden Bereich
  • Mehrjährige Erfahrung in einer ähnlichen oder vergleichbaren Position
  • Hohe Serviceorientierung und Teamfähigkeit
  • Ausgezeichnete organisatorische, kommunikative und administrative Fähigkeiten
  • Eigenständige und lösungsorientierte Arbeitsweise
  • Fließende Deutsch- und Englischkenntnisse
  • Gute Kenntnisse der deutschen Rechtschreibung und sprachlicher Ausdrucksformen 


•    Erfahrungen in Gebäudemanagement sind vorteilhaft 
•    Erfahrungen im Projektmanagement sind vorteilhaft 
 

Additional information

Your benefits: 

  • Umzugsservice: Wir bieten euch finanzielle Unterstützung, Hilfe bei der Wohnungssuche und Eingewöhnung sowie Visa-Support. 
  • 26 Tage bezahlter Urlaub pro Jahr. Zusätzlich bekommst du einen halben Tag frei an Heiligabend und Silvester, sowie etwa 11 weitere Feiertage in der Mainz Region.
  • Flexible Arbeitszeiten: Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Ihr könnt den Rest der Arbeitsstunden selbst einteilen.
  • Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeldumwandlung - mit hohen Zuschüssen obendrauf.
  • Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr. 
  • Rabatt auf Games: Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen.
  • Fitnesszuschuss: Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei.
  • Mobilitäts-Budget: Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung.
  • Ubisoft Blue Byte Academy: Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter.
  • Sprachkurse: Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an.
  • Frische Früchte, Gemüse, Kaffee, Tee und Wasser. Genieße Gratisgetränke sowie eine bunte Auswahl an frischem Gemüse und Obst in unserem Studio.

 

Die Stelle ist aktuell vorgesehen als Schwangerschaftsvertretung mit Aussicht auf Übernahme.

Du willst für einen dynamischen, internationalen Spieleentwickler arbeiten, der AAA Videospiele produziert? Dann schicke uns deine aussagekräftigen Bewerbungsunterlagen zusammen mit deinem frühestmöglichen Startdatum sowie deiner Gehaltsvorstellung über unser Job Portal.  

Weitere Informationen unter mainz.ubisoft.com

UI Programmer Intern [Rainbow Six Siege] (f/m/d)

Düsseldorf - Intern - 743999760258972

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

As our new UI Programmer Intern, you will support us in improving the experience for our players. 
 

What You'll Do 

As our new team member, you will be working with our implementation team in laying the foundation and architecture of the user interface of the game. 

You will be working as part of our feature teams, including but not limited to quality-of-life improvements, monetization, and retention features of the shop and battle pass: 

  • Design and implement UI screens, client-side user interfaces logic (working together with Online Programmers), widgets and components for the interface. 
  • Collaborate with artists and designers in delivering world-class user interface systems. 
  • Work on a feature from conception, to research, to final implementation. 
  • Improving and extending existing game frameworks when needed. 
  • Work closely together with architects and technical leads within Rainbow Six around the world to work out the implementation strategy for the features. 

Qualifications

What You Bring 

  • A Master or bachelor’s degree in (Applied) Computer Science.  
  • Knowledge of C++. 
  • An interest and passion for games.  
  • Excellent communication skills, and desire to work as a team-player. 
  • Self-direction and motivation. 
  • Fluent in written and spoken English. 

Bonus

  • Game related specialization in your degree. 
  • Game related projects during your degree or free time. 
  • Knowledge of game engines architectures, experience with Unreal and/or Unity.  

Additional information

What We Bring 

We offer the opportunity to gain experience working on one of the largest AAA games from Ubisoft. Our employees are at the core of everything we do, so if you want to join an industry leader that invests heavily in its employees, please apply via our career portal.  

  • Relocation and Visa Support.  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • German classes for free. Main language in the studio is English.  
  • Company Pension Scheme.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games and all games on Ubisoft Connect for PC. 
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • All Legal residents of Germany are entitled to free public healthcare.  

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Gameplay Programmer - AI & Behavior [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754668795

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As our new Gameplay programmer you will be focused on AI and NPC behavior. 

As a part of our gameplay team, you will be implementing gameplay features and functionality for the Avatar Project on PC and Console in C++ using an in-house 3D Engine.

Your will write high performing, robust code, extend and improve NPC behaviors and modify and maintain existing systems all in collaborating with other team members. 

  • Design, implement, test and maintain the simulation and behavior of NPCs in collaboration with other programmers and designers for a AAA game on PC & console
  • Analyze and understand game design to define required features and game systems to be developed
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture
  • Collaboration with teams to create the best possible player experience.
  • Implement and optimize systems in C++ with designers
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Plan your schedule effectively using SCRUM/AGILE methodology
  • Participate in code reviews throughout development to ensure that code meets the standards

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for NPC Behavour.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++
  • Applied knowledge of AI, NPC behaviors and gameplay system
  • Proficient in refactoring and optimizing existing systems
  • Good debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Comfortable planning tasks and dependencies

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Graphics Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999750771264

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

What you bring

  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999755831582

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

Being a Lead Game Designer on Anno, you will guide an experienced, talented and highly motivated team of designers towards greater efficiency, growth and design quality. You will support them in the creation of workflows, techniques and AAA game systems.

Following the notion that comprehensible, consistent and elegant systems should form the foundation of how our games work, you help your designers adjust and balance their features, bringing them from concept to playability. You channel the talents of your team members, motivating them to meet their full potential and inspiring them to do their best work.

Thanks to your expertise, leadership skills, and ability to make informed choices, not only can your own team look to you for information and direction, but so can others. You’re a go-to person for advice and a valuable resource for our studio.

What you will do:

  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourage

Qualifications

What you bring:

  • At least 5 years of experience in game design or related experience; including shipping at least one AAA title
  • Experience managing and leading a team (in a Lead or Associate Lead capacity)
  • Strong game design skills and thorough understanding of overall game design processes
  • A highly innovative, empathetic, and collaborative spirit
  • Exceptional mentorship, communication, interpersonal, and presentation skills
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Able to drive change and inspire others to generate new ideas
  • Strong verbal and written English skills  

    * RTS experience is a plus
    * German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, skills, and any games shipped
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

UI Designer [Anno] (f/m/d)

Mainz - Full-time - 743999742183140

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Thanks to your work, the game experience remains intuitive, immersive and provides our players with the right information at the right time. At times you might also engage in the design of icons and support us with interface related graphic design. 


What you will do:

  • Work closely with the Lead UI Designer to conceptualize and design menus and HUD elements
  • Adapt and develop graphic design and motion graphic solutions fitting to Anno's visual style
  • Clearly communicate ideas in a visual manner, either as wireframes, or mock-ups
  • Work closely with the UX and Game Design teams to know what type of player experience is intended
  • Work closely with the programming team to implement menus into the game and verify the quality of said menus once implemented
  • Design motion graphics for in-game assets
  • Discover solutions to make UI user-friendly
  • Design icons

Qualifications

What you bring:

  • College diploma in graphic design and multimedia or equivalent training/work experience
  • 3+ years’ experience in creating interfaces for video game or feature film
  • Experience working on game interfaces; ideally for at least one AAA title
  • Proficient in Adobe Creative Suite
  • Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
  • Strong observation skills
  • Ability to work as part of a team;
  • Openness to constructive criticism and able to adapt to change
  • Strong verbal and written English skills

*Console experience is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Build & Release Programmer (f/m/d)

Düsseldorf - Full-time - 743999764774635

JOB DESCRIPTION

As Build & Release programmer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independantly. We are looking for people who are passionate about gaming and who are always one step ahead in development processes and release management. 

We expect the candidate to be curious, open-minded, passionate, and comfortable with Build and Automation pipelines.

Your imapct:

  • Working on a AAA title using the Snowdrop technology
  • Maintenance and improvement of the existing build pipeline
  • Supporting developers with versioning software
  • Setting up CI/CD pipelines

Qualifications

Required experience

  • Strong C#/Python programming language experience
  • Strong experience with Build and Automation Pipelines
  • Good debugging and problem-solving skills
  • Good communication skills and ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Very good English (spoken and written) No German language skills necessary. 

Preferred additional experience

  • 5 years prior work experience in IT projects
  • Experience with:
    - Perforce, Git
    - GitLab
    - C++
    - Automation software (e.g. Jenkins)
    - working on Gaming Consoles

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

  • Relocation Assistance provided
  • Flexible work hours and work/life balance
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Senior Game Designer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999743773851

JOB DESCRIPTION

  • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
  • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
  • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

Qualifications

  • 5+ years of experience within game design; including shipping at least one AAA title
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Team player with a positive attitude and superior motivation to create high quality content
  • Strong verbal and written English skills; German skills are a plus

Additional information

Your benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. 
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal

Recruiter für Nachwuchskräftegewinnung (f/m/d)

Düsseldorf - Full-time - 743999760580365

JOB DESCRIPTION

Als Recruiter mit Fokus auf Entry Programs, hebst du die Themen Praktika und Ausbildung in den deutschen Ubisoft Studios auf ein neues Level. Du nutzt deine Expertise um ein Praktikanten- und Ausbildungsprogramm zu entwickeln, über das wir die besten neuen Talente gewinnen.

Neben konzeptioneller Arbeit, bist du auch aktiv als Recruiter tätig und Teil eines großartigen, internationalen Talent Acquisition Teams. In deiner Rolle arbeitest du zudem eng mit unserem HR und Education Team, sowie den Kollegen aus unseren Fachbereichen zusammen. Du berichtest an den Head of Recruitment.

 

Qualifications

Womit solltest du dich auskennen und woran Spaß haben:

  • Aufbau eines Praktikanten- und Ausbildungsprogramms
  • Sicherstellen, dass alle Voraussetzungen zur erfolgreichen Ausbildung gegeben sind
  • Hochschulmarketing 
  • Eigenständige Steuerung des gesamten Rekrutierungsprozesses von der Auftragsklärung bis zur Angebotsunterbreitung für deinen definierten Fachbereich
  • Teilnahme an verschiedenen Konferenzen der Spieleindustrie in ganz Europa, um die Arbeitgebermarke des deutschen Ubisoft Studio Netzwerks weiterzuentwickeln und sich mit Top-Talenten zu vernetzen
  • Wenn du dich im Gamebereich auskennst ist das ein Plus aber nicht erwartet

Deine Qualifikationen: 

  • Abgeschlossenes Studium mit Schwerpunkt HR oder vergleichbare Ausbildung mit Spezialisierung
  • Mindestens 4+ Jahre Recruiting-Erfahrung
  • Verständnis von HR-Prozessen
  • Kenntnisse über die deutsche Hochschullandschaft und IHK Ausbildung
  • Sehr gute Englischkenntnisse in Wort und Schrift
  • Fundierte Kenntnisse der aktuellen Recruiting-Trends

Deine Fähigkeiten:

  • Ausgeprägte Kommunikationsfähigkeit, Kreativität und Offenheit
  • Ausgezeichnete zwischenmenschliche Fertigkeiten
  • Selbstmanagement
  • Konzeptionelles Arbeiten 
  • Fähigkeit, mit allen Ebenen innerhalb der Organisation zusammenzuarbeiten
  • Erfolgreich in einem schnelllebigen und sich verändernden Umfeld zu arbeiten

Additional information

Wie bewirbst du dich:

  • Lebenslauf, der Überblick zu Ausbildung, Erfahrung und Fähigkeiten gibt
  • Anschreiben mit Angabe zu frühesten Eintrittstermins, Gehaltsvorstellung und Motivation 

Deine Benefits:

  • Flexible Arbeitszeiten
  • Externe und interne Weiterbildung sowie Wissensaustausch mit unseren weltweiten Teams
  • Zuschuss zum Fitnessstudio, Kindergarten und Mobilität
  • Betriebsrente und Sabbatical
  • Unterstützung beim Umzug
  • Frische Früchte
  • Mitarbeit in einem innovativen und internationalen Unternehmen

Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal. 

Für weitere Informationen besuche bitte https://bluebyte.ubisoft.com/en/jobs und www.ubisoft.com.

 

Senior Network Developer - [Unannounced AAA Project] (f/m/d)

Düsseldorf - Full-time - 743999760067316

JOB DESCRIPTION

Do you want to help bring more meaningful experiences to people when they play? Video games are playing an instrumental role in giving people the platform to connect, socialise and play together. 

We are currently looking for a Network Developer who is responsible for developing multiplayer core features and game services to join our expanding online team.

This is a full-time position based in Ubisoft Düsseldorf, Germany. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. No remote work is available currently.

Your impact:

  • Collaborate with other engineers to develop and improve the game’s network replication
  • Develop networking code to interact with backend systems for new gameplay features and data collection
  • Ensure that new features and systems meet high performance requirements 
  • Analyze and solve replication and latency bugs
  • Document your work to share knowledge on how to use the new systems and functionalities

Qualifications

What You Can Bring To The Team:

You have a passion for creating scalable online systems for AAA budget games. You have excellent communication skills in English; both written and verbally. You are a team player with a positive attitude, looking for a place that will support your continued desire to improve your skills and knowledge. 

Technical Experience & Knowledge:
 

  • Shipped at least two games
  • Have good understanding and professional experience of working with modern C++, including package management, refactoring, optimization, debugging and testing
  • Experience in profiling and low-level optimisations
  • Understanding of networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
  • Experience developing custom network protocols is a plus

Additional information

Studio Life

You will work in an open-minded, international environment; your colleagues in the studio come from 55+ countries from around the world.

We brought the knowledge and experience of these passionate people together in our new open plan workspace created especially to bring out the creativity and productivity of our people whilst still being a comfortable and inspiring place to come to. With themed meeting rooms, cinema room, outdoor terrace, events rooms, games room and more, it is easy to feel at home. 

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms, paid study time and a games and book library. We support work life balance with core working hours 10am-4pm as your wellbeing is of the utmost importance to us. 

With team events, clubs, gaming groups, free German classes, teams you will find friends from all over the studio to bond with. Not to mention our employee perks you'll have access too as well!

Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year Düsseldorf is a lively and multicultural city. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More suburban areas surround the city for those looking for a more relaxed pace.
 

The application must include your resume, link to portfolio or projects, and a cover letter detailing your earliest starting date, salary expectations and motivation. For further information please check www.bluebyte.de and www.ubisoft.com. (Ubisoft Blue Byte is the name for the network of our three German Ubisoft studios.)

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

*Female/Male/Diverse; We have an inclusivity and diversity policy - all applications welcome!

Tools Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999739681734

JOB DESCRIPTION

As a Tools Programmer, you will join our team to develop systems supporting artistic creation. You will work in close relation with artists and technical artists to improve  our tools to shape the future of Ubisoft asset pipelines & workflows.

What you will do

  • Work closely with other programmers to build functional systems following existing and new technical designs
  • Develop and maintain tools’ backend and assist the development of frontends for it
  • Design efficient interfaces to better interconnect with existing and new systems
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. Collaborating with multiple productions and teams across Ubisoft, the most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Good understanding of modern C/C++
  • Some knowledge of Python
  • Good knowledge of mathematics and geometry
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with tool development in close collaboration with artists
  • Experience working with digital content creator software (Maya, 3D Max, Houdini) and their APIs

Additional information

We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Rendering Engineer - [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999757720931

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is one of Ubisoft's proprietary engines; efficient and flexible, it enables smaller teams to create ambitious AAA games with it's dynamic and interconnected system, making it very intuitive.

At the core of the Snowdrop engine, we want to empower the developers; giving the artists, the designers and the animators have full control over the engine to achieve their ideas and vision. 

The Snowdrop engine has already helped develop a number of Ubisoft titles such as The Division and South Park. Now with Snowdrop VR there are AAA project, waiting for your expertise to help craft the engine that will bring their games to the next gen VR.

What You'll Bring

As our new Rendering Engineer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. You'll therefore be an essential part of the studio allowing the worlds we build to become a reality.

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Excited by the possibilities, you'll focus on making our games shine on VR
  • With your knowledge, you'll provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • A pioneer; you'll research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • You'll get to work on multiple platforms and areas such as rendering API's, asset processing, terrain and other environment systems, lighting and special effects such as post-processing and particles
  • Optimisation is challenge you love to accept? You'll maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • As someone passionate about working with teams; you'll be helping them to realize their game vision while maintaining the time, frame and memory budgets 
  • With your analytical mind, you'll identify issues and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

What you bring

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Gameplay Programmer - 3C & Animation [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754682131

JOB DESCRIPTION

Avatar: Frontiers of Pandora
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As our new Gameplay Programmer you will be focused on 3C and Animation. 

As a part of our gameplay team you will be implementing gameplay features for the Avatar Project on PC and Console in C++ using an in-house 3D Engine.

You will make heavy use of 3Cs concepts to implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists. 

  • Design, implement and maintain 3Cs and gameplay systems together with game designers for a AAA game on PC & console.
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture.
  • Liaise with animators in creating dynamic code systems interacting directly with high fidelity animations.
  • Development of features within a multi-threaded environment.
  • Implement and optimise controls and systems in C++ with game designers to ensure responsive playability.
  • Analyse and understand game design to define requirements for features and game systems to be developed.
  • Utilise complex animation systems to increase realisation and push understanding to players.
  • Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for characters, controls and Camera.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++.
  • Proficient in refactoring and optimising existing systems.
  • Good debugging and problem-solving skills.
  • Understanding of multi-threaded principles.
  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of game development using interactive animation systems.
  • Ability to work efficiently with a large, existing code base.
  • Excellent communication skills and ability to work in a team.
  • Comfortable planning tasks and dependencies.

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

Lead Animator [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999755956071

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll Do
As our new Lead Animator you will be leading and managing the Animation and Technical Animation teams in our project, setting objectives for both short and long term, driving quality standards and collaborating with Directors to deliver AAA game experiences.

  • Collaborate with the Art Director, Technical Art Director and Animation Director to create animations that fit to the visual style of the project and set a new benchmark on animation quality for the team.
  • Set ambitious goals for your teams and help them to excel in their execution, while being a beacon of help for other artists, programmers and designers in our project
  • Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Help the team to understand the artistic direction of the project and delivers top-notch quality on a constant level
  • You know the overall game development process and collaborate closely with production and help to set priorities, optimize workflows and processes.
  • You build, develop and nurture a strong, empowered team with a healthy, diverse and supportive team culture and act as coach for each team member.

Qualifications

What You Bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for animation. As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of the project and your team members. 

  • 5+ years’ experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation. You shipped at least 1 AAA title in a leadership role, ideally as lead animator or lead technical artist.
  • You are able to work with a complex animation system and complex animation state machines
  • You understand workflows and tools (e.g. MotionBuilder, Maya) in animation production for games with the ability to modify and improve them. 
  • You have a solid technical understanding of the animation pipeline and are motivated to constantly expand your knowledge and expertise in this area, so you can better assist your teams.
  • You are a strong communicator and can easily discuss and negotiate on a professional level with people up and down the hierarchy and are fluent in English, both verbally and written

Bonus

  • We highly value additional experience and skills from  working with  Mocap Data working as rigger, modeler or texture artist or the ability to create custom tools and scripts
  • Being an avid gamer helps to make great games.

Additional information

What We Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

PORTFOLIO

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Lead UI Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999760270800

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 
You will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

What You Bring 

  • ​​​​​​​5+ years of professional experience.
  • Strong C++ skills
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • Excellent communication skills, and desire to work as a team-player
  • Self-direction and motivation
  • Fluent in English

Additional information

What We Bring 
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

  • Relocation and Visa Support.  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • German classes for free. Main language in the studio is English.  
  • Company Pension Scheme.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games and all games on Ubisoft Connect for PC. 
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • All Legal residents of Germany are entitled to free public healthcare.  

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Intermediate/Senior UI Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999753682952

JOB DESCRIPTION

What you will do:

Your mission, as an UI Programmer, is to implement visual designs related to in-game menus, HUD and user interface. You will work closely with other disciplines to bring to life the vision of artists and designers and ensure visual quality for the game. If you are passionate about video games, UI and confident in writing C++, please apply via our career portal. Applications should include your resume and a cover letter with the earliest starting date.

Day to Day of a UI Programmer at Ubisoft Berlin:

  • Creating and updating UI components to meet the intent of the game’s design and flow
  • Using your expertise to help colleagues make informed choices about the UI
  • Creating layouts for UI Artists and Designers to work in
  • Debugging and profiling code on multiple platforms

Qualifications

What you will bring:

  • Previous professional experience, in the capacity of a UI Programmer role
  • Good understanding of UX/UI design principles and ability to think user centric
  • Programming skills in C++
  • The understanding of working efficiently in a respectful and mature cross-functional team setup

 

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for childcare, company pension scheme
  • Working in an innovative and international company - 70% of our employees come from abroad
  • Mobility Budget for public transportation, bike leasing or car park spots ​​​​​

For further information please check www.bluebyte.de and www.berlin.ubisoft.com.

 

Senior UI Designer [Anno] (f/m/d)

Mainz - Full-time - 743999742183391

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Working as both, a hands-on designer and a direction-providing mentor for less experienced colleagues, you ensure that the game experience remains intuitive, immersive and provides our players with the right information at the right time. At times you might also engage in the design of icons and support us with interface related graphic design.


What you will do:

  • Work closely with the Lead UI Designer to conceptualize and design menus and HUD elements
  • Adapt and develop graphic design and motion graphic solutions fitting to Anno's visual style
  • Clearly communicate ideas in a visual manner, either as wireframes, or mock-ups
  • Work closely with the UX and Game Design teams to know what type of player experience is intended
  • Work closely with the programming team to implement menus into the game and verify the quality of said menus once implemented
  • Mentor less experiences team members to contribute towards a cohesive, effective and motivated team
  • Design motion graphics for in-game assets
  • Discover solutions to make UI user-friendly
  • Design icons

Qualifications

What you bring:

  • College diploma in graphic design and multimedia or equivalent training/work experience
  • 4+ years experience in creating interfaces for video games for both PC and console
  • Experience working on game interfaces on two or more published titles
  • Proficient in Adobe Creative Suite and prototyping software
  • Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
  • Show ownership and responsibility by pro-actively and independently driving tasks
  • Ability to work as part of a team
  • Ability to guide others and give feedback in a clear and constructive manner
  • Openness to constructive criticism and able to adapt to change
  • Strong verbal and written English skills

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999731092664

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.

For further information please check www.bluebyte.de and www.ubisoft.com.

Lead Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999753841337

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

What you will do:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
  • Create and maintain the brand/art style guides and technical documentation
  • Mentor artists along their career paths, setting challenges to encourage growth
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints

Qualifications

What you bring:

  • Minimum 5 years experience as an artist in video games, with at least 1 shipped AAA title, plus experience leading and managing an art team
  • Excellent communication skills as a leader, collaborator, and mentor
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

Nice to have:

  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Producer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999742144251

JOB DESCRIPTION

  • You are the owner of a core feature of the project.
  • Own the vision of the feature you’re building. 
  • Define project planning (budget, resource plans, deliverables, etc.) & deliver the project. 
  • You are the liaison between stakeholders and project management and as such present and represent the core feature. 
  • Creation of the roadmap and responsible for delivery of promised deliverables. 
  • Build your team and foster team building and commitment. 
  • You define the scope in collaboration with your team and present it to management. 
  • Foster productivity, mobilize and inspire your team to reach targeted deliverables. 
  • Challenge and support your team to develop the best possible product. 

Qualifications

  • Bachelor’s degree in a relevant subject or equivalent industry experience.
  • 4+ years of experience working on development projects  either in the producer branch or the project management branch. 
  • Proven experience of the project-life-cylces (start to finish) from multiple projects. 
  • Proficient in project management methods and techniques and feel comfortable to explain those terms and techniques to stakeholders. 
  • Good knowledge of the games industry and the procedures involved. 
  • Good oral and written communication skills.  
  • Able to lead and motivate your team. 
  • Fluent English language skills. 

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Your benefits:  

  • Relocation Support.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library. 
  • Up to 350€ childcare support per child per month
  • Discounted Games
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice. 
  • Monthly Mobility Budget. 80€ 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. 
  • English and German classes for free. Main language in the studio is English. 

Level Artist [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754763105

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do

As our new Level Artist you you'll have the ownership over creating exceptional high quality game environments with the Ubisoft inhouse engine Snowdrop.

  • Design, prototype and implement stunning game worlds and environments for our projects.
  • Creation of high quality prototype assets and modular building structures
  • Close collaboration with Level Design, Art Direction and Art teams involved in the asset creation to develop an exceptional player experience
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Scene management, asset integration and performance optimization
  • Good understanding to work with metrics and level design footprints

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for Art.

As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • 3+ years’ experience in the games industry
  • At least one shipped commercial AA or AAA title
  • A keen eye for composition, proportion and sense of scale
  • Strong ability to tell stories through level art and propping scenes
  • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
  • Ability to optimize the game world to meet performance requirements
  • Being used to work on tasks autonomously and to deliver results in time
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
  • Ability to accept feedback and adapt to change
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox and Blender)
  • In our Avatar team, we have a lot of technicalities, so an understanding of technical art topics are welcomed
  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing is a plus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

PORTFOLIO

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  •  A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of natural and realistic environments scenes
  • Examples of mood and lighting
  • Examples of environmental storytelling
  • Examples of style variety

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior 3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999728848743

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Senior 3D Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

What you will do:

  • Write and review code customized to the hardware you’re working with
  • Coach and mentor other members of the graphics team, empowering them to innovate
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

What you bring:

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    * Technical proficiency in areas of 2D and 3D art a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

 

Animation Programmer - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999750977272

JOB DESCRIPTION

The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

Specific responsibilities will include:

  • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
  • Maintain the visual character prefabs. 
  • Create and update procedural animations and IK systems on NPCs. 
  • Implement real-time facial phoneme animation system for spoken audio lines. 
  • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
  • Design, implement, and iterate on new and existing systems and tools. 
  • Assist with performance optimization of animation systems, including levels of detail. 

Internal Relationships

  • Act as a technical contact between animation artists and feature team programmers. 
  • Collaborate with technical artists as needed.​ 

Qualifications

 

  • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
  • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
  • Very good knowledge of C++
  • Experience in Unity and Unity's Mecanim system 
  • Strong 3D math and computer graphics skills 
  • Experience in IK/FK systems 
  • Debugging and problem-solving skills 
  • Good understanding of modern animation techniques 

Additional information

Your Benefits

  • Bonus Scheme
  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • Ubisoft pays 50% of your Health Insurance
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Level Designer [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754766167

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As our new Level Designer you will be involved in creative design and practical implementation of game levels based on the creative vision.

You will use your experience and technical skills to create 3D spaces, terrain and encounters to craft a living and believable game world.

  • Create fun levels, landmarks, and environment layouts
  • Develop a solid design documentation for your level progression (flow), layouts and 3D block-outs
  • Prototype and iterate your levels through the full cycle of production from concept to polish
  • Maintain and balance the flow, difficulty and guidance of your levels.
  • Anticipate technical challenges and integrate gameplay elements as they delivered (AI, sound, LD ingredients, etc.)
  • Collaborate closely with Level Artists to ensure the quality of your level and that it matches with the creative vision of the game
  • Maintain good communication with gameplay and content teams to build towards a high-quality product
  • Prototype and iterate on your levels to playtest out new ideas, gameplay systems and modes
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for Art.

As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Good sense of 3D game space and environmental story telling
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Experience with various level editors and scripting tools
  • Good communication skills
  • Passionate and enthusiastic about games
  • Portfolio with examples of your previous work/projects
  • Experience with open world games is a plus
  • Knowledge of any scripting language or programming skills a plus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior Game Designer [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999750905044

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

Responsibilities

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications


Necessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & team player
  • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

Applying

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Animator - [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754655286

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As a part of our animation team, you will work with our passionate gameplay team to craft stunning and realistic character animations, with the support from both technical animators and tech/tools programmers to create character and game play animation that will create a memorable and immersive experience for all our players. 

  • Using the power of the snowdrop engine to create stunning gameplay animations to breathe life into the world.
  • Collaborating with the Art Director, Lead Animator, designers and programmers to craft compelling gameplay sequences that fit the visual style of the project.
  • Continuously push the quality of character and creature animation to the highest level.
  • Coordination with artists and leads to proactively solve problems and deliver on schedule.
  • Provide skinning for complex characters and creatures.
  • Collaborating with other Ubisoft teams around the world on a daily basis.

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for motion, weight, timing and animation with the ability to create content working within the animation style of the project. 

As a passionate and valued animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • A minimum of 2 years’ experience as an Animator in game development
  • A strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
  • Proven experience on at least one shipped title.
  • Working knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages.
  • Experience working with complex animation systems and animation stat

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

PORTFOLIO

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

Lead UI Artist [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999733161196

JOB DESCRIPTION

As a Lead UI Artist, you will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for our games as well as managing, training and leading a team of UI artists, 3d Artists and Technical Artists.

You will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

  • Help produce visual content, set best practices and benchmarks in AAA+ quality
  • Push the visual and technical quality of the Interface art to the next level
  • Create modern Interface Designs from conception to final quality
  • Translate high-level gameplay ideas into visual functional UI Designs
  • Establish logical, readable UI solutions and usability strategies
  • Ensure a productive and efficient workflow for the UI art team through excellent internal and external communication.
  • Close collaboration with the Art Director, Producers, Design and Code Leads to ensure the team works within the defined direction.
  • Establish a prospering art culture within the team to strive for exceptional quality.
  • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraint
  • Prioritize and manage the UI art team’s tasks to ensure delivery in time and quality.
  • Create briefs, guides and style documentation for internal and external art teams
  • Assist Engineers to ensure implementation reflects the Design Vision
  • Develop flexible designs that ensure extension and further development
  • Layout and implement HUD & Menu designs
  • Provide good Information Hierarchy that enhances the player experience
  • Create convincing UI animations to drive attention and offer guidance for players
  • Provide support and advice for artists
  • Give feedback on the realization of the game art and ensure its exceptional artistic quality

Qualifications

Skills

  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Very good sense for Motion design / Motion graphics
  • Proficient in creating ideas, prototyping / wire-framing and final realization
  • Profound graphic design skills (design, layout, typography)
  • Think critically and conceptually
  • Be forward thinking and anticipate the needs of your project
  • Good ability to anticipate user behavior
  • Very good organizational skills and the ability to anticipate problems and find solutions fast

Knowledge and Experience

  • Work experience of at least 5+ years in the Video Game industry, including shipping at least one AAA title
  • Great knowledge in Animation (2d or 3d)
  • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
  • Practical experience with data management software (perforce)
  • High degree of self-motivation and initiative
  • Proactive attitude and efficient work methods
  • Have high quality standards with the ability to communicate them to the team
  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
  • Great communication skills, a positive attitude and experience in leading a team of artists
  • Fluent in English, both verbally and written

Bonus

  • Experience working in an international multi-site production team
  • Cinematics and animation experience
  • Familiarity with 3D modeling processes 
  • Being an avid gamer

Additional information

PORTFOLIO

Please submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

It would be great if your portfolio would contain a detailed shot breakdown of your work and clearly showcase what you are responsible for in your reel, portfolio, screenshots etc.

The portfolio as an example could contain the following:

  • Relevant examples of your work (concept art, style guides, etc.)
  • Examples of modern UI layouts and screen design
  • Examples of icons and other UI elements

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Associate Creative Director [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999757720757

JOB DESCRIPTION

At Ubisoft Düsseldorf, we are currently looking for an Associate Creative Director for Assassin’s Creed VR currently in development for the Oculus platform. You will join a large-scale multi-studio project, with the budget of AAA production behind you, and with the goal to deliver a benchmark title for VR and for the Oculus platform.  

 

As Associate Creative Director, you will work alongside the Creative Director, and be responsible for identifying and delivering genre-leading experiences that push VR and the Assassin’s Creed franchise forward. You will be one of the key vision holders for the game and will be responsible for setting standards and ensuring our game achieve the highest quality standards. This is a rare opportunity to be part of one of the industry's biggest open world franchises. 

In addition to serving as Associate Creative Director on Assassin’s Creed VR, you will also be the Creative Director for the VR track in Ubisoft Düsseldorf, defining and communicating the high-level vision that shapes the games that we will produce in the future. You will also be in charge of fostering and improving the design teams capabilities and understanding of VR best practices.  

 

  • On Assassin’s Creed VR, you will take over the actual vision for the game and support it until release. 
  • You will define a clear, cohesive creative vision for upcoming VR games produced in the studio. 
  • Pitch the game vision to the editorial team and upper management; represent your team and the project to them.   
  • Work closely with other core team members to develop their specific parts of the vision and unify your concepts to tie together all design, graphic, narrative, and technical elements.  
  • Communicate (and emphasize) the creative direction across the production floor to guide teams.  
  • Validate the consistency and quality of the game to ensure creative alignment between branding, experience, and strategy. 
  • Review and discuss production priorities, timelines, and scope with the Production team. 
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.) 

 

Qualifications

  • Around 7 years of leadership experience in the video game industry (or other relevant experience): you’re a creative leader with a vision for the future of games 
  • Previous experience in VR design 
  • Exceptional organizational, interpersonal, and presentation skills  
  • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, production, testing) 
  • A highly collaborative and innovative spirit 
  • The ability to take technical and production feasibility into account when coming up with concepts 
  • Mentorship: you’re motivated to share your expertise to guide the next generation of creatives 
  • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.) 
  • Knowledge of game engines and their limitations 
  • Strong experience in stakeholder management, working out requirements and priorities between the production team and business, marketing and other strategic partners 
  • A solid understanding of the market & a (fiery) passion for video games 
  • - This position is located in Germany and requires relocation.  
  • - No German language skills necessary; only proficiency in English 

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. 

Art Galleries, nature parks and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. 

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Network Developer - [Unannounced AAA Project] (f/m/d)

Düsseldorf - Full-time - 743999760065942

JOB DESCRIPTION

Do you want to help bring more meaningful experiences to people when they play? Video games are playing an instrumental role in giving people the platform to connect, socialise and play together. 

We are currently looking for a Network Developer who is responsible for developing multiplayer core features and game services to join our expanding online team.

This is a full-time position based in Ubisoft Düsseldorf, Germany. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. No remote work is available currently.

Your impact:

  • Collaborate with other engineers to develop and improve the game’s network replication
  • Develop networking code to interact with backend systems for new gameplay features and data collection
  • Ensure that new features and systems meet high performance requirements 
  • Analyze and solve replication and latency bugs
  • Document your work to share knowledge on how to use the new systems and functionalities

Qualifications

What You Can Bring To The Team:

You have a passion for creating scalable online systems for AAA budget games. You have excellent communication skills in English; both written and verbally. You are a team player with a positive attitude, looking for a place that will support your continued desire to improve your skills and knowledge. 

Technical Experience & Knowledge:
 

  • Have good understanding and professional experience of working with modern C++, including package management, refactoring, optimization, debugging and testing
  • Experience in profiling and low-level optimisations
  • Understanding of networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
  • Experience developing custom network protocols is a plus

Additional information

Studio Life

You will work in an open-minded, international environment; your colleagues in the studio come from 55+ countries from around the world.

We brought the knowledge and experience of these passionate people together in our new open plan workspace created especially to bring out the creativity and productivity of our people whilst still being a comfortable and inspiring place to come to. With themed meeting rooms, cinema room, outdoor terrace, events rooms, games room and more, it is easy to feel at home. 

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms, paid study time and a games and book library. We support work life balance with core working hours 10am-4pm as your wellbeing is of the utmost importance to us. 

With team events, clubs, gaming groups, free German classes, teams you will find friends from all over the studio to bond with. Not to mention our employee perks you'll have access too as well!

Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year Düsseldorf is a lively and multicultural city. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More suburban areas surround the city for those looking for a more relaxed pace.
 

The application must include your resume, link to portfolio or projects, and a cover letter detailing your earliest starting date, salary expectations and motivation. For further information please check www.bluebyte.de and www.ubisoft.com. (Ubisoft Blue Byte is the name for the network of our three German Ubisoft studios.)

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

*Female/Male/Diverse; We have an inclusivity and diversity policy - all applications welcome!

Android Developer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999755624036

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll Do

As a part of the Snowdrop team you will be essential to help us develop the mobile pillar of Snowdrop. You will get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Focus on making our games shine on Android
  • Work on multiple areas such as memory management, asset loading and streaming, physics, audio and other platform specific systems
  • Research, design, implement and maintain graphics modules with a strong focus on reusability and Android platform characteristics
  • Maintain and extend the existing technology and frameworks, safeguarding and improving stability
  • Work on improving existing systems and identifying new opportunities
  • Provide technical foundation for features
  • Analyze and improve performance and memory footprint of engine and pipeline features for all target platforms
  • Work with the team on improving game stability and service reliability

Qualifications

What You bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and thrive in a innovate and creative work environment. 

  • Experience with native code: C/C++
  • Android architecture and systems knowledge
  • Knowledge of industry standard hardware architectures
  • Good knowledge of advanced mathematics
  • Ability to work with large, existing code bases
  • Good oral and written English  
  • Experience with current rendering APIs like Metal is a bonus 
  • Experience with graphic engines is a bonus

Additional information

What We Bring
We offer a opportunity for you to create and improve a cutting edge game engine and join a industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Lead Character Artist [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999752911798

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the Splinter Cell character artist team.

As lead character artist you are responsible for managing the character artist team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participates in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.

This is a full-time position based in Düsseldorf, Germany which requires working onsite; we cannot offer remote or freelance work.

Your Impact:

  • The Lead Character Artist is responsible for managing and developing the character artist team.
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project.
  • Work with and mentor character artists to provide clear direction and set expectations character requirements.
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skillfully optimize characters to game-ready quality for a VR title
  • Be hands-on and willing to create characters
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and 3 years as a lead
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player.

    BONUS
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Knowledge of Substance Designer / Painter and/or Marvelous Designer is a plus

Additional information

To apply for this opportunity you must include your resume, portfolio link and a cover letter detailing your earliest starting date, salary expectations and motivation.


PORTFOLIO

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of realistic characters
  • Examples of high-quality materials and textures
  • Show both organic and hard surface works
  • Examples of style variety

Tips:

Ensure the links to your portfolio are easy to find and still working.

Preferred portfolio platform: Artstation.

Any shared drives portfolio should have access granted.

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free German Classes; The business language in the studio is English. No German is required to work with us, this class is an optional benefit.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Company Pension Scheme. 
  • 50% Health Insurance Contribution
  • Paid Sick Leave
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999745259315

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.
 

Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Experienced game developers with an interest in security problematics are welcome!

Skills and experience

  • Good knowledge of C and C++
  • Experience with anti-cheat OR software protection 
  • Experience in programming robust and efficient code
  • Minimum of 2 years of professional experience in a software development field
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Autonomous
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information please check www.bluebyte.de and www.ubisoft.com

Senior Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999742185094

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior Game Designer on our team, you'll be the creative energy behind our comprehensible, consistent and elegant systems for our game. Working as both, a hands-on designer and a direction-providing mentor for less experienced colleagues, you translate the project's vision into actual gameplay and enable our players to make meaningful and unique experiences within our game world.

From concept phase to the final gameplay, you take part in creating, iterating and fine-tuning designs that are engaging, innovative and fun. You work on both, the tiny details that make for high quality design and the bigger picture where all pieces fall into place to create an overall outstanding player experience.


What you will do:

  • Create intuitive, consistent, and elegant game systems and drive their development towards the vision laid out by the Game Director and Lead Game Designer while making sure to meet production directives
  • Organize and oversee feature creation processes and propose improvements where necessary
  • Develop prototypes and evaluate their quality and performance based on the agreed objectives for the game’s design
  • Standardize and communicate the systems to the dev team while maintaining clean design documentation
  • Mentor and manage team members to continue building a cohesive, effective and motivated team
  • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture

Qualifications

What you bring:

  • Minimum 4 years of experience within the game design or other relevant experience; with at least one AAA title shipped
  • Strong knowledge of systems, balancing, and gameplay fundamentals
  • Good communication, interpersonal, and organizational skills
  • Good awareness of market trends
  • Good understanding of content creation processes
  • Strong verbal and written English skills
  • Team player with a passion for game mechanics, a positive attitude, and a superior motivation to create high-quality content

* Basic knowledge of scripting/coding is a plus
* German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Generalist Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999753675202

JOB DESCRIPTION

What you will do

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.


For further information please check www.bluebyte.de and www.ubisoft.com.

Intern Concept Artist [Anno] (f/m/d)

Mainz - Full-time - 743999763609176

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Intern Concept Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

[This position will be a paid internship and is planned for a duration of 6 months]

In this role, you will work as part of a multi-disciplinary team, with your major focus being the creation of terrific concepts and artworks to define the look, mood and style of architectures, environments and props of our game world.

What you will do:

  • Create concepts, paintings and illustrations as well as detailed production artworks
  • Ensure that concepts are suitable for the production needs
  • Close collaboration with the Art Director / Lead to work within the visual style of the world

Qualifications

What you bring:

  • Creative and imaginative mind with a great understanding of form, color and light
  • Strong Photoshop skills
  • Good communicational skills and a positive attitude
  • Very good command of spoken and written English

    * A strong interest in the video game industry is a plus
    * A background in architecture design is a plus
    * Being able to integrate 3D tools (Blender, 3Ds Max, zBrush...) in your workflow is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date and why you would like to join us
  • A portfolio of your work. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots, etc.
     
    •   The portfolio should contain the following:
      • Examples of architectural designs
      • Examples of style variety

Additional information

This position will be a paid internship and is planned for a duration of 6 months.

Your benefits: 

  • 12 days paid vacation for the duration of the internship (6 months). Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region each year.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information, please check https://mainz.ubisoft.com/en/

Purchasing Operations Clerk (Einkäufer/in) - Internship (f/m/d)

Düsseldorf - Intern - 743999756696649

JOB DESCRIPTION

The Intern Purchasing Operations Clerk is responsible for acquiring goods and services for the studio with a focus on reducing costs, bringing a high service level to internal customers, and controlling external risks. You will need to assure the quality of service and deal with purchases based on existing contracts. Furthermore, you will be a key role between internal customers and suppliers.

Responsibilities:

  • Manage autonomously purchasing requests from internal teams, from the validation of the business need to the purchase order and the invoice clearing
  • Establish close interactions with buyers and HQ procurement
  • Establish close interactions with the inventory management
  • Establish close interactions with the accounting department
  • Maintains and develops a good relationship with clients and suppliers

Qualifications

  • University enrollment ideally in Business Administration or similar field
  • Excellent interpersonal skills combined with very good oral and written communication skills
  • A quick learner, able to pick up new tools and systems fast
  • Enthusiasm for on-going learning, development and sharing knowledge
  • Excellent self-organization and self-motivation abilities
  • Ability and desire to work as a team player
  • Fluent German (spoken and written)
  • Fluent English (spoken and written)
  • Good knowledge of MS Office
  • Duration of the Internship: 6 months

Additional information

Your Benefits

  • 24 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Junior HR-Generalist (m/f/d)

Düsseldorf - Full-time - 743999763452464

JOB DESCRIPTION

  • Unterstützung der lokalen HR Business Partner in Düsseldorf 
  • Schnittstelle für alle HR-bezogenen Themen der Mitarbeiter zusammen mit den HR Business Partnern
  • Unterstützung neuer Mitarbeiter beim Onboarding/Pre-Onboarding
  • Vor- und Nachbereitung der monatlichen Gehaltsabrechnung
  • Vorbereitung der notwendigen Unterlagen für Visa-/Arbeitserlaubnisanträge
  • Unterstützung von Mitarbeiter aus dem Ausland bei ersten Schritten in Deutschland
  • Erstellung von Arbeitsverträgen, Zeugnissen und Korrespondenz
  • Aktenverwaltung und Verwaltung aller mitarbeiterbezogenen Daten 
  • Mitwirkung bei der Einführung und Weiterentwicklung und Optimierung unserer HR-Prozesse
  • Erstellen und Pflegen von Statistiken

Qualifications

Du solltest die folgende Anforderungen erfüllen:

  • Erfolgreich abgeschlossene kaufmännische Ausbildung (idealerweise mit HR-Schwerpunkt) oder vergleichbare Ausbildung zum Personalfachwirt (IHK)
  • 1-3 Jahre Erfahrung im Personalwesen
  • Grundkenntnisse im Arbeitsrecht und Sozialversicherungsrecht
  • Sehr gute organisatorische Fähigkeiten
  •  Serviceorientierte Denkweise und hohe Teamfähigkeit
  • Ausgezeichnete Deutsch- und Englischkenntnisse in Wort und Schrift
  • Gewissenhaftigkeit, Termintreue und absolute Diskretion
  • Kenntnisse der Games-Branche sind von Vorteil

Additional information

Wie bewirbst du dich:

  • Lebenslauf, der Überblick zu Ausbildung, Erfahrung und Fähigkeiten gib
  •  Angabe zu frühesten Eintrittstermin und Gehaltsvorstellung

Deine Benefits:

  • Umzugsservice: Wir bieten euch finanzielle Unterstützung, Hilfe bei der Wohnungssuche und Eingewöhnung sowie Visa-Support.  

  • Flexible Arbeitszeiten: Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Ihr könnt den Rest der Arbeitsstunden selbst einteilen. 

  • Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeltumwandlung - mit hohen Zuschüssen obendrauf. 

  • Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr. 

  • Rabatt auf Games: Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen. 

  • Fitnesszuschuss: Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei. 

  • Mobilitäts-Budget: Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung. 

  • Ubisoft Blue Byte Academy: Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter. 

  • Sprachkurse: Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an. 

  • Frische Früchte, Gemüse, Kaffee, Tee und Wasser. Genieße Gratisgetränke sowie eine bunte Auswahl an frischem Gemüse und Obst in unserem Studio. 

Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal. 

Für weitere Informationen besuche bitte https://bluebyte.ubisoft.com/en/jobs und www.ubisoft.com.

Lead VFX Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999757720432

JOB DESCRIPTION

As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence. 
 
 

  • As lead you will inspire, manage and develop the VFX team 
  • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
  • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
  • Negotiating the needs of the team will be a challenge you are geared up for

Qualifications

What you’ll bring 

  • 5 years of VFX experience, having shipped at least 1 title
  • 2 years of experience in a leadership role 
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll build trust with your team and lead with integrity and high emotional intelligence 
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
  • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
  • You are a bold and intelligent negotiator 

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Presentation Director [Anno] (f/m/d)

Mainz - Full-time - 743999759498799

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As Presentation Director on our team, you are responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game. Additionally, you are responsible for the signs & feedback realization within the game world.

Thanks to your strong collaboration with Marketing & Art Direction and establishment of style guides, you promote graphical consistency for in-game and out-of game assets. You will also act as a visionary team leader who inspires, motivates and supports the UI/UX team.

What you will do:

  • Conceptualize and supervise the game’s 2D visual signature and maintain this vision through all development phases
  • Contribute to the game’s artistic vision together with the art director to set the style and tone for the game
  • Own the design of the user interface and any related in-game visual feedback
  • Work together with Game Design, Art and Programming for realisation of signs and feedback
  • Ensure high quality, modern interface solutions & screen design and help all contributing artists understand the presentation signature
  • Oversee the visual look-and-feel for the game interface including prototyping, conception and animation
  • Collaborate on the creation of marketing materials to create a unified visual signature for the game/brand
  • Give feedback on the marketing materials and ensure its exceptional artistic quality
  • Create presentation guidelines (style guides) that will be used to direct internal and external resources.
  • Conceptualize and supervise the production of motion design and motion graphics
  • Depending on project needs; oversee the creation of templates and guidelines for internal communication
  • Collaborate with external partners from all over the world to ensure consistency in style and quality
  • Contribute to play test sessions and adjust presentation elements based on feedback 

Qualifications

What you bring:

  • 10 years of experience in crafting video game art
  • 3 years as a lead artist or experience as art director or presentation director
  • Proven UI Experience on at least one shipped title
  • Great knowledge in Animation (2d or 3d)
  • Profound knowledge of UI implementation processes in video game projects

Essential Skills:

  • Have high quality standards with the ability to communicate them to the team
  • Great communication and presentation skills combined with a positive attitude
  • Ability to work within tight deadlines and to deliver high quality within a short timeframe
  • Good working knowledge on UX related topics (Information hierarchy, UX heuristics, principles of human computer interaction)

Other Skills:

  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner
  • Good ability to anticipate user behavior
  • Profound graphic design skills (design, layout, typography)
  • Expert in Photoshop, Illustrator, After Effects
  • A keen eye for composition, color, lighting and mood
  • Very good sense for Motion design / Motion graphics
  • Knowledge of next gen interface creation workflows with the ability to modify and improve them
  • A problem solver mind-set with excellent follow through
  • High degree of self-motivation and initiative
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    * Experience working in an international multi-site production team is a plus

 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio or demo reel of your work with your application*

    *You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio etc. The portfolio should further contain the following:

 

  • Relevant Examples of your work (Concept Art, Style Guides)
  • Examples of modern layouts, screen design or corporate identity designs
  • Examples of dynamic motion design and interface animations

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Audio Director [Audio Services] (f/m/d)

Düsseldorf - Full-time - 743999758235737

JOB DESCRIPTION

As our new Audio Director you will establish and executing an audio vision for various projects through all phases of development. This will be done within the pipelines and rules of the Audio Service Department and you will represent and defend the vision by keeping close contact with all other directors and stakeholders.

What You'll Do

  • Establish and communicate the audio vision and department needs to the entire project team
  • Align the Audio Vision with the Audio Department Head
  • Collaborate closely with the Creative Director of the project
  • Work with the creative team and IP partners to establish the audio vision and technical goals.
  • Directing the audio team to create and implement all the project’s audio assets.
  • Collaborate with tech directors to design and implement audio tools and processes

Qualifications

What You Bring

  • Multiple years of experience in audio for video games
  • Experience shipping AAA games in a lead, senior, or director audio role
  • Extensive knowledge of industry-standard audio tools.
  • World class expertise in audio recording production techniques
  • Experience with Wwise
  • Excellent communication skills
  • Experience working in an Audio Service Environment is a bonus
  • Multiple shipped titles as a game audio director is a bonus
  • Demonstrated talents as a musician or composer is a bonus
  • Demonstrated talent as a voice director is a bonus
  • Experience leading voiceover, location, or Foley recording sessions is a bonus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Technical Game Designer [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999758446752

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.


What You'll do
As our new Technical Game Designer you will be involved in designing as well as practical implementation of various behavior of NPCs into the game based on the creative vision.

You leverage your technical skills to work with the Snowdrop engine and editor and help to create a wide range of enemies and non-hostile NPCs that contribute to an outstanding player experience.

  • Designing enemy archetypes as well as creatures and non-hostile characters
  • Tracking and maintaining NPC quality
  • Defining QA requirements and testing setups
  • Collaborating with developers to define and realize the combat core loop
  • Taking NPCs from design to release quality and implementation
  • You'll work in-engine; tweaking, scripting, and tuning features, and helping define what tools you need to do so
  • Collaborate with the level, narrative and gameplay teams to identify dependencies and requirements.
  • Anticipate technical challenges and integrate gameplay features into the behavior of NPCs within the nodes and behavior trees.
  • Maintaining and evolving the overall gameplay vision together with the Game Director, Lead Game Designer, and the rest of the Design Team.
  • Maintain good communication with gameplay and content teams to build towards a high-quality product

Qualifications

What you bring

You are passionate about games, game-dev, and the craft of game design. You're proactive and offer creative solutions in the pursuit of your clearly defined goals.

You should also be comfortable working within a multidisciplinary team, where you are expected to contribute with your expertise to achieve the highest quality possible.

You have high standards in everything you do, and a devotion to creating the best possible player experience.

  • 3+ yrs experience working with enemy AI/NPCs in a story-driven open-world game.
  • You shipped at least 1 AA or AAA game and have been part of the whole development cycle.
  • You have a solid technical foundation to get quickly onboarded with complex systems.
  • Passion for playing and making games, especially RPG and Action-Adventure games.
  • Knowledge of an iterative development process and rapid prototyping.
  • Knowledge of node-based tools/engines and/or programming/scripting.
  • Solid knowledge of level design fundamentals.
  • Fluent in English, both verbally and written
  • You are a strong team player that can easily communicate on an international level

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

 

PORTFOLIO

For us to review your application it would be great to see a portfolio of your work together with your application.

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Lead Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999754221088

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead Programmer, you guide a group of talented and inspired programmers in the development of key features for Beyond Good & Evil 2. By sharing your technical expertise and gaining a deep understanding of everyone’s skills and contributions, you effectively lead your team and encourage their growth.

You take responsibility for the vision, design and implementation of gameplay, tools, UI and engine system by your team. As a manager you plan and prioritize their tasks, perform code reviews and help foster a climate of positivity, openness and cooperation. Your contribution will allow us to delivery cohesive, high quality systems and offer a rich and engaging experience to our players.

What you will do:

  • ​Lead the design and development of architecture and features
  • Plan, prioritize and evaluate the work performed by team and analyze the impact on the project
  • Mentor, manage your team members and perform code reviews to establish a cohesive and effective team and foster your team members’ development and growth
  • Implement and optimize game and engine systems (primarily C++)
  • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality and support the production team with short-, midterm and long term planning
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems

Qualifications

What you bring:

  • Experience as a Senior Programmer and a strong desire to help mentor others 
  • Master, Bachelor or equivalent in computer science or engineering. 
  • 5+ years of development experience, with at least 1 title shipped 
  • Experience in development for PC and console
  • Strong programming skills in C++
  • Proficient in refactoring and optimizing existing systems
  • Excellent debugging and problem solving skills
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Comfortable planning tasks and dependencies for yourself and team members 

Nice to have:

  • Experience leading a team or mentoring junior team members is a big plus
  • Understanding of multi-threaded principles is as an asset
  • C# skills are an additional asset

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Graphics Programmer - PES [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999750776878

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do
As our new Graphics Programmer you will be working in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable graphics functionalities that bring Snowdrop and its various titles to an even higher visual and performance standard

  • Develop procedural generation modules for our procedural environmental systems (PES)
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

Qualifications

What you bring

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Bachelor or Master degree in computer science or any other relevant experience

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

IT Asset Manager (f/m/d)

Düsseldorf - Full-time - 743999741066837

JOB DESCRIPTION

In order to deliver great games, we need the best support organization to ensure everything is working perfectly. The Local IT Asset manager is responsible for the quality and life cycle of the IT assets at Ubisoft Business and Production sites within the region EMEA Central and will plan and design the asset strategy next to involvement in all IT asset related process and workflow definitions.

The Local IT Asset Manager oversees all IT assets, ensures the data quality in regards of the inventory and is responsible for the definition of the software maintaining the IT asset data, the coordination of global asset alignments as well as designing rollout strategies and plans for new asset generations in coordination with the Local IT Site Managers.

This is a fulltime position and requires working onsite in Düsseldorf preferable but acceptable in Mainz or Berlin too.

Mission:

  • Closely work together with IT Manager, creating a collaborative and productive working environment, reporting hierarchically to the IT Area Manager
  • Closely work with internal and external partners to ensure alignment and that all requirements and policies are satisfied
  • Own the region IT asset strategy and decision process, provide support to the regional strategic objectives in alignment with the global strategy and all sites of EMEA Central region.
  • Gather feedback from representatives of all projects, studios and regional management to make sure the asset quality is in line with expectations
  • Oversee the asset life cycle/inventory and ensure reporting towards Local IT management for budget definition and asset rollout planning
  • Provide quality reporting on asset inventory for availability, evolution, status and utilization 
  • Ensure Software and Hardware standards and inventory are updated and accurate
  • Validate that all actions performed by the IT teams follow asset management best practices and policies
  • Be the escalation level on assets and inventory for management
  • Represent and advocate the region interests within the global IT organization
  • Elaborate and follow the site’s asset planning with the IT Managers
  • Be liaison between IT and ITAM as well as finance teams for IT assets
  • Work with Local IT teams, procurement teams, controlling and Partners to implement standards and improve processes for a highly efficient environment
  • Support events with proper asset planning and delivery and ensure recovery of IT assets
  • Contribute to the Global IT teams to ensure efficiency and maturity for the planning and management of IT assets, their life cycle and inventory

 

Qualifications

You as a candidate

We are looking for someone that is very service minded and has several years of experience in IT. You should have a relevant College diploma in Information Technology or equivalent experience. You are very flexible and have a problem-solving approach to challenges. You should be autonomous and good at taking initiatives.

Training

  • College diploma in Information Technology, or equivalent experience 
  • ITIL v3 or higher foundation certification is a benefit
  • PMP or Prince2 certification is a benefit
  • IA ITAM certification is a benefit

Relevant experience

  • Minimum 3+ years of experience in developing and managing IT asset strategies
  • Benefit and data driven decision management
  • Service Management
  • Negotiation
  • Executing strategies for operational IT organization unit is a benefit
  • Project Management knowledge is a benefit
  • Business Process and Data Analytics is benefit

Soft Skills & Attitude

  • Strong listening & communication skills in English (spoken and written)
  • Strong management and organizational skills
  • Broad IT assets knowledge
  • Service oriented mentality
  • Great understanding of site realities and awareness of regional and global impacts
  • Continuous improvement mindset 
  • Ability to work in multi-cultural organization
  • Ability to work effectively in a fast-paced changing environment 
  • Ability to work autonomously with ownership
  • Additional languages of the region are a benefit
  • Ability to work well in teams, to cooperate and communicate with individuals and stakeholders from various backgrounds and hierarchical levels

Additional information

Your benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. 
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal

The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

Technical Level Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999760471386

JOB DESCRIPTION

Ubisoft Dusseldorf is looking for a Technical Level Designer to be involved in the production of an unannounced project.

Their mission will be to create and implement complex system design elements into the game, act as a technical reference and serve as a bridge between tech and design. They will promote a healthy and highly productive develop environment by constantly pushing for improvement of workflows, pipelines and tools used by the design team.

Responsibilities:

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Train team members on tools and techniques & raise awareness of new processes.
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

 

Qualifications

Requirements:

  • The ideal candidate has minimum 4 years of experience in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills;
  • Excellent verbal and written communication skills;
  • Ability to communicate well within an English speaking work environment

As a plus:

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Additional information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
     
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
     
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
     
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
     
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
     
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

C++ Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999750772945

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new C++ programmer your role is to create the technical backbone of the game and production pipeline.

You provide the development teams with technical solutions to carry out their vision and intentions into the game. You will develop engines, tools and systems to ensure optimal and sustainable technical performance of the game and its pipeline.

  • Develop the engine, tools and systems used for production development
  • Analyze the production team's needs and create sustainable and reusable solutions
  • Develop systems to realize the game vision
    • Create generic systems to handle the game features (AI, physics, sound etc.)
    •  Supply the tools required to integrate the teams' work
  • Create and maintain the existing code base while following code guidelines
    • Write new systems in a clear and structured manner
    • Debug, repair and extend existing systems
  • Collaborate with other team members for transferring knowledge
    • Comment and document code
    • Formulate and accept criticism constructively during code and system reviews

Qualifications

What you bring

  • Good knowledge of and years of practical experience with C++
  • Demonstrate efficient analytical skills
  • Ability to work with large, existing code bases
  • Good English oral and written communication skills
  • At least 2 years of industry experience, a shipped title is a plus
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Online Systems Game Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999746524966

JOB DESCRIPTION

Tom Clancy's Rainbow Six: Siege is an intense, new approach to the first-person tactical online shooter experience. You can now join our team at Ubisoft Mainz to help us shape this amazing project.

As an Online Systems Game Programmer on our team, you will work alongside world-class developers of different specializations, ranging from Front-End and Online to Engine Programming. Everyone on the team is eager to share their knowledge and for you to contribute your own expertise.

You will be given the opportunity to work on mandates that impact the overall performance of the title, as well as the productivity of the worldwide development team itself. Tom Clancy’s Rainbow Six: Siege is an ever-evolving title, as such, you will be tasked with finding solutions for complex technical challenges in our title, which boasts over 70 million registered players across 5 different platforms.

What you will do:

  • Maintain our existing online services integrations for different kind of monetization features and other aspects of the game
  • Integrating Ubisoft Service API changes
  • Investigate efficient implementation options for new features
  • Propose sensible code refactoring and reduce technical dept
  • help us to keep our code quality on a high level; Finding a good balance between modern C++ within the existing project structures
  • Analyze the project code to optimize performance, minimize errors and enhance the overall player experience

Qualifications

What you bring:

  • Degree in Computer Science, or any relevant qualifications with a strong technical background
  • 3+ years of professional experience
  • Strong skills in C++
  • Analytical and creative problem solving skills
  • Aptitude for learning new technologies
  • Focus on efficiency, code quality and user experience
  • Ability to compile and analyze data, processes, and codes to troubleshoot problems and identify areas for improvement
  • Excellent verbal and written communication skills in English
  • Passion for video games and technology

    *Ability to develop unit testing in a plus
    *Deep understanding of game development process and practice is a plus
    *Knowledge of the software development life-cycle is a plus
    * Experience in on-demand cloud computing platforms (AWS/Azure/etc) is a plus
    *Experience with Go is a plus
    *Developing within the Linux environment is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

 

 

Intermediate/Senior Engine Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999733173203

JOB DESCRIPTION

As an Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

 

Further responsibilities include:

  • Profiling & definition of performance/memory budgets
  • Maintain engines, tools and other components
  • Integration of 3rd party solutions & branches into engines

Qualifications

  • Multiple years of professional experience in Engine Programming
  • Excellent knowledge in C++
  • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in programming robust and efficient code
  • Experience in integrating middleware solutions into existing engines
  • Able to work with CPU and Memory profiling tools
  • Strong ability for analyzing and extending an existing codebase
  • Very Good debugging and problem solving skills
  • Having a critical and analytical sense
  • Ability to work in large teams distributed all over the world
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

 

Nice to have

  • Familiarity with low level APIs of different consoles
  • Interest and experience with graphics APIs
  • Bachelor or Master degree in computer science or any other relevant discipline

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Junior UI Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999760257965

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

As our new Junior UI Programmer, you will support us in improving the experience for our players. 

What You'll do 

As a Junior UI Programmer on the Rainbow Six Siege team, you will be working with our implementation team in laying the foundation and architecture of the user interface of the game. 

You will be working as part of our feature teams, including but not limited to quality-of-life improvements, monetization, and retention features of the shop and battle pass: 

  • Design and implement UI screens, client-side user interfaces logic (working together with Online Programmers), widgets and components for the interface. 
  • Collaborate with artists and designers in delivering world-class user interface systems. 
  • Work on a feature from conception, to research, to final implementation. 
  • Improving and extending existing game frameworks when needed. 
  • Work closely together with architects and technical leads within Rainbow Six around the world to work out the implementation strategy for the features. 

Qualifications

What You Bring 

  • A Master or bachelor’s degree in (Applied) Computer Science.  
  • Knowledge of C++. 
  • An interest and passion for games.  
  • Excellent communication skills, and desire to work as a team-player. 
  • Self-direction and motivation. 
  • Fluent in written and spoken English. 

Bonus

  • Game related specialization in your degree. 
  • Game related projects during your degree or free time. 
  • Knowledge of game engines architectures, experience with Unreal and/or Unity.  

Additional information

What We Bring 

We offer the opportunity to gain experience working on one of the largest AAA games from Ubisoft. Our employees are at the core of everything we do, so if you want to join an industry leader that invests heavily in its employees, please apply via our career portal.  

  • Relocation and Visa Support.  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • German classes for free. Main language in the studio is English.  
  • Company Pension Scheme.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games and all games on Ubisoft Connect for PC. 
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • All Legal residents of Germany are entitled to free public healthcare.  

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

C++ Backend Developer [Security] (f/m/d)

Düsseldorf - Full-time - 743999750934152

JOB DESCRIPTION

Security

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure.

What You'll do

The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

  • Actively participate in planning, designing, developing and testing the solutions.
  • Evaluate and select tools and technology for new features or improvements.
  • Perform load tests and optimize bottlenecks.
  • Actively work on the deployment and live operation processes for our online backend.
  • Improve security and resilience of the existing systems.
  • Connect the existing backend to other online systems within Ubisoft
  • Integrate databases where needed.
  • Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.
  • Collaborate with other team members for adapting the online services to specific

Qualifications

What you bring

  • Good knowledge of C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in developing scale-able online systems
  • Experience with SQL and No-SQL databases, including data-modeling and administration
  • Experience in programming robust and efficient code
  • Autonomous
  • Comfortable working in Agile/Scrum/Kanban methodologies
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Bonus if you have a good understanding of:

  • Common vulnerabilities and exploitation methods of online services
  • Common constraints and limitations of multiplayer/online games
  • Continuous integration and automated deployment
  • Cloud-hosted infrastructure
  • Asynchronous patterns
  • Reverse engineering is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

Additional information

Your benefits: 

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruits, discounted gym membership, corporate benefits and support for child care
  • Free bike rental or lease your own bike
  • Working in an innovative and international company
     

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. The application should include your resume, a cover letter including your earliest starting date, your salary expectations and why you would like to join us.

For further information, please check https://mainz.ubisoft.com/en/

Senior 3D Environment Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999757497376

JOB DESCRIPTION

As Environment Artist you will be responsible for creating high quality 3D environment assets for production to bring life and detail to the immersive world we are building and the captivating stories we are unfolding for our players to entice their curiosity.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 4 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
     
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus
  • AAA game experience is a plus

Additional information


PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments and props
  • Examples of materials and high quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Please ensure the link to your portfolio works before submitting your application.

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms, in-studio library and paid self-study time. With team events, various clubs, gaming groups, free German classes, you will find friends from all over the studio to bond with. 

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

The application via our career portal must include your resume, and a cover letter (both in English) detailing your earliest starting date, salary expectations and motivation.

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Graphics Programmer [Skull & Bones and Unannounced Project] (f/m/d)

Berlin - Full-time - 743999733180569

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

Further responsibilities include:

  • Develop, extend and manage the rendering technology for the game
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

  • Multiple years of professional experience as graphics programmer
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
  • Strong skills in C/C++
  • Strong ability for analyzing and extending existing codebase
  • Very good debugging and problem solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Nice to have:

  • Console experience
  • Worked on your own 3D engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Interest in recent development in graphics (Async compute, RTX, …)

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Lead Graphics Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999750776563

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Lead Graphics Programmer you will be working in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable graphics functionalities that bring Snowdrop and its various titles to an even higher visual and performance standard

  • Leading a team of other programmers
  • Consult projects on technology choices  
  • Develop procedural generation modules for our game engine       
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

Qualifications

What you bring

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Self-direction and motivation
  • Bachelor or Master degree in computer science or any other relevant experience

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.ubisoft.com and www.ubisoft.com/snowdrop

Junior Development Tester [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999754150708

JOB DESCRIPTION

 As a Development Tester on The Settlers, you will work to maintain the quality of our project by finding, reproducing, and documenting bugs, as well as providing feedback on how the game feels as a player.

Specific Tasks:

  • Perform daily build tests, and be responsible for the quality and stability of new game content and post-launch releases
  • Work alongside content developers in Agile sprints to plan and perform tests against new game features
  • Report and monitor bugs and game design problems in a large database
  • Verify fixes applied by developers and ensure new bugs were not introduced
  • Proactively escalate urgent issues encountered in the game
  • Provide feedback on features in development
  • Perform ad-hoc testing to find issues not covered by test plans
  • Create and maintain documentation to aid with development and testing
  • Assist in the testing of new project tools before they are deployed
  • Ensure that the tested software meets first-party certification criteria as part of master certifications

Qualifications

  • At least one year of experience in software or game testing
  • Able to investigate bugs to find their simplest reproduction steps
  • Able to describe complex bugs in concise writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • Experienced at working with test plans and reporting results
  • Comfortable working with test teams and content development teams
  • Proficient in written and spoken English
  • You must be eligible to work in the EU without requiring a work permit or visa unless one is already obtained.

Bonus

  • Experience with Agile project development is a plus
  • Experience in AAA game development is a plus
  • Experience working in global teams is a plus
  • ISTQB foundation level is a plus

 

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more
     

Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year Düsseldorf is a lively and multicultural city. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772