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Ubisoft Düsseldorf

Creating innovative AAA games and technologies with boldness, team spirit and know-how.

64 Jobs Found

Narrative Designer - VR [Unannounced Project] (m/f/d)

Düsseldorf - Full-time - 743999698567313

JOB DESCRIPTION

We are looking for an experienced Narrative Designer on an unannounced AAA VR project at Ubisoft Düsseldorf. You will work closely with the Narrative Director to create a consistent and believable narrative structure, great dialogue and believable characters. Your goal is to create a living and rich world filled with content and personality.

 

Primary Objectives

You will be responsible for developing a strong narration through active means (gameplay, systems, economy, characters…) to foster player engagement, curiosity and satisfaction. You will also create the central conflicts in the game and ensure an outstanding story experience for our players.

 

Specific Tasks

  • Write dialogue, characterizations and narrative world content
  • Formalize, document and update the narrative structure and its implementation, according to the principles established by the Narrative Director
  • Work closely with the design, audio and localization departments
  • Create and iterate the world and story documentation
  • Participate in the development of specific features and assets to the narrative/scripted events, lore bits, situational voice lines and flavor texts
  • Make necessary changes and iterate on narrative systems, texts and scripted events
  • Ensure that the character’s tone and voice stays consistent throughout the game
  • Use our internal tools to design, integrate and debug all written lines, specific features and assets for the narrative events.
  • Collaborate with progression and level designers to create a believable world and characters

Qualifications

  • 3+ years’ experience in game development, working with narrative aspects of the game, with at least 1 shipped AAA title in a narrative design/writer position
  • Self-motivated, goal-oriented and a strong team player
  • Exceptionally good in written and verbal English
  • A talent for writing spoken dialogue
  • Capability to create clear, concise dialogue for different character personalities / backgrounds
  • Creativity, ability to challenge the player
  • Positive attitude and strong communication skill
  • Large and in-depth knowledge of narrative structure, storytelling methods, tone and settings
  • Background in literature or film is a plus

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

 

We are now accepting applications for Narrative Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

 

Lead Game Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999700675795

JOB DESCRIPTION

As a Lead Game Designer you will plan, detail, and supervise the work of your game design team. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Creative Director.

Your Main Objectives:

  • Drives the design team to deliver the expected game features in quality
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
  • Train and counsel junior designers and carry out performance follow ups.
Your Specific Tasks:
 
  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.
  • Create a work environment that is motivating for team members and which fosters development and creation.
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members.

Qualifications

 

  • Minimum 5 years of experience within game design
  • Shipped at least one AAA title
  • Experience supervising a design team
  • Excellent communication and interpersonal skills
  • Highly organized, analytical, with good management and planning skills
  • Good understanding of content creation processes
  • Client focus (internal and external);
  • Solution oriented;
  • Dynamic personality;
  • Autonomous, able to drive decision.
  • VR Experience is a bonus
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Fluent in English, both verbally and written

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Lead Game Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

(Intermediate/Senior) Backend Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999698594313

JOB DESCRIPTION

The Backend Programmer is responsible for developing online services for the game and providing integration APIs for game clients and/or servers.

 

Further responsibilities include:

  • Developing backend parts of game specific features
  • Integrating monitoring solutions for the infrastructure
  • Performing security audits over user data
  • Creating systems for dedicated servers provisioning
  • Continuously improve the fidelity of the online experience (anti-cheating, wait times etc.)
  • As well as other tasks related to Backend Programming

Qualifications

General job requirements

  • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
  • Solid knowledge of C# and/or Java, proficiency in C++
  • Knowledge of relational and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work
  • Desirable:
    • Experience in developing highly data-driven applications

 

Job level specific requirements:

  • Intermediates (~ 3-5 years of experience):
    • Familiarity with techniques for creating a scalable backend architecture
    • Experience with common stacks of deployment and monitoring tools
    • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
    • Desirable:
      • Experience developing containerized applications
      • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
      • Experience creating sets of integration and load tests for backend infrastructure
  • Seniors  (~ 8+ years of experience):
    • Expertise with techniques for creating a scalable backend architecture
    • Experience with common stacks of deployment and monitoring tools
    • Experience developing containerized applications
    • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
    • Experience creating sets of integration and load tests for backend infrastructure
    • Ability to guide and mentor other programmers
    • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers [Unannounced Project] (f/m) of all levels of seniority to be based at our new studio in Berlin.

C++ Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999701758617

JOB DESCRIPTION

 

Your Tasks 

  • Writing clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvements of new features
  • Testing, debugging, profiling and maintaining existing code. This covers topics such as: client & network programming, user interface, build pipeline & tools, social features (e.g. chat), game data distribution, APIs, and much more
 

Qualifications

 

Your Profile 

You’re a driven person who is passionate about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.

  • 1+ years of professional programming experience
  • Excellent C++ skills
  • Knowledge in at least one of following: JavaScript, Databases (SQL), Network Architecture
  • Bonus: C#, Python,TypeScript, HTML, WinAPI, Protocol Buffers, Chromium, REST, NoSQL, Network Security, AWS

 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative products, we are looking for an experienced C++ Programmer [UPlay PC] (f/m/d).

As part of the production team, you will be involved in the development of features and functionality throughout the full spectrum of technology in the project, ranging from the Uplay PC client, over tools and APIs, to our server infrastructure and databases. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript & web technologies, Python and C#.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

This position will be located at Ubisoft Düsseldorf.

Environment Artist - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999701142688

JOB DESCRIPTION

We are looking for a Environnment Artist (f/m/d) who will be responsible for creating exceptional high quality game environments. 

 

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

     

    • A minimum of 3 years’ experience in the games industry
    • At least one shipped commercial AAA title
     

    ESSENTIAL SKILLS

    • A keen eye for composition, proportion and sense of scale
    • Strong ability to tell stories through level art and propping scenes
    • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
    • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
    • Ability to optimize the game world to meet performance requirements
     

    OTHER Skills

    • Being used to work on tasks autonomously and to deliver results in time
    • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
    • Ability to accept feedback and adapt to change
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written
     

    Bonus

    • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
    • Knowledge of Substance Designer / Painter is a plus
    • Experience with outsourcing is a plus

     

    Specific Tasks:

    • Creation of high quality assets and scenes
    • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
    • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
    • Cooperation with other Ubisoft teams all around the world on a daily basis
    • Scene management, asset integration and performance optimization

     

    PORTFOLIO

     

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

     

    The portfolio should contain the following:

    • Examples of natural and realistic environments scenes
    • Examples of mood and lighting
    • Examples of environmental storytelling
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Senior Graphics Programmer [PES Project] (f/m/d)

    Düsseldorf - Full-time - 743999701376160

    JOB DESCRIPTION

    Your Tasks: 

    • Develop procedural generation modules for our engine
    • Leadership & Management responsibilities including leading a team of junior and intermediate staff level
    • Develop their game-changing graphics technology for there upcoming projects
    • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
    • Improve the terrain and landscape graphics rendering module
    • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
    • Collaborate with Programmers, designers as well as with other game teams

     

    Qualifications

    Your Profile: 

    • 7+ years relevant programming experience
    • Bachelor or Master degree in computer science or any other relevant experience
    • Strong skills in C++
    • Very good knowledge of advanced mathematics
    • Good debugging and problem-solving skills
    • Experienced in managing a team of staff
    • Knowledge of graphics programming
    • Ability to collaborate with artists on graphics techniques
    • Excellent communication and good English skills

    Pluses:

    • DirectX-knowledge
    • Performance optimizing knowledge
    • Knowledge of data-oriented design
    • Experience in working on projects with multi-threaded rendering
    •  Knowledge about procedural generation of game content

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    In order to continue delivering high-quality visuals and innovative gameplays experience for our users, we are looking for a 

    Senior Graphics Programmer (f/m/d) who will develop graphics functionalities within the engine as well as leading elements of the project to create the best-in-class visual experience for the users.

    This position will be located at Ubisoft Düsseldorf (Germany).

    Lead Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999698510689

    JOB DESCRIPTION

    As Lead Programmer [Unannounced Project (f/m/d) you will work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines as well as the lead studio, using agile methodologies to drive the work.

    Further responsibilities include:

    • Lead a team of interdisciplinary programmers
    • Mentor, manage and regularly review team members to continue building a cohesive and effective team
    • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group
    • Spearhead the design and development of architecture and features within the mandate scope
    • Oversee and engage in architectural and systemic direction that is in line with the internal team as well as the lead studio
    • Work within the project core team to align on priorities, roadmap projection
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
    • Enable the team to be successful in delivering quality and growing with their responsibilities
    • Help the team to define and plan the work
    • Where needed, support your team actively in achieving set goals/work
    • Identify and self-responsibly drive your own work
    • Maintain a healthy collaboration and communication with the lead studio

    Qualifications

    • Reliable lead and team player with a bottom-up approach and servant leadership mindset
    • Experience leading a team in achieving development objectives
    • 5+ years of development experience and shipped at least 1 title
    • Solid knowledge of C# and/or Java, proficiency in C++
    • Proficient in refactoring and optimising existing systems
    • Excellent debugging and problem-solving skills
    • Understanding of multi-threaded principles
    • Ability to work efficiently with a large, existing code base
    • Excellent communication skills and ability to work in a team
    • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
    • Excellent verbal and written interpersonal skills in English
    • Willing to relocate to Berlin, Germany
     

    Pluses

    • Experience in development with Console SDKs (PS4 and Xbox)
    • Knowledge of work related to scalable backend architecture (experience with microservices, databases, deployment)
    • Master, Bachelor or equivalent in computer science or engineering

    • Berlin, Germany
    • Full-time

    Company Description

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole. Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for Lead Programmer [Unannounced Project (f/m/d) to be based at our studio in Berlin.

     

    VR Game Director [Ubisoft Escape Games] (f/m)

    Düsseldorf - Full-time - 743999691471925

    JOB DESCRIPTION

    The Game Director will ensure that the creative vision is translated into mechanics, systems and player experience.  You will also ensure that the project’s strategic design challenges are met. The Game Director will additionally oversee the quality, variety and balance of the game, the narrative systems and the overall experience and challenge by guiding all application of game design within the game.

    Further Responsibilities include:

    • Work with the Product Owner to ensure that the game meets the creative vision
    • With the Product Owner determine the production priorities and eventual scope adjustments
    • Define the design methods appropriate to the project and communicate those with the game design team
    • Communicate and detail all game design elements with transversal and superior instances (management, editorial, etc.)
    • Guide and support the team to ensure that the systems answer the various constraints and ultimately create the right player experience for the defined audience.
    • Validate quality standards during the weekly build review process

    Qualifications

    • Completion of collegial studies in video game design and production or equivalent
    • Minimum 8 years’ experience as a game designer or any other relevant experience, must have shipped over 5 games including a VR game 
    • Experience in supervising a game (design) team
    • Excellent communication and interpersonal skills in English
    • Excellent self-organization and self-motivation abilities
    • Hands-on approach with an agile mindset
    • VR passion and knowledge is a must
    • Passion for technology and computer games 
    • Knowledge in Business-to-Business software development is a plus
    • Unity knowledge is a plus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry" “For Honor", "Avatar", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    At Ubisoft Escape Games, our mission is to create outstanding escape games in virtual reality set in the most popular worlds of Ubisoft. Our escape games are made exclusively for location based entertainment venues on the best available hardware. Our first release, Escape The Lost Pyramid, is a multiplayer only roomscale escape game taking place in the world of Assassin’s Creed Origins. Join us to create larger-than-life adventures that would be far too dangerous or just impossible to live in real life!

     

    In order to drive and translate our creative vision for an exciting unannounced project, we are searching for a suitably experienced and motivated

    VR Game Director  [Ubisoft Escape Games] (f/m)

    This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

    Engine Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999694179188

    JOB DESCRIPTION

    As an Engine Programmer in the Snowdrop team, your primary focus will be on implementing and maintaining the various core render systems of our in-house engine Snowdrop™. As a Snowdrop programmer you will be part of a friendly team developing and maintaining a variety of systems and tools. 

    You will be expected to:

    • To support multiple teams around the world in their usage of our Rendering tech
    • Advise, review and help making tech reusable for multiple projects
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop™ and its various titles to an even higher standard.

     

    Responsibilities

    • Working in C++ on our integrated editor/game development tools.
    • Designing, implementing, and iterating on new and existing systems and tools
    • Developing Snowdrop as a shared and complex ecosystem for videogames creation
    • Contributing to long term strategy for Snowdrop development
    • Supporting multiple teams around the world with knowledge and practical help.
    • Working towards improving documentation and samples
    • Develop and maintain Rendering tech with an eye to sharing with multiple teams

    Qualifications

    Requirements·    

    • 3+ years of professional C++ programming experience in the video game industry (experience with PS4 and XBOX One is beneficial)
    • Debugging and problem solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies
    • Experienced working with multithreading development
    • Familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan, Metal, Mantle) and associated shader languages
    • Experience with performance critical programming
    • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
    • Experience with general purpose computations on GPU's
    • Experience with GPU performance analysis and tools
    • Familiarity or willingness to learn other languages typically used for tools (C#, python, etc)

     

    You as a person
    You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, an eye to long term tech development, and you will most likely describe yourself as creative, hard-working, result oriented and cooperative.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    In order to continue delivering high quality and innovative game-play, we are looking for an Engine Programmer (f/m/d). This position will be located at Ubisoft Düsseldorf (Germany)

    Team Lead (f/m/d) [Ubiservices Düsseldorf]

    Düsseldorf - Full-time - 743999701651017

    JOB DESCRIPTION

    You will manage a small but growing team of Programmers who develop shared solutions to support live operations of our games. You will be responsible for the overall development and staffing of the team in order to achieve the strategic direction and objectives set in the team. You will also work closely with another team lead and the department manager. You must possess excellent organization and communication skills and strong team management skills to support the team in creating a great online services suite for Ubisoft Games (including AAA Games)! 

     

    Your Objective:

     

    • Create an environment oriented to trust, open communication, creative thinking, and cohesive team effort
    • Ensure the administrative monitoring of the team (e.g. absence planning and validation and business trips planningDo regular One-on-One talks with team members to gather needs and give feedback
    • Define team member development and career path opportunities with team members and mentor them to achieve goals.
    • Take care of performance ratings and provide constant transparency for it with our internal tools
    • Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables
    • Plan and coordinate resources & the projects to ensure that the deliverables are finished on time and reach the expected quality
    • Anticipate and recognize potential team related risks & conflicts and recommend solutions to Management
    • Identify recruitment needs and participates in the recruitment & onboarding process
    • Develop tools & best practices to support the development team in their daily work
    • Manage the communication between the different internal and external parties and ensures that operation resources are focused on the right areas
    • Maintain excellent knowledge on Ubisoft and especially Team Management processes, reinforce them and propose enhancements   as per reality in the operational field
    • Suggest and perform improvement methods for tasks organization within the team

     

    Qualifications

    ·   

    Your Experience:

     

    • At least 3 years of experience as a Team Lead or other relevant experience
    • Bachelor or Master degree in management, administration, Computer science, Software engineering or similar
    • Working style is very responsive and task handling is strongly reliable
    • Excellent interpersonal skills combined with strong English oral and written communication skills
    • Ability to collaborate with multiple international teams
    • Highly supportive, helping your team to do get things done efficiently with a proactive problem solving mindset
    • Being Enthusiastic and cultivating it for on-going learning and development
    • Encourage change and manage the implementation of new ideas.
    • Excellent self-organization and able to work autonomously
    • Ability to adapt to change & flexibility in organizing work

     

    Bonus Level:

    • Experience with JIRA
    • Confluence knowledge
    • Affinity with technology and ability to grasp technical issues on a high level
    • Experience with software engineering
    • Knowledge about databases
    • Passion for computer games
    • Knowledge of Scrum methodologies

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Team Lead (f/m/d).

     

    This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

    Art Outsourcing Supervisor [Avatar] (f/m/d)

    Düsseldorf - Full-time - 743999701759283

    JOB DESCRIPTION

    The Outsourcing Supervisor (f/m/d) will be responsible for managing the communication with our external outsourcing partners by creating detailed briefs and feedback documents and providing guidelines as well as creating additional AAA quality environment props and textures for our games.

    Role

    • Manage communication and provide feedback to an external team of artists
    • Close collaboration with the Art Director, Lead Artist and the production team to give precise and structured feedback to the outsourcing teams
    • Create detailed documentation, asset briefs, provide references, technical requirements and explanations of workflows to a team of external artists
    • Integrate delivered 3D assets into the game engine and ensure the technical and artistic quality of all delivered assets.
    •  Coordinate scheduling and tracking of assets together with the production team.
    • Create detailed outsourcing briefs and feedback documents
    • Daily communication with other Ubisoft teams all around the world
    •  Create additional AAA quality models and textures
    • Collaborates with Art Department, Designers, Programmers, Producers

    Qualifications

    You

    EXPERIENCE

    • A minimum of 3 years’ experience as an Outsourcing Supervisor, Environment or Prop artist in game development
    • At least one shipped commercial AAA title

    ESSENTIAL SKILLS

    • Excellent Knowledge of outsourcing production pipelines
    • Exceptional understanding of next-gen asset creation workflows with the ability to modify and improve them
    •  Being able to understand and execute a specific art style as well as the ability to communicate it to a team of artists
    • Being able to evaluate the artistic and technical quality of 3D assets as well as the ability to improve the assets if needed

    OTHER SKILLS

    • Very good skills in Maya, 3DS Max, Zbrush, and Photoshop
    • Working knowledge of Substance Designer / Painter
    • A keen eye for composition, shape, color, and detail
    • Fluent in English, both verbally and written

    BONUS

    • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
    • Extensive experience with outsourcing for AAA productions and leading a team of artists

    PORTFOLIO

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of natural and realistic environments and props
    • Examples of materials and high-quality textures
    • Show both organic and hard surface works
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

    Systems Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999681812825

    JOB DESCRIPTION

    As Systems Programmer, you are responsible for developing and maintaining the architecture that ties together online systems, gameplay systems and UI systems into features for Rainbow Six Siege. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.

    The main and routine tasks of the Systems Programmer are to:

     

    • Investigate existing systems to establish dependencies and opportunities for our upcoming features
    • Identify shortcomings in existing architecture and systems, and propose changes for improvement to (technical) stakeholders
    • Work with low-level engine systems, high-level gameplay systems, online systems, and everything in between to provide a working high-level feature
    • Work on a feature from conception, to research, to final implementation
    • Improve performance, reliability and maintainability of existing systems and architecture, such as object spawning, texture streaming and cutscene systems
    • Work on improving existing systems, as well as introduce new systems and mechanics
    • Debug complex problems

    Qualifications

    • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
    • 3+ years of professional experience
    • Strong C++ skills
    • Good communication skills
    • Self-direction and motivation
    • Fluent in English
    • Having a Generalist Programmer or Engine Programmer background is a plus
    • Deep understanding of game development processes and practices

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    In order to continue delivering highly qualitative and innovative game experiences we are looking for a motivated and passionate

     Systems Programmer [Rainbow Six Siege] (f/m/d)

     This position will be located at Ubisoft Blue Byte, Mainz (Germany).

     

    QA Programmer [Game Security] (f/m/d)

    Düsseldorf - Full-time - 743999701040870

    JOB DESCRIPTION

    As a QA Programmer in the Game Security team, you will promote and enhance the quality of the anti-cheat solution versions.

    The daily life of a QA Programmer

    The main and routine tasks of the QA Programmer are to:

    • Develop automated tests and validation tools so as to increase the reliability of the anti-cheat solution and the games built with it;
    • Implement and integrate the tools and tests developed during version creation (build process) in collaboration with the programmers;
    • Promote the implemented procedures and verify that they are being followed by those working on the development pipeline;
    • Carry out the tests on the versions;
    • Support and resolve problems related to the tests and tools that have been developed;
    • Generate statistics by recording reliability measurements;
    • Document the test procedures so that team members know the procedures and how to use the tools;
    • Identify/analyze production bottlenecks;
    • Develop applications to counterbalance development bottlenecks;
    • Develop applications to support the quality assurance tasks (build systems, interactions with the version control system and the bug database);
    • Develop applications to automate the tests (external game tools);
    • Create applications to automate bug detection and notify the right people;
    • Analyze the bugs in order to find the cause;
    • Support the teams of programmers in order to correct the bugs;
    • Interact with the teams of programmers to foster the maintenance of a high-quality code, best practices, the implementation of standards, and the creation of guidelines;
    • Interact with QA teams to foster tools and code sharing, promote available tools, and create synergies;
    • Carry out all other related tasks.

    Qualifications

    • Bachelor’s in computer science or computer engineering or equivalent;
    • Minimum 5 years’ experience in quality assurance in a computer company, ideally in the video game industry or equivalent;
    • Knowledge of C++ programming language, Visual Studio, version control system (e.g. Git) and bug tracking software (e.g. Jira), 
    • Ability to work well as part of a team;
    • A solid understanding of QA methodologies, processes, and tools 
    • Analytical ability;
    • Organizational skills;
    • A highly collaborative, empathetic, creative, and innovative spirit;
    • Attention to detail.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Auszubildender Fachinformatiker (m/w/d) Fachrichtung Systemintegration

    Berlin - Full-time - 743999700087489

    JOB DESCRIPTION

    • Einrichten von Hardwarekomponenten, Betriebssystemen und Netzwerken
    • Planung, Installation und Instandhaltung von IT Systemen
    • Umsetzung fachspezifischer Anforderungen in komplexe IT-Systeme
    • Unterstützung der Teams bei der Behebung von IT-Problemen
    • Unterstützung bei der Planung und Durchführung von Projekten

    Qualifications

    • Allgemeine Hochschulreife, Fachhochschulreife oder Realschulabschluss mit guten Noten
    • Grundlegende IT-Kenntnisse und Begeisterung für Technologien
    • Grundkenntnisse im Umgang mit gängigen Betriebssystemen (Windows/Linux)
    • Du arbeitest gewissenhaft und gerne im Team
    • Sehr gute Deutsch-, Mathematik- und gute Englischkenntnisse
    • Logisch-analytisches Denkvermögen 

    Ubisoft ist ein weltweit – führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

    Um unseren Kunden auch weiterhin hochqualitative und innovative Spiele anbieten zu können, suchen wir für unser Entwicklungsstudio Ubisoft Berlin eine/n

    Auszubildenden Fachinformatiker (m/w/d) Fachrichtung „Systemintegration“

    Audio Designer (f/m/d)

    Düsseldorf - Full-time - 743999700815290

    JOB DESCRIPTION

    We are currently searching for experienced and motivated Audio Designers responsible for overseeing artistic and technical audio content for AAA Ubisoft brands under supervision of the Audio Director.

    As the Audio Designer, your role will include Implementation of audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools.

     

    Further Responsibilities include:

    • Creation and enhancement of game features and gameplay mechanics with audio designs.
    • Working closely with game and level designers to ensure that the audio design supports the game design.
    • Working with various audio engine features, commercial wave editors and take an active role in improvement and bug-fixing.
    • Working with audio software developers to bring needed functionality into the studio.
    • Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
    • Defining features and tasks for projects.
    • Ensures proper documentation using Word, Excel, PowerPoint and Confluence/Wiki.
    • Sound design including field recording, Foley, synthesis, library-work, etc. 
    • Research within audio databases for the whole production process.
    • Mixing and mastering of linear media.
    • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
    • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house. 
    • Create audio test cases with the QA team.

    Qualifications

    • Bachelor's Degree in Audio, Sound Design, Music or equivalent
    • Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD...) 
    • Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…)
    • Good skills in Game Engine Editors (Unity, Unreal...) 
    • At least 3+ years experience in a similar position
    • Experience in Perforce is a plus
    • Experience in scripting/coding (C++, C#, Java,…) is a plus  
    • Experience in 3D Software (Maya, 3DS Max) is a plus  
    • Being able to closely adapt the audio vision. 
    • Being used to work on tasks autonomously and to deliver results in time 
    • Very good communication and team skills 
    • Fluent in English, both verbally and written

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    We are commited to creating innovative, high-quality gaming experiences. To help us achieve this goal, we are looking for an Audio Designer (f/m/d) who will be responsible for bringing our games to life with stunning, high quality animations. 

    This position will be located at Ubisoft Düsseldorf.

    Release & Build Administrator [Avatar Project] (f/m/d)

    Düsseldorf - Full-time - 743999698556775

    JOB DESCRIPTION

     

    We are seeking a motivated and skilled Build and Release Administrator  to join our team and collaborate with our partner studio on an AAA game project being developed with the Snowdrop™ technology. You will develop, analyze and improve (internal and external) tools and pipelines to automate and streamline the process of build delivery to development, QC and deployment teams. You will be a part of a collaboration-oriented team, with a requirement for great communication skills, to contribute in very meaningful ways to the overall completion of the Avatar Project.

    Your Tasks 

    • Work in close collaboration with other Ubisoft studios to deliver game builds to development, deployment and QC teams
    • Assist QC members to create builds from specific data and code
    • Develop and improve builds systems for the project and support users of the build systems
    • Provide Perforce account support for the teams
    • Document and update build creation, management and deployment processes
    • Monitor build systems for failures
    • Setup of deployment pipelines for consoles
    • Routine delivery of game builds teams and stakeholders
    • Support with Perforce administration of users, groups, permissions and file types
    • Configure and maintain Perforce instances, branch management and integration

     

    Qualifications

     

    Your Profile

    • Basic C#/batch programming language experience and Python
    • Knowledge of Version Control Management and Continuous Integration systems (e.g. Perforce and Jenkins)
    • Experience and understanding of IT systems, Networking, RAID etc.
    • Knowledge of Windows Active Directory
    • Experience working with large data structures and production tools and able to identify and resolve pipeline bottlenecks
    • Good interpersonal and communication skills, using English (written and spoken)
     

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    This position will be located at Ubisoft Düsseldorf (Germany).

     

    Senior Game Designer [Anno] (f/m/d)

    Mainz - Full-time - 743999697536295

    JOB DESCRIPTION

    Anno 1800 takes players to 19th century, a time of industrialization, diplomacy and exploration. The game is growing and we are looking for a talented Game Designer (f/m/d) to join our team at Ubisoft Mainz in Germany. In this role you will be responsible for developing strong game systems, which define how the game’s content is created, tweaked and managed. The Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works. In collaboration with other designers, the Lead Game Designer and the Creative Director you will help to create a feature-heavy but well balanced experience for our players. The core of this role is to build complex systems, which support the creative vision and game play experience we intend for the Anno franchise.

    Your responsibilities:

    • Create comprehensible, consistent and elegant game systems and drive their development towards the vision laid out by the Creative Director and Lead Game Designer while making sure to meet production directives
    • Adjust game systems in order to achieve a well balanced game play experience
    • Standardize and communicate the systems to the dev team while maintaining clean design documentation
    • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
    • Organize and oversee feature creation processes and propose improvements where necessary

    Qualifications

    • Minimum 3 years of experience within game design or other relevant experience; ideally shipping at least one AAA title
    • Excellent understanding of systems, balancing and game play fundamentals
    • Great communication, interpersonal, and organizational skills
    • Strong ability to organize and structure his/her own work, to work independently as well as in a team and to drive processes and decisions
    • Good understanding of content creation processes
    • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
    • Good ability to learn and master new tools and techniques
    • Able to apply critical and analytical thinking to solve complex challenges
    • Basic understanding of scripting/coding is a plus
    • Strong verbal and written English skills; German skills are a plus
    • Experience in managing and leading a team is a plus
    • Team player with a passion for game mechanics, a positive attitude and a superior motivation to create high quality content

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Audio Tech Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999693267136

    JOB DESCRIPTION

    Working on our Snowdrop™ team, your primary focus will be developing, maintaining and supporting the Audio engine and tools core for our in-house Snowdrop engine. As a Snowdrop programmer you will be part of a friendly team developing and maintaining a variety of systems and tools.

    In the Snowdrop Engine, Audio is highly integrated in the content creation tools: this lets us have instant feedback in game and allows constant iteration and easy prototyping with our Node Graph system.

    You will be expected to:

    • Support multiple teams around the world in their usage of our Audio technology
    • Advise, review and help making tech reusable for multiple projects
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop™ and its various titles to an even higher standard.
    • Work in C++ on our integrated editor/game development tools.
    • Design, implement, and iterate on new and existing systems and tools
    • Develop Snowdrop as a shared and complex ecosystem for videogames creation
    • Contribute to the long term strategy for Snowdrop development
    • Support multiple teams around the world with knowledge and practical help.
    • Improve documentation and samples

    Qualifications

    Requirements

    • 3+ years of professional C++ programming experience in the video game industry (experience with PS4 and XBOX One is beneficial)
    • Familiarity or willingness to learn other languages typically used for tools (C#, python, etc)
    • Debugging and problem solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies
    • Experienced working with multithreading development
    • Automated testing knowledge beneficial
    • Experience with Wwise and localization beneficial
     

    You as a person
    You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, an eye to long term tech development, and you will most likely describe yourself as creative, hard-working, result oriented and cooperative.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Avatar", "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    In order to continue delivering highly quality and innovative game-play we are looking for an  Audio Tech Programmer (f/m/d). This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany)

    General Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999693714529

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented General Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will work in close cooperation with your direct colleagues, leads, the overall development team and third parties in order to develop features and systems for a wide-range of the game’s elements. These can include UI support, the game engine, online service as well as middleware used by the production teams.  You will also be responsible for developing and maintaining client as well as online services and manage the exchange of data between players and the server/service/game. Besides development our Programmers engage in debugging, profiling and analyzing existing code.

    Your Objectives:

    • Implementing new features into the game code as well as the online code
    • Maintaining existing client code and online service integration
    • Discuss, verify and propose code improvements and innovative approaches
    • Integrating third party APIs and deliver data interface for presentation code
    • Ensure excellent code quality

    Your Tasks:

    • Clear and structured programming in line with performance, maintenance, modularity, scalability and compatibility requirements
    • Evaluate and fix bugs identified by working units and the quality control team
    • Analyze existing system features and determine whether they meet project intentions
    • Implement the automated testing initiative in order to ensure performance, scalability and reliability of the game’s online services
    • Work on the design and improvement of the online environments and configurations (components, data load, anti-cheat, etc.) to ensure a working ecosystem
    •  Compile and understand the network intentions of the project and set out development needs
    • Suggest improvements whenever necessary by designing and implementing new systems

     

    Qualifications

    • Master or Bachelor degree in computer science, computer engineering or similar
    • Excellence in writing well-performing and efficient code
    • Very good knowledge of and at least 2+ years of experience in C++
    • Ability to profile and analyze code
    • Team-player with proactive attitude
    • Excellent communication skill and good English proficiency

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Senior Game Designer - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999694195659

    JOB DESCRIPTION

    We are looking for a Senior Game Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

    The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

     

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

     

    • A Passion for VR; experience in VR is a bonus
    • Minimum of 8 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA as a Game Designer or a Lead
    • Experience supervising a game design team;
    • Experience in level design;
    • Experience in co-development;
    • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
    • Hands-on attitude;
    • Unity knowledge is a bonus;
    • Strong focus in user experience;
    • Fluent in English, both verbally and written;
    • Great communication skills and a positive attitude;
    • Be a team player

     

     

    Responsibilities:

     

    • Drive the design team to create and populate the “world” through the full cycle of production from conception to finalization;
    • Collaborate with the Content director to ensure that the world created fits the overall vision and narrative for the game
    • Manage a small team of narrative, mission, UX and system designers;
    • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
    • Understand and ensure that the desired gameplays are well implement in all levels;
    • Understand and ensure that the narrative and emotional ambition for the world is delivered;
    • Work with the Tool and Engine teams to improve the Content workflow;
    • Organize and attend playtests and be solution-oriented to the problem encountered;

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Lead Environment Artist [Avatar Project] (f/m/d)

    Düsseldorf - Full-time - 743999701386362

    JOB DESCRIPTION

    The Lead Environment / Prop Artist is the team expert in building and setting up environment assets. Props and levels including destruction and special functionality. This Lead Artist wil be responsible for managing the environment art team to ensure the best possible visual and technical quality for the assets produced.

    • Leading the development and creation of high-quality AAA 3D environment assets, props and levels of art
    • Ensuring a productive and efficient workflow for the environment art team through excellent internal and external communication.
    • Close collaboration with the Art Director, producers and leads to ensure the team works within the visual style of the game
    • Establish a prospering art culture within the environment team to strive for exceptional quality
    • Push the visual and technical quality of the project to the next level
    • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraints
    • Prioritize and manage the environment art team’s tasks to ensure delivery in time and quality
    • Ensure performance and technical quality of environment assets, props and levels.
    • Create and maintain guidelines for optimized workflows and technical asset creation rules for the team
    • Create high-quality models, textures and level art defining the quality benchmarks for the art environment team.
    • Setup destruction, dynamic objects and other functionality of art assets

    Qualifications

    • Proven experience in leading a team of artists, great communication skills and the ability to positively motivate a team
    • A minimum of 5 years’ experience as an Environment / Prop artist in game development, ideally with one AAA title shipped
    • Exceptional understanding of next gen asset creation workflows with the ability to improve them
    • Strong experience in creating AAA Level art
    • Great communication skills, a positive attitude and experience in leading a team of artists
    • Very good organizational skills and the ability to anticipate problems and find solutions fast
    • The ability to review assets and give feedback efficiently and in a clear and constructive manner.
    • Being used to work on tasks autonomously and to deliver results in time
    • A keen eye for composition, shape, color and detail
    • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
    • Strong texturing and painting skills
    • Being able to closely adapt a specific art style
    • Fluent in English, both verbally and written
       

    Bonus

    • Knowledge of Substance Designer / Painter is a plus
    • Experience with outsourcing and co-development is a plus
    • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
       

    Portfolio

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of natural and realistic environments, levels and props
    • Examples of materials and high quality textures
    • Show both organic and hard surface works
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Associate Producer – VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999699318227

    JOB DESCRIPTION

    We are looking for an Associate Producer (f/m/d) to support the producer in delivering the content on time and quality.

    In this role you are supporting the producer to guide the team to create a “world” and its content. Reporting to the producer the role will also involve management of communication between different parties, sites and group units. You will use your experience and proven track record to track the progress of the team, to achieve the production objectives and to ensure that the team members remain committed and highly motivated.

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Further responsibilities include:

     

    • Optimize workflows and processes to make coordination within the team and between the sites as simple as possible.
    • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression.
    • Identifying issues and risk mitigation to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
    • Ensure proper bug management (bug reports, priorities, etc.)
    • Coordinate the submission process and all dependencies inside Ubisoft and ensure all requirements are met.
    • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals.
    • Supporting the Producer, Lead's and Recruitment with on-boarding of new employees
    • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team

    Qualifications

    • 3-5+ years experience as a Producer/Junior Producer or Associate Producer in the games industry
    • Experience in/or a passion for VR.
    • Strong knowledge of project management methods and tools (Jira, Confluence) 
    • You have shipped at least one AAA title either on PC and/or console
    • You have experience in leading high performing teams
    • Strong ability to collaborate with multiple international teams, both internal and external.
    • Excellent verbal and written interpersonal skills in English.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Project Manager [Audio] (f/m/d)

    Düsseldorf - Full-time - 743999698756499

    JOB DESCRIPTION

    Project Manager [Audio] (f/m/d) will be responsible for organizing and coordinating the day to day work of one or multiple audio teams across the audio department. 

    • Communicate with the audio team to facilitate their work on the project
    • Report on the status of tasks and schedules
    • Help teams to shape their deliverables
    • Keep track of Deadlines, Tasks and Risks
    • Manage the Project Backlog
    • Communicate tasks and schedules to the team
    • Report on the team’s progress
    • Report on and help resolve blockers
    • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
    • Document and maintain project information

    Qualifications

    • 5+ years of relevant experience (Project Management/Coordination, Audio Management etc.)
    • Understanding of common management methodologies
    • Basic understanding of Game Development processes
    • Good time management skills
    • Good communication skills
    • Good English skills both verbally and written
    • Good problem-solving skills
    • Experience with JIRA is a plus
    • Experience in developing games or in game audio is a plus
    • Bachelor’s degree or higher in the field of Management or Games is a plus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Backend Web Developer - [Ubisoft Club] (f/m/d)

    Düsseldorf - Full-time - 743999701770345

    JOB DESCRIPTION

    In order to continue delivering a highly qualitative and innovative game experience we are looking for a

    Web Developer - Backend

    Being a Web Developer Backend in the Ubisoft Club

     The Ubisoft Club is hiring a web-services engineer interested in creating optimized and scalable backend solutions driving engaging web experiences for mobile, web and console. More specifically, the Ubisoft Club is looking for a talented developer that, within a versatile team of engineers, artists, designers and test-specialists, would take an active role in creating and evolving the Ubisoft Club’s features and backend.

    Qualifications

     

    • A Bachelor’s degree in computer science or engineering;
    • A minimum of 3 years experience in RESTful API back-end development (.NET);
    • Experience with high-load back-end development - 10K cps;
    • Excellent capacity in database modeling;
    • Expertise in database and web-service optimizations;
    • Solid experience with load testing;
    • Excellent problem-solving capability;
    • Able to proactively express ideas in person and in writing;
    • Good ability to understand requirements;
    • Detail-oriented, structured and iterative working methodology;
    • Autonomy in the organization of the work;
    • Comfortable in an environment where teamwork is essential.

    Tech Environment

    • RESTful microservices
    • Client / Server architecture
    • Event-driven architecture
    • NET Core
    •  XUnit
    •  MongoDB
    • Redis
    • RabbitMQ
    • Git
    • Docker & Docker Swarm
    • CI/CD
    • Open Stack
    •  Prometheus
    • Elastic Search
    • Grafana
    •  Kibana
    •  Proficiency with Visual Studio or similar IDEs

    Really nice to have

    • AWS hands-on experience
    • UML
    • NodeJS
    • Python

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

    Senior AI Programmer [Avatar Project] (f/m/d)

    Düsseldorf - Full-time - 743999695939238

    JOB DESCRIPTION

    Primary Objectives:

    • Design and develop of AI architecture and features.
    • Design, implement and maintain game and engine systems.

     

     

    Specific Tasks:

    • Implement and optimise AI systems and game features in C++.
    • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality.
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems.

    Qualifications

     

    • 5+ years of development experience and shipped at least 1 title.
    • Master, Bachelor or equivalent in computer science or engineering.
    • Strong programming skills in C++.
    • Proficient in refactoring and optimising existing systems.
    • Excellent debugging and problem solving skills.
    • Understanding of multi-threaded principles.
    • Ability to work efficiently with a large, existing code base.
    • Excellent communication skills and ability to work in a team.
    • Comfortable planning tasks and dependencies for yourself and team members.

     

    In addition, we are looking for:

    • Someone with a strong technical ability and passion for navigation and pathfinding. The subject matter is challenging and requires driven development. 
    • Experience working in virtual/distributed teams: people developing the tech are located in different studios, which needs constant attention to make sure that everything continues smoothly. 
    • Ideally, they should have and maintain a good overall view of the project. We strive to improve communication between coders and team members in different disciplines. 
    • Someone with a solid production mindset.
    • Experience in development with Console SDKs (PS4 and Xbox)

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    We are looking for a Senior AI Programmer (f/m/d) who will drive the development of AI related features on the Avatar Project, working with the Snowdrop™ engine.

     You will be responsible for the overall architecture of AI systems and their interaction with animation, gameplay and other systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines, using agile methodologies to drive your work.

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Producer [Rainbow 6 Siege] (f/m/d)

    Düsseldorf - Full-time - 743999701244532

    JOB DESCRIPTION

    The Producer is responsible for managing the budget, schedule and quality of the development of a game and/or game features. Managing the communication between the different parties and ensures that the development resources are focused on the right areas. Furthermore, he is responsible for an aligned project vision and the strategic evolution of the project.

    In this project the producer is responsible for the successful collaboration with Ubisoft Montreal and the Rainbow Six Siege lead team in Montreal. The mission is to ensure an ambitious and high-quality contribution of the Ubisoft Düsseldorf team to the overall product.

    Responsibilities

    • Manage the mandate for the project in close collaboration with the lead production team at Montreal and the Studio Codev Director in Düsseldorf.
    • Manage and maintain a strong and well-rounded development team at Ubisoft Düsseldorf in an ever-changing live-environment that is capable of delivering AAA experiences to the players.
    • Implement and optimize efficient project management systems that give the necessary structure to the development team and ensures delivery in time, budget and excellent quality.

    Specific Tasks

    • You are responsible to manage the game’s product development cycle at Ubisoft Düsseldorf and the related features, including conception, pre-production, production, approval, quality assurance, code release and constant iterations and improvements in an live-environment.
    • Define the milestone schedule & content and validate delivered key milestones in relation with the objectives in collaboration with the lead studio.
    • Manage time efficiently by planning, task prioritization, resource coordination, risk assessment and proactive problem solving.
    • Establish a vision and strategy for the development of better-quality games and ensure that quality objectives are met.
    • Continue to build a prosperous relationship to the lead team by hands-on stakeholder management.
    • Maintain and evolve your existing team to ensure highest AAA quality in all areas of development.

    Qualifications

    • Has worked either as lead producer or experienced associate producer on an AAA title for a major publisher.
    • Has shipped at least one AAA title from start to end.
    • Shipped an AAA game within Ubisoft is a plus.
    • College or university degree in management, administration or equivalent.
    • Expert knowledge of project management methods in game development.
    • The ability to work with and as part of multiple international teams, both internal and external.
    • Excellent oral and written communication skills as well as good instructional skills.
    • Enthusiasm for on-going learning and development.
    • Excellent self-organization and self-motivation abilities.
    • Excellent in networking and stakeholder management.  
    • Passion for computer games

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    Senior Environment/Prop Artist [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999701884845

    JOB DESCRIPTION

    The Senior Environment/Prop Artist will be responsible for creating high quality 3D environment and the necessary assets.

    Responsibilities:

    • Creation of high quality 3D environment assets.
    • Integration of 3D assets into the game engine.
    • Close collaboration with the level designer and the concept artist to build the level.
    • Create high quality models and textures
    • Ensure performance and technical quality of 3D environment assets
    • Setup destruction, dynamic objects and other functionality of art assets
    • Optimization of assets to fit specific technical requirements
    • Cooperation with other Ubisoft teams all around the world on a daily basis
    • Mentor Junior and Intermediate Level Artists

    Qualifications

     

    • A minimum of 5 years’ experience as an Environment / Props artist in game development
    • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
    • A keen eye for composition, shape, color and detail
    • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
    • Solid command of Substance Designer / Painter.
    • Being able to closely adapt a specific art style
    • Being used to work on tasks autonomously and to deliver results in time
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!


    We are now accepting applications for a Senior Environment/Prop Artist [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

    Full-Stack Web Developer [Uplay PC] (f/m/d)

    Düsseldorf - Full-time - 743999696235227

    JOB DESCRIPTION

    As a part of the team, you would be responsible to deliver the new web experience of Uplay PC, using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and SCSS on the UI side.

    You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

    Responsibilities:

    • Write clear, modular and maintainable code
    • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
    • Testing, debugging, profiling and maintaining existing code, including the Uplay PC back office self-service portal.
    • Develop and maintain new public-facing web applications, shown in the Uplay PC client and on the web, using Vue.js for the client-side application and ASP.NET Core Web API server side.

     

    You as a person:

    We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

     

    Qualifications

    Excellent C#, JavaScript (TypeScript), CSS and HTML skills.

    • 3+ years of professional programming experience.
    • Bonus: Vue.js, ASP.NET Web API, .NET Core, AWS, ElasticSearch, Protocol Buffers, Continuous Integration.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    In order to continue delivering highly qualitative and innovative game plays we are looking for a

    Full-Stack Web Developer [UplayPC] (f/m/d)

    This position will be located at Ubisoft Düsseldorf.

    Windows C++ Programmer [Uplay PC] (f/m/d)

    Düsseldorf - Full-time - 743999701758427

    JOB DESCRIPTION

     

    Your Tasks 

    As a part of the team, you will be responsible to deliver the desktop experience of Uplay PC, using a wide spectrum of technologies ranging from C++ and Python on the core side to JavaScript and HTML on the interface side.

    You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

    • Writing clear, modular and maintainable code
    • Participate in or lead feature task forces for technical design and implementation/improvements of new features.
    • Testing, debugging, profiling and maintaining existing code.This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
     

    Qualifications

     

    Your Profile

    • You’re a driven person that is passionate about developing software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.
    • Excellent C++ skills
    • Bonus: Javascript, HTML, TypeScript, WinAPI, Protocol Buffers, Chromium, REST, C# and Python
     

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    In order to continue delivering highly qualitative and innovative products we are looking for an experienced
    Windows C++ Developer [UplayPC] (f/md)

    This position will be located at Ubisoft Düsseldorf.

     

    Audio Programmer (f/m/d)

    Düsseldorf - Full-time - 743999700456755

    JOB DESCRIPTION

    The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

    • Develop systemic and specific features for several projects
    • Develop audio tools in collaboration with Audio Designers and Programmers
    • Improve and expand upon existing technology
    • Develop future technology beyond state of the art

    Development

    •  Design, implement, and iterate on new and existing audio systems and audio tools
    • Work in C++ on our integrated editor/game development tools
    • Advise, review and help making tech reusable for multiple projects

    Collaboration

    • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
    • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions

    Support and Maintenance

    • Contribute to maintenance of systems and pipeline
    • Support multiple teams within Ubisoft with knowledge and practical help
    • Write clear and concise documentation on audio systems and tools developed

    Qualifications

    Programming

    • 3+ years of professional C++ programming experience in the video game industry
    • Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
    • Experience in programming audio systems and features
    • Experience with console development is beneficial
    • Debugging, optimization and problem-solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies

    Audio

    • At least basic knowledge of audio engineering, signal processing and principles of sound
    • Interest in audio topics and understanding of audio vocabulary
    • Familiar with the creative side of audio
    • Experience with Wwise

    Other

    • Fluent in English, both verbally and written

    Bonus

    • Experience with a DAW
    • Experience with tools programming, e.g. WPF
    • Experience with localization
    • Automated testing knowledge
    • Network audio synchronization
    • Experience in developing audio tools
    • Experience in Unity3D

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Speculative Application Programming - Berlin (f/m/d)

    Berlin - Full-time - 743999688194582

    JOB DESCRIPTION

    We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

    Qualifications

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    Senior Graphics Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999681819886

    JOB DESCRIPTION

    The Senior Graphics Programmer (f/m/d) develops graphics functionalities within the engine to develop the best visuals possible.

     

    Further responsibilities include:

    • Manage and develop the graphic pipeline for the game
    • Further development of our existing 3D-Engine in context of a AAA game
    • Improve the animation system and/or the terrain and landscape rendering module
    • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
    • Develop a set of art-team-friendly tools for the creation of game ready assets
    • Draft and streamline game asset creation process for both the art and programming teams

    Qualifications

     

    • Bachelor or Master degree in computer science or any other relevant discipline is a plus
    • 5-8 years of professional experience in Graphics Programming preferably (multiple released titles)
    • Excellent knowledge in C++
    • Very good knowledge of advanced mathematics
    • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
    • Ability to collaborate with artists on graphics techniques
    • Experience in working on existing Engines
    • Very Good debugging and problem solving skills
    • Ability & desire to work as a team player
    • Self-direction and motivation
    • Strong ability for analyzing and extending existing code
    • Creativity, ability to challenge the player
    • Critical and analytical sense
    • Structure and rigour
    • Excellent communication and good English skills

    Pluses:

    • Worked on your own 3D engine
    • DirectX-knowledge
    • Knowledge of Vulkan
    • Experience in working on projects with multi-threaded rendering
    • Familiar with low level APIs of current gen consoles
    • Bachelor or Master degree in computer science or any other relevant discipline

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
     

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for an Senior Graphics Programmer [Unannounced Project] (f/m) to be based at our new studio in Berlin.

    Prop Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999700749230

    JOB DESCRIPTION

    The 3D Prop Artist will be responsible for creating high quality 3D assets for propagation to the games environment

    Primary Objectives:

    • Creation of high-quality 3D environment assets (props)
    • Integration of 3D assets into the game engine
    • Close collaboration with the Environment Artist and Level Designer for accurate placement and integration.
    Specific Tasks:
     
    • Create high quality models and textures / surfaces
    • Ensure performance and technical quality of 3D environment assets
    • Setup destruction, dynamic objects and other functionality of art assets as required
    • Optimization of assets to fit specific technical requirements
    • Cooperation with other Ubisoft teams globally in a co-dev environment

    Qualifications

     

    • A minimum of 2 years’ experience as a Props Artist in game development
    • Great understanding of current gen asset creation workflows with a view to modification and improvement
    • A keen eye for composition, shape, color and detail
    • Very good skills in Maya, 3DS Max, sculpting program such as Zbrush and Photoshop.
    • Knowledge of Substance Designer / Painter
    • Strong texturing and painting skills
    • Being used to work on tasks autonomously and to deliver results in time
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written

    Bonus

    • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
    • Experience with outsourcing is a plus
     

    PORTFOLIO

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of natural and man-made realistic props
    • Examples of materials and high quality textures
    • Show both organic and hard surface works
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    We are now accepting applications for Prop Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    Level Designer - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999698569886

    JOB DESCRIPTION

    We are looking for an experienced Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

     

    Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

     

     

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

    • Several years of experience in game development and track record of amazing games
    • Ability to create fun and exciting levels using a complex array of mechanics
    • Excellent sense of 3D game space and environmental story telling
    • Expert knowledge of level design rules and practices
    • Familiar with large scale level design production workflows
    • Familiar with indoor and outdoor level design
    • Fluent in English, both verbally and written
    • Creativity, ability to challenge the player
    • A passion for creating worlds and a love for games
    • Experience with various level editors to create levels in AAA environment
    • Portfolio with examples of your previous work/projects
    • Experience and passion for VR a strong bonus

     

     

    Primary Objectives

    • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
    • Assist in the definition and implementation of multiple biomes / level styles
    • Manage the levels through the full cycle of production from conception to finalization
    • Maintain and balance the readability, difficulty and accessibility of the levels
    • Understand and apply the narrative and emotional ambition for the environments you are responsible for
     
     
    Specific Tasks
    • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
    • Manage your levels through the full cycle of production from conception to finalization
    • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
    • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
    • Continuously improve and balance the difficulty and flow on the maps/levels
    • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
    • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
    • Control the accessibility, understanding, and level of difficulty of the level
    • Collaborate with the art and design teams to ensure the consistency of your work
    • Mentor junior level designers and share your knowledge with your peers

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

     

    We are now accepting applications for Level Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    Lighting Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999700928064

    JOB DESCRIPTION

    Lighting artist is responsible for the creation of the lighting for specific scenes in the project. He / She works with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game.

    Primary Objectives:

    • Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets.

    Specific Tasks:

    • Deliver efficient updates to the games lighting in accordance with the games aesthetic.
    • Implement and incorporate feedback from Art Director and Leads into work.
    • Understand best practices, production pipelines and workflows.
    • Work closely with the Art Director to achieve the desired lighting and mood required for the game.
    • Produces mood boards to assist in the art direction pertinent specifically to lighting
    • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making
    • Continually looks for ways to push the limits of the lighting pipeline for better results.

    Qualifications

     

    • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why.
    • Experience in lighting games and or film
    • Experience working within a photo realistic environment.
    • Exposure to industry game engines and production pipelines;
    • Good working knowledge of Adobe Photoshop
    • Knowledge of lighting, atmospheric effects and subsequent tools.
    • Knowledge of Physically Based Rendering and Linear workflows;
    • Knowledge of colour grading and other post process effects;
    • Familiarity with data management software (such as Perforce);
    • Knowledge of workload management software/principles (e.g. Jira);
    • Knowledge of the video game industry and awareness of typical video game development processes.
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written
    • Bring your enthusiasm about your craft to the team.

    PORTFOLIO

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    We are now accepting applications for Lighting Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    Senior Programmer (C#) – VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999701135965

    JOB DESCRIPTION

    We are looking for multiple Intermediate and Senior General Programmers to round out the last few positions on our highly talented Unity-based VR team. In one of these roles, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Exact job title will be based on experience level. 

    This is a permanent position based in Düsseldorf, Germany, and requires working onsite.  

    Responsibilities:

    • Design and implement game features in Unity and C# 
    • Perform code reviews and offer helpful insights before code is merged to mainline 
    • Work in Agile iterations to implement, enhance, refactor, optimize features  
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
    • Provide feedback for peers and team process to facilitate continuous improvement 
    • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
    • Assist the Lead Programmer in the hiring and interview processes as needed 

    Qualifications

    • Master, Bachelor or equivalent degree in computer science or engineering 
    • 5+ years of software development experience and strong Unity and C# skills 
    • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
    • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
    • Ability to work efficiently with a large team and an existing code base 
    • A passion for VR and gaming 
    • Fluent in English, both verbally and written 
    • Great communication skills and a positive attitude 
    • A generous spirit, a desire to learn and grow, and a team-focus 
    • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
    • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

      BONUS POINTS: 
    • Previous room-scale VR development experience in Unity or Unreal 
    • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
    • Understanding of multi-threaded principles and how to manage them in Unity 

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

    Join today to shape the future of VR. We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP and on a project across studios. This is the opportunity of a lifetime! 

    HR Business Partner (f/m/d)

    Düsseldorf - Full-time - 743999699382053

    JOB DESCRIPTION

    Due to the continued growth of the HR Department, we are now accepting applications for an experienced and motivated Human Resources Business Partner.

    As the new HRBP, you will manage and advise various project teams on Human Resources policies, processes & programs through regular consultation and Business Partnering. 

    Further responsibilities include:

    • Consulting and advising project leads, team leads and employees regarding employee life cycle activities and labour law
    • Supporting new employees during their onboarding/ pre-onboarding 
    • Contribute to the optimization of the HR processes and their compliance
    • Contribute to HR projects
    • Be a key stakeholder in the operational integration management team 
    • General HR project related Administration

    Qualifications

    • Completed studies in Economics, Management or Business (HR focus) or equivalent 
    • Strong knowledge of German labor law and social security law 
    • Very good organizational skills
    • Service orientated mind-set and high capacity for teamwork
    • Excellent command of English and German both in oral and written form
    • Preciseness, adherence to schedule and discretion is a must have
    • Knowledge of the games industry is an advantage

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    Web Developer Frontend [Ubisoft Club] (f/m/d)

    Düsseldorf - Full-time - 743999701771555

    JOB DESCRIPTION

    Your Mission: 

    The Ubisoft Club is looking for a front-end developer interested in creating optimized and scalable solutions driving engaging and visually impactful user experiences. More specifically we are looking for a talented developer that, within a versatile Agile team, would take an active role in creating and evolving the Ubisoft Club’s player-facing experiences on mobile (Android and iOS). Our latest goal, to whet your appetite, is migrating the current Ionic app to React Native. If this picks your interest, we would love to chat with you.

    Qualifications

    We are looking for the following skills:

    • Mastery of JavaScript, ES6/2015
    • In-depth knowledge of HTML and CSS
    • Experience building apps using a JavaScript framework like React
    • Ability to easily evolve user interface designs into JSX or equivalent
    • Experience in RESTful API consumption, caching and error handling
    • Comfortable with code reviews, git protocol and npm scripts
    • Knowledge of application profiling, optimisations and debugging
    • Proactive and always eager to learn more
    • Good English skills

     

    Education:

    • Bachelor degree in computer science, software engineering or equivalent

     

    You will impress if you have:

    • Built mobile apps with React Native
    • Used a state manager such as Redux or MobX
    • Written automated tests with a test suite like Jest
    • Knowledge of Google Analytics or another tracking tool
    • C++, C# or Java experience

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    This position will be located at Ubisoft Düsseldorf.

    Lead Environment Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999701954593

    JOB DESCRIPTION

    We are now accepting applications for excellent Lead Environment Artist who is a master in environment art creation and process. Highly skilled in modeling, texturing and shader development. Someone who also understands lighting pipelines and the close connection it has to world art, you will be working hand in glove with the Design Lead / Art Director to craft the games world.  Ownership of the Environment Art Pipeline enthuses you. You enjoy the accountability that comes with building beautiful yet pragmatic and performant art.

    Further responsibilities include:

    • Bring to bear your knowledge of World Art Creation, both personally and through your team to realize beautiful and performant environments for the VR game being undertaken at Ubisoft Düsseldorf Studio.
    • Help us continue to create a culture of collaboration between Design, Art, Engineering and Production to cultivate an enviable team spirit that can take on any development challenge together.
    • Lead by example and be the go-to person for all Environment Art related problem solving.

    Qualifications

    • 6+ years as an environment artist on great games
    • 2 shipped titles in a Lead role
    • Experience working on titles within a photo realistic environment.
    • An excellent grasp of architectural relationships and scale.
    • In-depth knowledge of cutting edge 3D art creation, High to low poly modeling Max / Maya, Sculpting, Baking Normal and Displacement maps.
    • Traditional texturing, UV layout wisdom and PBR workflows are your meat and bread.
    • Familiarity with data management software (such as Perforce);
    • Firm grasp of workload management software/principles (e.g. Jira);
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written
    • Bring your unmissable enthusiasm about your craft to the team.

     

    PORTFOLIO

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 

    All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Level Designer (Scripter) - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999700928314

    JOB DESCRIPTION

    As a Level Designer you will join our AAA Unannounced VR Project at Ubisoft Düsseldorf. This position will involve the practical implementation of all missions into the game world, based on the creative and narrative vision.

    You will use your experience and technical skills to create memorable and versatile missions and guide the player within the game world.

    Primary Objectives:

    • Create missions and mission flows
    • Build immersive gameplay scenarios from start to finish
    • Iterate your levels and missions throughout production from conception to the final experience
    • Maintain and balance the readability, difficulty and accessibility of the levels
    Specific Tasks:
     
    • Rapidly prototype missions within engine to test out new ideas, gameplay systems and modes
    • Work within multi-discipline teams to build towards a high quality product
    • Prototype the mission flows, use and improve the existing level layouts and suggest ways of using the interactive and non-interactive elements to create the desired emotions
    • Manage an interesting and challenging mission flow
    • Balance mission elements of high and low intensity
    • Expand the possibilities presented by the game systems
    • Ensure a good player on-map guidance and consistent difficulty level
    • Document your missions in a readable way

    Qualifications

    • 2+ years of experience in game development and at least one shipped title
    • Ability to create fun and exciting levels and missions using a complex array of mechanics
    • Experience with various level editors and tools to create missions in AAA environment
    • Ability to work in node based visual scripting
    • Familiar with indoor or outdoor level design
    • Solid knowledge of level design fundamentals
    • Fluent in English, both verbally and written
    • Creativity, ability to challenge the player
    • Portfolio with examples of your previous work/projects
    • Knowledge of any scripting language or programming skills a plus
    • Modding experience is a bonus
    • Experience with game AI is a bonus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    We are now accepting applications for Level Designer (Scripter) - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    HR Director (f/m/d)

    Düsseldorf - Full-time - 743999700704084

    JOB DESCRIPTION

    We are looking for a highly experienced HR Director, ideally with experience gained in the IT, Software Development, Project Management or Entertainment sectors, capable of acting independently in a complex matrix structure and able to act as a role model for the team and our senior leadership community. You will be responsible for creating the HR strategy for Ubisoft Blue Byte and will ensure its implementation is in line with the company’s strategic targets throughout all three locations in Germany. You will provide a transversal framework that allows local HR teams to excel in local operations as you coordinate the HR lead team towards this target.

    Primary objectives:

    • Build the overall HR strategy and ensure its implementation across the German locations of Ubisoft Blue Byte
    • Implement a company wide HR framework that enables local teams to excel in daily operations
    • Design and implement HR policies throughout the German studio network
    • Ensure HR compliance with German laws and regulations
    • Organize and coordinate the HR lead team

     

    Specific Tasks

    1. Creation of Ubisoft Blue Byte’s HR Direction
      Create a transversal HR Direction in line with Ubisoft Blue Byte’s strategic vision;
      Design the HR strategic plan and coordinate its implementation together with the HR lead team;
      Consult with the studios top management in all strategic HR topics;
      Drive the organizational evolution as a member of the Ubisoft Blue Byte Board of Directors.

       
    2. Ensure the implementation of a company wide HR framework that promotes empowerment and independence of the local HR team
      Develop and implement company wide HR policies in close collaboration with the German studio network;
      Provide standardized processes and regulations together with the lead team that enables the local HR teams to deliver top quality operations in all studios;
      Ensure compliance with German laws and regulations.

       
    3. Management of HR lead team'
      Be an encouraging partner to the individuals on the HR lead team, manage their career and personal evolution;
      Coordinate lead team’s activity in line with strategic targets.

    Qualifications

    • University degree in Human Resources, Legal, Organization & Behavior or similar
    • Minimum of 10+ years of leadership experience in HR/Office Operations in an international environment
    • Demonstrated experience in all aspects of HR administration and regulations, including current employment laws
    • Proven experience leading senior team members
    • Prior success with designing scalable HR programs
    • Experience in managing teams of experts.
    • Strategic and analytical approach to HR planning and data management
    • Strong organizational, planning, and prioritization skills
    • Exceptional people and communication skills
    • Excellent verbal and written English skills
    • Ability to work both independently and collaboratively
    • Positive, entrepreneurial and service-oriented mindset
    • Highly collaborative approach
    • Passion for diversity & inclusion
    • Strong result orientation
    • Strong analytical and conceptual skills
    • Strong stakeholder management and conflict management skills
    • Strong communication, networking, negotiation and persuasion skills 
    • Business fluency in German and English

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Game Designer [The Settlers Online] (f/m/d)

    Düsseldorf - Full-time - 743999701762498

    JOB DESCRIPTION

    We are looking for a Game Designer to join the ranks of our The Settlers Online Game Design team. This position will be located at Ubisoft Düsseldorf (Germany).

    As a Game Designer, you will add content to the game, create and improve game features. Providing game mechanics that are fun is your highest priority. To achieve this goal, you will be working closely with colleagues from multiple disciplines

    • Work as a part of the Game Design team to design, redesign and balance features and mechanics of the game
    • Create and maintain the detailed design specification of features and support the development team accordingly in the implementation process
    • Prototype and implement the designs in game while defining the quality metrics to assess their quality
    • Facilitate communication between colleagues from various disciplines to ensure that the quality and implementation match the intended direction / vision
    • Design the assigned game features and content in line with the project’s vision and quality standards
    • Iterate designs to continuously improve the game’s quality
    • Work closely with the team to ensure that the design specifications meet the quality expectations of the project
    • Focus on the player experience as the ultimate metric for the quality of any feature and content
    • Evaluate player feedback and improve features based on the analysis
    • Work within the game tools to add content to the game

    Qualifications

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    Sound Designer (f/m/d)

    Düsseldorf - Full-time - 743999701980896

    JOB DESCRIPTION

    Sound Designer (f/m/d) will create all of the audio content of one or more given games under the supervision of the Audio Director and/or Audio Designer.

    • Creation of sound design with all available processes and tools (field recording, Foley, synthesis, library-work…)
    • Implementation of the created audio content (sound design, voiceover, music…) into the audio engine

       
    Specific tasks:

    1)    Sound Design; Music & Voice Design

    • Has advanced knowledge of sound design such as field recording, Foley, synthesis, library-work, etc. 
    • Conducts research within audio databases for the whole production process
    • Has basic knowledge of music theory and concepts (rhythm, harmony, etc.)
    • Has basic knowledge of voice design such as Voice Recording and Batch processing. Knowledge and experience with localization tools is a plus

    2)    Studio recording

    • Has an advanced knowledge of studio recording equipment
    • Proficient in handling hardware effects and plugins
    • Able to provide studio maintenance
    • Is comfortable with participating in recording sessions, giving input and feedback
    • Respects audio standard protocols
       

    3)    Mixing / Mastering

    • Has advanced knowledge of mixing and mastering of linear media
    • Has basic knowledge of mixing and mastering of interactive media (e.g. loudness, headroom and balance to the game soundscape in interactive mixing sessions)

    4)    Game Audio Production Tools

    • Has advanced knowledge of several professional DAWs and wave editors
    • Understands the basic concepts of an audio engine
    • Uses his knowledge to bring new audio ideas and techniques to the projects
    • Works with audio software developers to bring needed functionality into the studio

    5)    Production Pipelines and Technology

    • Understands the functionalities of a game engine
    • Understands the processes and typical game production life cycles
    • Respects budget and performance constraints when carrying out assignments
    • Defines scopes and tasks for his projects

    6)    Documentation

    • Knows the importance of documentation and planning for game productions
    • Has good knowledge of standard software such as Word, Excel, PowerPoint and Confluence/Wiki

    7)    Missions:

    • Has a basic understanding of all the aspects of the game (game design, animation, environment, 3D objects, level design, AI, script, etc.) to understand the sound design needs of the project
    • Write the artistic section of the audio design document to determine the style of the soundscape
    • Ensure that the mixing meets internal and third-party standards
    • Actively participate in the development period providing several iterations and ensuring the quality of the final product
    • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience
    • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house.

    Qualifications

    • College diploma in Audio, Sound Design, Music or other relevant training
    • Excellent skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (e.g. Wavelab)
    • Good skills in Audio Engine Editors (Wwise (is preferred), FMOD...)
    • Basic skills in Game Engine Editors (Unity, Unreal...)
    • Experience in Perforce is a plus
    • Experience in scripting/coding (C++, C#, Java,…) is a plus 
    • Experience in 3D Software (Maya, 3DS Max) is a plus 
    • Being able to closely adapt the audio vision
    • Being used to work on tasks autonomously and to deliver results in time
    • Very good communication and team skills
    • Fluent in English, both verbally and written

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Senior Service Programmer (Java) (f/m/d) - UbiServices Düsseldorf

    Düsseldorf - Full-time - 743999701663145

    JOB DESCRIPTION

    Your Objective

    • You develop and maintain new and existing online service used throughout the company
    • You define and design software requirements and specifications based on user requirements
    • You cooperate with project management to ensure on-time high quality delivery for the product departments
    • You thoroughly document your work in order to transfer knowledge to your team members
    • You are able to create a development plan and break it down into small, clear tasks

    Qualifications

    Your Experience

    • Over 7 years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
    • Strong background in Restful Web Services (both consuming and producing sides)
    • Micro Service Architecture experience
    • Knowledge of Agile and Continuous Delivery practices
    • You are able to work in an agile, English speaking team
    • You are familiar with analyzing and debugging performance issues


    Bonus Level

    • Experience with Spring Boot
    • Experience with DevOps culture
    • Experience with AWS or other cloud providers
    • Experience with Linux

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Senior Service Programmer (Java) (f/m/d) who aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

     

    This position will be located at Ubisoft, Düsseldorf (Germany).

    Information Security Specialist (f/m/d)

    Düsseldorf - Full-time - 743999700579751

    JOB DESCRIPTION

    The main activities and responsibilities are:

    • Drive the security activities related to Düsseldorf and the rest of Germany in order to contribute to the global security effort;
    • Manage the relationship with executives and key stakeholders to support the decision making process that could impact Ubisoft’s security posture
    • Provide counsel and propose security solutions integrated to IT and business processes;
    • Enhance the security of IT systems by driving the implementation of risk management requirements into global IT projects;
    • Define policies, standards and processes to ensure secure data management;
    • Develop and contribute to risk analysis methods for game production environments & IT projects;
    • Carry out security evaluations for the projects to which he/she is assigned;
    • Interpret potential or realised risks brought forth by new technologies introduced to daily operations. This will include the security management of cloud based tools and infrastructure used by the company.
    • Participate in the global effort to evaluate and audit the security posture of our external partners.     

    Qualifications

    • Bachelor’s or master in computer science or relevant technical studies;
    • Technical or audit certification in computer security (CISSP, CISA, CISM, GIAC, etc.)(Asset)
    • General IT knowledge
    • Knowledge of the Microsoft and Linux/Unix operating systems
    • Knowledge in Cryptography and network security
    • Knowledge of the main aspects of computer security (processes and technologies)
    • Ability to interact with representatives from different sectors, use a pedagogical approach and communicate technical and business concepts to all types of audiences;
    • Good IT and security technical foundations.
    • Analytical and synthesizing skills;
    • Ability to make decisions quickly in a constantly changing environment and demonstrate capacity for innovation;
    • Excellent organizational skills and autonomy;
    • Ability to draft documents that are clear and well-structured;
    • A good English level is mandatory
    • German and/or French are an asset
    • Ready to travel for work occasionally

    Nice to have:

    • Experience in managing a security program
    • Experience in developing corporate policies or guidelines
    • Experience in implementing security measures in the video game industry.
    • Knowledge of scripting languages
    • 3-5 years’ experience in auditing or security consulting.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Senior UI Artist [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999696854683

    JOB DESCRIPTION

    The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

     Further responsibilities include:

    • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
    • Translate gameplay high-level ideas and UX vision into visual functional UI designs
    • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
    • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
    • Create convincing UI animations to drive player’s attention and offer guidance

    Qualifications

     

    • Relevant education and/or work experience (Design, Art, UX…etc)
    • A profound knowledge of the full pipeline for getting UI assets into a game engine
    • Skilled in visual communication (graphic design, iconography, typography)
    • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
    • Proficient in conceptualizing, presenting and executing ideas
    • A good understanding of the fundamentals of user experience approach.
    • Technical and artistic problem solving
    • Proactive, self-motivated and organized
    • Fluency in English, both written and spoken
    • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
    • Expertise in creating multiplatform compatible UI assets
    • Experience in working with large scale teams, preferably in an international Co-Development environment
    • Ability to guide and mentor Junior Artists

    Pluses:

    • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
    • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
     

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for Senior UI Artist [Unannounced Project] (f/m) to be based at our new studio in Berlin.

    Senior Gameplay Programmer [Avatar Project] (f/m/d)

    Düsseldorf - Full-time - 743999694181981

    JOB DESCRIPTION

    Your tasks:

    • Design, implement, test and document the technical aspects of features for a AAA game on PC & console
    • Work together with other international Ubisoft studios
    • Work with game designers and fellow programmers to conceptualize and realize functionality

    Qualifications

    • 6+ years of professional experience
    • Experience in video game programming
    • Excellent knowledge in C++
    • Experience in programming robust and efficient code
    • Strong ability for analyzing and extending existing code
    • Excellent teamwork abilities
    • Ability to accurately predict task duration and understand dependencies
    • Great interpersonal and communication skills; we integrate directly with teams around the world
    • Fluent in English

    Pluses:

    • Experience in AI programming
    • Experience in 3C programming
    • Experience in client / server based games
    • Experience in working on existing AAA engines
    • Knowledge of multithreaded development

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.


    Ubisoft Blue Byte are also collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar. 

     

    We are now accepting applications for suitably qualified Senior Gameplay Programmer [Avatar Project] (f/m/d) to join our ambitious team, developing the world of Pandora. This position will be based at our Ubisoft Düsseldorf studio.

    Receptionist / Workplace Specialist (f/m/d)

    Düsseldorf - Full-time - 743999693761477

    JOB DESCRIPTION

    Receptionist / Workplace Specialist (f/m/d) is responsible for a smooth workflow at our entrance and the procession of all requests for the Düsseldorf Front Desk. In close cooperation with our distribution branch the reception answer, distributes and/or declines all incoming messages, mails and calls from external parties. As first point of contact for contractor personal and employees the receptionist is included in many processes from different departments and serves as Ambassador for our company.

    • Welcome all visitors to the studio and provide customer service by procession of requests or guiding customers to their audience
    • Answer, forward, reject and incoming correspondence with regards to internal responsibilities and workflows
    • Administer all incoming and outgoing mail for the studio including parcels and recorded deliveries
    • Manage the entrance area with regards to our physical and document security policy
    • Manage and regulate the access to services and company owned goods
    • Process all travel related requests for our Düsseldorf studio and helping our other studios
    • Assist the Workplace Manager and Head of Workplace with ad hoc issues and requests
    • Answer phones and emails and route them to specific people if necessary.
    • Answer inquiries about the company in alignment with our communication standards.
    • Maintain communication to our suppliers in arrangement with the Workplace Manager.
    • Independent organization and handling of tasks and functions.
    • Support cross-sectional projects.
    • Collection and assembly of products for further procession.
    • Cash and storage management of our internal shop.

    Qualifications

     

    • Completed training or experience in the hotel or commercial sector.
    • Work experience at the reception / front-desk
    • Self-consistent and solution orientated
    • Excellent organizational skills
    • Socially competent and outgoing
    • High service orientated skills and high capacity for teamwork
    • Fluent German and English in speaking and writing
    • Knowledge of the games industry is an advantage

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Audio C# Programmer (f/m/d)

    Düsseldorf - Full-time - 743999693761675

    JOB DESCRIPTION

    The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

    Qualifications

    • Develop systemic and specific features for several projects
    • Develop audio tools in collaboration with Audio Designers and Programmers
    • Improve and expand upon existing technology
    • Develop future technology beyond state of the art
       

    Development

    • Design, implement, and iterate on new and existing audio systems and audio tools
    • Work in C# on our integrated editor/game development tools
    • Work in Unity3D
    • Advise, review and help making tech reusable for multiple projects
       

    Collaboration

    • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
    • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solutions
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions
       

    Support and Maintenance

    • Contribute to maintenance of systems and pipelines
    • Support multiple teams within Ubisoft with knowledge and practical help
    • Write clear and concise documentation on audio systems and tools developed

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Senior Engine Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999694365893

    JOB DESCRIPTION

    As Senior Engine Programmer (f/m), you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio, platform specific systems, etc. 

     

    Further responsibilities include:

    • Work and improve existing Game Engines
    • Maintain Engines, tools and other components

     

    Qualifications

    • 5-8 years of professional experience in Engine Programming preferably
    • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
    • Able to work with CPU and Memory profiling tools
    • Experience in programming robust and efficient code
    • Excellent knowledge in C++
    • Experience in working on existing Engines
    • Very Good debugging and problem solving skills
    • Ability & desire to work as a team player
    • Self-direction and motivation
    • Strong ability for analyzing and extending existing code
    • Creativity, ability to challenge the player
    • Critical and analytical sense
    • Structure and rigour
    • Excellent communication and good English skills

    Bonus:

    • Familiar with low level APIs of current gen consoles
    • Bachelor or Master degree in computer science or any other relevant discipline

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project, and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for an Senior Engine Programmer [Unannounced Project] (f/m/d) to be based at our new studio in Berlin.

    3D Programmer [Anno] (f/m/d)

    Mainz - Full-time - 743999699872383

    JOB DESCRIPTION

    Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now looking for a talented software engineer to join our team in Mainz, Germany to help us ensure that our proprietary Anno engine keeps on evolving.

    As 3D Programmer (f/m/d) you will develop strong architectures which take our engine to the next level. Besides implementing new functionalities, you will also maintain existing tools and frameworks while helping to ensure that we extract every bit of speed and performance from our platform. Our studio values a high level of teamwork, commitment and open communication, so you should be eager to drive improvements and just as comfortable speaking to our artists and designers as you are discussing code with fellow programmers.

    Your responsibilities:

    • Research new rendering techniques to push the technological evolution of our engine
    • Help us build high-quality tools and systems that ensure our engine is flexible, fast and easy to use
    • Maintain and extend the existing engine, tools and frameworks
    • Analyze performance and optimize code
    • Collaborate with designers, artists and coders in order to fully utilize and expand on or engine’s capabilities

    Qualifications

    • Computer Science degree or equivalent
    • Experience with developing 3D graphics applications using current rendering APIs (Direct3D 11/12, Vulkan) and shader languages
    • Strong skills in C++,  skills in C++/CLI or C# are a plus
    • Good understanding of 3D math, rendering algorithms, and data structures
    • Familiar with multi-threaded architectures
    • Good debugging and problem solving skills and able to analyze and extend existing code
    • Great verbal and written communication skills in English
    • Self-motivated team player with good experience cooperating with artists, designers and other coders
    • Passion for video games and technology
       
    • Experience with performance critical programming is a plus
    • Experience with GPU performance analysis and tools is a plus

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Realization Director [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999693870173

    JOB DESCRIPTION

    As a Realization Director, you will report to the Producer and you will lead a cross discipline team in charge of bringing the extra layer of polish and production value that players expect from Ubisoft games. You will work alongside the Game Director (game design, gameplay, narrative design, UX etc…) and the Content Director (level design, environment art, concept art, technical content etc…) to lead the team and deliver the highest quality.

    Your team will be composed of a mix of experts in their domain (VFX Artists, Lighting Artists, Animators, Technical Artists, Audio Designers etc…) and of versatile profiles (“Realization Specialists”) whom will be the glue between the different disciplines. The mandate of this team is to push the production value and polish of the content and features owned by the content and game design teams while fitting into the technical constraints of the project.

    Further responsibilities include:

    • Lead the Realization Team: As a Director, you provide the right environment for your team to grow and feel fulfilled by their work. You encourage autonomy, initiative and self-management. You ensure growth of each member of the team in the direction they choose to pursue. You own the vision to grow your team in collaboration with Production and handle the recruitment.
    • Own the vision for the Realization aspect of the game: In accordance to the overall creative direction (game direction, art direction, etc…), you define how the project is going to push the boundaries of production value. You define the intention and the pillars that will help the team to converge and make their own decision. You also demonstrate some strategic skills and aptitudes towards innovation.
    • Handle “project scale” questions: You communicate the long-term goals and the expected standards. You leave the details of implementation to your team. You advise the Producer on Leadership and Strategic topics. You handle communication across studios for strategic topics for the project/brand.

    Qualifications

    • You are an expert in one of these disciplines (animation, vfx, lighting, environment art, cinematic, presentation, cinematography, audio) and you are very comfortable with the other ones.
    • You thrive in a fast paced and highly complex environment. You are not easily overwhelmed and you can work on several complex situations at the same time. You are able to make decisions with limited information while also understanding you do not need to make all decisions or even need to agree with all decisions.
    • You strive to build a sustainable environment where continuous improvements and high performances are key. You understand when it is meaningful to prioritize short term over long term but you always build for the decade ahead.
    • You have strong people skills built-in with a servant leadership mindset. You always prioritize others over yourself and you put yourself on the line to protect your team but you also know when authority is required. You know that to make your authority meaningful you have to use it in an extremely sparse manner.
    • You have a track record of released projects with high production value in a creative industry with technical constraints (better if it is in games).

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for Realization Director [Far Cry Brand] (f/m/d) to be based at our studio in Berlin.

    Render Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999694179887

    JOB DESCRIPTION

    As a Render Programmer in the Snowdrop team, your primary focus will be on implementing and maintaining the various core render systems of our in-house engine Snowdrop™. As a Snowdrop programmer you will be part of a friendly team developing and maintaining a variety of systems and tools. 

    You will be expected to:

    • To support multiple teams around the world in their usage of our Rendering tech
    • Advise, review and help making tech reusable for multiple projects
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop™ and its various titles to an even higher standard.

     

    Responsibilities

    • Working in C++ on our integrated editor/game development tools.
    • Designing, implementing, and iterating on new and existing systems and tools
    • Developing Snowdrop as a shared and complex ecosystem for videogames creation
    • Contributing to long term strategy for Snowdrop development
    • Supporting multiple teams around the world with knowledge and practical help.
    • Working towards improving documentation and samples
    • Develop and maintain Rendering tech with an eye to sharing with multiple teams

    Qualifications

    Requirements·    

    • 3+ years of professional C++ programming experience in the video game industry (experience with PS4 and XBOX One is beneficial)
    • Debugging and problem solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies
    • Experienced working with multithreading development
    • Familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan, Metal, Mantle) and associated shader languages
    • Experience with performance critical programming
    • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
    • Experience with general purpose computations on GPU's
    • Experience with GPU performance analysis and tools
    • Familiarity or willingness to learn other languages typically used for tools (C#, python, etc)
     

    You as a person
    You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, an eye to long term tech development, and you will most likely describe yourself as creative, hard-working, result oriented and cooperative.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Avatar", "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    In order to continue delivering highly quality and innovative game-play we are looking for a Render Programmer (f/m/d). This position will be located at Ubisoft Düsseldorf (Germany)

    Associate Producer [Anno] (f/m/d)

    Mainz - Full-time - 743999700185682

    JOB DESCRIPTION

    Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now accepting applications for an Associate Producer (f/m/d) to join our ambitious team. This position will be based in Mainz, Germany.

    In this role you are responsible for guiding a strong and experienced team, further developing the world of Anno. Reporting to the Senior Producer the role will also involve managing communication between different parties and departments. You will use your experience and proven track record to monitor the progress of the team, achieve production objectives and ensure that everyone remains committed and highly motivated.

    Responsibilities include:

    • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression
    • Optimize workflows and processes to make coordination within the team and between other stakeholders as simple as possible
    • Identify issues and risk mitigation in order to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary
    • Coordinate the submission process and all dependencies inside and outside Ubisoft and ensure all requirements are met
    • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
    • Be an excellent leader for your team with a servant leadership mindset, helping to unleash the full potential of each and every member of your team
    • Support the Senior Producer, Leads and Recruitment with hiring and on-boarding of new employees

    Qualifications

    • 2 years+ experience as a Producer or Associate Producer in the games industry
    • You have shipped at least one AAA title either on PC and/or console from start to end as an Associated Producer
    • You have experience in building and leading high performing teams
    • Strong knowledge of project management methods and tools (Jira, Confluence) in game development
    • Strong ability to collaborate with multiple international teams, both internal and external
    • Excellent interpersonal skills and great verbal and written communication skills in English

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Engine Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999693715068

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented Engine Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will share responsibility for developing and maintaining low-level systems and overall architecture. Your will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio and platform specific systems. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.

    The main and routine tasks of the Engine Programmer are to:

    • Work with precision and care on our live systems and frameworks
    • Provide the technical foundation for features
    • Maintain and extend the existing engine and frameworks, safeguarding and improving stability
    • Work on identifying and improving existing systems and identify new opportunities
    • Analyze, support and improve the performance of our features
    • Work on the architecture of our features, keeping long-term maintainability and scalability in mind
    • Work with the lead team on improving game stability and service reliability

    Qualifications

    • Bachelor or Master degree in computer science or any other relevant discipline
    • 3+ years of professional experience (at least one released title)
    • Strong skills in C++
    • Strong ability for analyzing and extending existing code
    • Good communication skills
    • Self-direction and motivation
    • Fluent in English
    • Ability and desire to work as a team player

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Gameplay Programmer (C#) [The Settlers] (f/m/d)

    Düsseldorf - Full-time - 743999697952168

    JOB DESCRIPTION

    We are looking for 3x Gameplay Programmers (f/m/d) to join The Settlers team based in Düsseldorf. You will be responsible for ensuring implementation of several unique game-play features, playing a critical role in the success of one of Ubisoft Blue Byte's most well-known franchises. The positions will be based at Ubisoft Düsseldorf for a period of 6 months.

    Further responsibilities will include but not be limited to:

    • Design, implement, maintain and optimize game and engine systems in C#
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems

    Qualifications

    Requirements:

    • Available to start immediately
    • 5+ years of development experience 
    • Master, Bachelor or equivalent in computer science or engineering (desirable)
    • Strong programming skills in C#
    • Proficient in refactoring and optimizing existing systems
    • Excellent debugging and problem solving skills
    • Understanding of multi-threaded principles
    • Ability to work efficiently with a large, existing code base
    • Knowledge of low level system architecture
    • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA)
    • Fluent in English, both verbally and written
    • Great communication skills and a positive attitude

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    Lokaler IT-Techniker (m/w/d)

    Düsseldorf - Full-time - 743999701137427

    JOB DESCRIPTION

    Als Lokaler IT - Techniker (m/w/d) bist Du verantwortlich für den Betrieb aller IT-Systeme vor Ort. Du hast eine Leidenschaft dafür, Dinge zu vereinfachen und unterstützt uns bei der stetigen Optimierung IT-gestützter Prozesse.

    Deine Aufgaben:

     

    • Betreuung des lokalen Netzwerkes, Clients und Software
    • Betreuung der lokalen Konferenz- und Meeting Infrastruktur
    • Unterstützung von internen als auch externen Veranstaltungen
    • Unterstützung unserer Anwender vor Ort (1st und 2nd-Level-Support)
    • Konzeption, Bereitstellung und Pflege der intern benötigten Hard- und Software-Ausstattung
    • Betreuung und Durchführung der OS Installation und Softwareverteilung
    • Anwendung und Überwachung von Daten- und Sicherheitsrichtlinien
    • Aktive Mitarbeit an Dokumentationen, Knowledge Base, IT Richtlinien und Prozessentwicklungen
    • IT Asset Management für den Standort und Veranstaltungen

    Qualifications

    • Abgeschlossene Ausbildung im IT-Bereich, z.B. als System-, Netzwerk-, IT Administrator (m/w), Fachinformatiker (m/w) oder einer ähnlichen Ausbildung
    • Mind. 3 Jahre relevante Berufspraxis in der IT- und Netzwerkadministration
    • Sehr guter Kenntnisstand zu allen aktuellen und relevanten Technologien 
    • Fähigkeit und Begeisterung sich schnell in komplexe Themen einzuarbeiten
    • Sehr gute Englischkenntnisse (schriftlich und mündlich) gepaart mit einer sehr guten Kommunikationsfähigkeit
    • Teamgeist

    Was wir von dir erwarten:

    • Erfahrung im 1st und 2nd Level Support
    • Logisch-analytisches Denkvermögen 
    • Fundierte Kenntnisse über aktuelle Betriebssysteme wie Windows, Linux, MacOS und Microsoft Office Anwendungen
    • Fundiertes konzeptionelles und technisches Wissen in Microsoft-Infrastrukturen
    • Grundlegende Netzwerkkenntnisse (TCP/IP, VLAN, Ethernet, WIFI)
    • Flexibilität und Serviceorientierung
    • Kommunikationsstärke, Lösungsorientierung und Einsatzbereitschaft

    Wünschenswert:

    • Erweiterte Netzwerkkentnisse (CISCO)
    • Erfahrung mit Powershell / Scripting

    Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

    QA Tester [Anno 1800] (f/m/d)

    Mainz - Full-time - 743999699996436

    JOB DESCRIPTION

    Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. At Ubisoft Mainz (Germany), we are now looking for a talented and motivated QA Tester [Anno 1800] (f/m/d) to help us ensure the best player experience.

    Your responsibilities:

    • Check the functionality of our game features
    • Seek and analyze bugs systematically and record them in our database
    • Test gameplay and review balancing
    • Recommend design improvements or corrections to the development team throughout the development process
    • Create test cases
    • Maintain the test management tool

    Qualifications

    • Experience with and personal interest in quality assurance
    • Experience with bug tracking and test management tools
    • Professional work attitude (discipline, efficiency, attention to detail)
    • Good communicator with strong interpersonal skills
    • Ability to work in a team as well as independently
    • Ability to work efficiently under pressure
    • Good knowledge of Games
    • Basic knowledge of MS Office
    • Knowledge of soft- and hardware
    • Fluent in English

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Senior Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999694239522

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented Senior Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will work in close cooperation with your direct colleagues, leads, the overall development team and third parties in order to develop features and systems for a wide-range of the game’s elements. These can include UI support, the game engine, online service as well as middleware used by the production teams. You will also be responsible for developing and maintaining client as well as online services and manage the exchange of data between players and the server/service/game. Besides development our Programmers engage in debugging, profiling and analyzing existing code.

    Your Objectives:

    • Implementing new features into the game code as well as the online code
    • Maintaining existing client code and online service integration
    • Discuss, verify and propose code improvements and innovative approaches
    • Integrating third party APIs and deliver data interface for presentation code
    • Ensure excellent code quality

    Your Tasks:

    • Clear and structured programming in line with performance, maintenance, modularity, scalability and compatibility requirements
    • Evaluate and fix bugs identified by working units and the quality control team
    • Analyze existing system features and determine whether they meet project intentions
    • Implement the automated testing initiative in order to ensure performance, scalability and reliability of the game’s online services
    • Work on the design and improvement of the online environments and configurations (components, data load, anti-cheat, etc.) to ensure a working ecosystem
    •  Compile and understand the network intentions of the project and set out development needs
    • Suggest improvements whenever necessary by designing and implementing new systems

     

    Qualifications

    • Master or Bachelor degree in computer science, computer engineering or similar
    • Excellence in writing well-performing and efficient code
    • Very good knowledge of and at least 5+ years of experience in C++
    • Ability to profile and analyze code
    • Team-player with proactive attitude
    • Excellent communication skill and good English proficiency

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Senior Level Designer [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999688654208

    JOB DESCRIPTION

    The Senior Level Designer will create the game levels and create and/or implement the game-play situations based on the creative vision.

    Responsibilities:

    • Understand the part that his/her level plays in the overall game experience based on the creative/level-design director’s vision
    • Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent by working with the narrative team
    • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
    • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the technical level design director assess the technical feasibility and the quality of the maps (level design director)
    • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
    • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
    • Control the accessibility, understanding, and level of difficulty of the level
    • Correct the level design bugs entered into the database by testers
    • Work close with junior level designers for close mentoring

    Qualifications

    • Ability to work well as part of a team
    • Creativity, ability to challenge the player
    • Critical and analytical sense
    • Structure and rigour
    • Ability to put oneself in the player’s shoes
    • Minimum 6+ years’ experience in video action game level design and production or equivalent
    • Minimum one shipped AAA action game in a level design position

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for a Senior Level Designer [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

    Online Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999693714910

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented Online Programmer to join the amazing Team behind Rainbow Six Siege. In this role you are responsible for developing in-game online services using both existing Ubisoft online infrastructure as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers, systems programmers and the Ubisoft Online Technology Group.

    The main and routine tasks of the Online Programmer are to:

    • Manage the interchange of data between players and the server/services/game
    •  Provide access to the online architecture to presentational programmers
    • Assist in the development of innovative solutions to enrich the online gaming experience of players
    • Program and optimize systems, such as storefront data and player progression systems
    • Work with precision and care on our live systems and frameworks
    • Work on identifying and improving existing systems and identify new opportunities

    Qualifications

    • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
    • Strong C++ skills
    • Excellent communication and good English skills

    Pluses

    • Deep understanding of game production
    • AWS & Docker experience
    • Strong Python proficiency is a plus
    • Expertise in online test framework and architecture
    • Proven leadership and coaching skills is a plus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Game Security Programmer (f/m/d)

    Düsseldorf - Full-time - 743999701040991

    JOB DESCRIPTION

    Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.


    Further responsibilities include:

    • Develop new security components for our upcoming games
    • Improve security of existing game systems
    • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
    • Collaborate with other team members for transferring security knowledge
    • Carry out all other related tasks

    Qualifications

    Skills and experience

    • Good knowledge of C and C++
    • Systematic and pragmatic mindset
    • Proficiency in oral and written English
    • Experience in programming robust and efficient code
    • Autonomous
    • Minimum of 2 years of professional experience in a software development field
    • Bachelor or Master degree in computer science or any other relevant discipline is a plus
       

    Desirable skills
    Good understanding of:

    • Common constraints and limitations of multiplayer/online games
    • Common vulnerabilities and exploitation methods of multiplayer/online games
    • Reverse engineering, decompiling, tracing and debugging is a plus

     

    Game developers with an interest in security problematics are welcome!

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

    We are now accepting applications for a Game Security Programmer (f/m) based at our Düsseldorf studio.

    3D Programmer Intern [Ubisoft Mainz Internship Program] (f/m/d)

    Mainz - Full-time - 743999701885313

    JOB DESCRIPTION

    Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now looking for a talented and motivated 3D Programmer Intern (f/m/d) to join our team at Ubisoft Mainz for a duration of 6 months.

    As 3D Programmer Intern you will help us ensure that our proprietary Anno engine keeps on evolving. Our studio values a high level of teamwork, commitment and open communication, so you should be just as comfortable speaking to our artists and designers as you are discussing code with fellow programmers.

    In order to develop strong architectures which take our engine to the next level, you will work closely with your Internship Guardian to:

    • Research new rendering techniques
    • Maintain and extend the existing engine, tools and frameworks
    • Analyze performance and optimize code
    • Collaborate with game designers/level designers/artists
    We are especially interested in applicants about to graduate and interested to get a first glimpse at a potential first direction for their career. 

    Qualifications

    • Ideally enrolled in a university program in computer science  
    • Initial experience with programming 3D graphics applications, ideally using any of the current rendering APIs (Direct3D, OpenGL, Vulkan) and shader languages
    • Good programming skills in C++
    • Good understanding of 3D math, rendering algorithms, and data structures
    • Ability to analyze and extend existing code 
    • Good debugging and problem solving skills
    • Good communication and English skills
    • Ability and desire to work as a team player
    • Self-direction and motivation
    • Passion for making and playing games 

    Pluses
    • Initial experience with GPU performance analysis and tools
    • Initial experience with multi-threaded architectures
    • About to graduate university

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Senior Level Artist [Avatar] (f/m/d)

    Düsseldorf - Full-time - 743999701050542

    JOB DESCRIPTION

    We are looking for a Senior Level Artist (f/m/d) to join our ambitious team, developing the world of Pandora. 

     

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

       

      • A minimum of 5 years’ experience in the games industry
      • At least two shipped commercial AAA title

       

      ESSENTIAL SKILLS

      • A keen eye for composition, proportion and sense of scale
      • Strong ability to tell stories through level art and propping scenes
      • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
      • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
      • Ability to optimize the game world to meet performance requirements

       

      OTHER Skills

      • Being used to work on tasks autonomously and to deliver results in time
      • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
      • Ability to accept feedback and adapt to change
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written

       

      Bonus

      • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
      • Knowledge of Substance Designer / Painter is a plus
      • Experience with outsourcing is a plus

       

      Specific Tasks:

      • Creation of high quality assets and scenes
      • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
      • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
      • Cooperation with other Ubisoft teams all around the world on a daily basis
      • Scene management, asset integration and performance optimization

       

      PORTFOLIO

       

      It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

       

      The portfolio should contain the following:

      • Examples of natural and realistic environments scenes
      • Examples of mood and lighting
      • Examples of environmental storytelling
      • Examples of style variety

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      Ubisoft Düsseldorf is also collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar. 

       

      Our Culture

      Our recipe for international success is a blend of diversity and a pioneering spirit

      Boldly challenging the status quo, our teams bring tons of experience to AAA games across various platforms and love to develop cutting-edge technologies. Looking to innovate game development in a diverse, fun and collaborative studio with over 30 years of history? Join us.

      Benefits

      Here is a selection of our attractive employee benefits.

      Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

      Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

      Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

      Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

      Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

      Childcare Support - We offer a monthly support of up €350 per child.

      Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

      Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

      Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

      Language classes - We offer free accredited English and German language classes.

      Meet our Recruiters

      Meet your Ubisoft Düsseldorf Recruiting Team. Feel free to reach out for questions about starting your career at our studios.
      We would love to hear from you!

      Andrew Brand

      RECRUITMENT MANAGER UBISOFT BLUE BYTE - At Ubisoft we look for passion. Show us yours by sending a cover letter and work samples along with your CV.

      Contact Andrew

      Klaudia Stosio

      RECRUITER UBISOFT DÜSSELDORF - Working at Ubisoft means teamwork. Your skill set and personality are key. Join us and create the worlds! 

      CONTACT KLAUDIA

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