Working at
Ubisoft Düsseldorf

Creating innovative AAA games and technologies with boldness, team spirit and know-how.

62 Jobs Found

Recruitment Manager (f/m/d)

Berlin - Full-time - 743999698378977

JOB DESCRIPTION

A rare opportunity has become available for an experienced Recruitment Manager (f/m/d) to take the next step in their career and lead the Recruitment team across Ubisoft Blue Byte's development studios in Düsseldorf, Mainz and Berlin. The position can be based in either one of our German studios.

Reporting to the HR Director, you will become an integral part of the HR transversal leadership team, driving and championing talent acquisition projects. Your role is to be the key point of contact concerning recruitment matters across the studio's in Germany, whilst leading and also supporting the recruitment team.

Further responsibilities include but are not limited to:

  • Developing and maintaining the studio's "ideas from the bottom, up" culture by supporting and empowering recruiters and hiring managers
  • Continuous development of recruitment strategy, ensuring alignment with studio and company strategy
  • Monitoring / reporting of recruitment activities
  • Partnering with studio management, game and technology development teams in order to provide a high level of recruitment advice
  • Coordinating and managing various games industry conferences across Europe in order to further develop Ubisoft Blue Byte's employer brand and network with top talent
  • Management of Recruitment Budget, including approvals, forecasting and reporting.

Qualifications

  • Completed studies with focus on HR or equivalent
  • At least 7+ years’ Recruitment experience, preferably in the Games / IT industry with leadership experience
  • Highly developed communication skills - in English, both written and spoken
  • Highly organised and ability to prioritize tasks
  • Proficiency with a range of computer software including applicant tracking systems, project management and communications systems.
  • Strong knowledge of current recruitment trends and best practices
  • Willingness to travel regularly (1x week per month in Düsseldorf, once per quarter in Mainz).

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Gameplay Programmer (C#) [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999697952168

JOB DESCRIPTION

We are looking for 3x Gameplay Programmers (f/m/d) to join The Settlers team based in Düsseldorf. You will be responsible for ensuring implementation of several unique game-play features, playing a critical role in the success of one of Ubisoft Blue Byte's most well-known franchises. The positions will be based at Ubisoft Düsseldorf for a period of 6 months.

Further responsibilities will include but not be limited to:

  • Design, implement, maintain and optimize game and engine systems in C#
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems

Qualifications

Requirements:

  • Available to start immediately
  • 5+ years of development experience 
  • Master, Bachelor or equivalent in computer science or engineering (desirable)
  • Strong programming skills in C#
  • Proficient in refactoring and optimizing existing systems
  • Excellent debugging and problem solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Knowledge of low level system architecture
  • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA)
  • Fluent in English, both verbally and written
  • Great communication skills and a positive attitude

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

Senior Graphics Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999681819886

JOB DESCRIPTION

The Senior Graphics Programmer (f/m/d) develops graphics functionalities within the engine to develop the best visuals possible.

 

Further responsibilities include:

  • Manage and develop the graphic pipeline for the game
  • Further development of our existing 3D-Engine in context of a AAA game
  • Improve the animation system and/or the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Develop a set of art-team-friendly tools for the creation of game ready assets
  • Draft and streamline game asset creation process for both the art and programming teams

Qualifications

 

  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
  • 5-8 years of professional experience in Graphics Programming preferably (multiple released titles)
  • Excellent knowledge in C++
  • Very good knowledge of advanced mathematics
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Ability to collaborate with artists on graphics techniques
  • Experience in working on existing Engines
  • Very Good debugging and problem solving skills
  • Ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Creativity, ability to challenge the player
  • Critical and analytical sense
  • Structure and rigour
  • Excellent communication and good English skills

Pluses:

  • Worked on your own 3D engine
  • DirectX-knowledge
  • Knowledge of Vulkan
  • Experience in working on projects with multi-threaded rendering
  • Familiar with low level APIs of current gen consoles
  • Bachelor or Master degree in computer science or any other relevant discipline

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for an Senior Graphics Programmer [Unannounced Project] (f/m) to be based at our new studio in Berlin.

3D Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999699872383

JOB DESCRIPTION

Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now looking for a talented software engineer to join our team in Mainz, Germany to help us ensure that our proprietary Anno engine keeps on evolving.

As 3D Programmer (f/m/d) you will develop strong architectures which take our engine to the next level. Besides implementing new functionalities, you will also maintain existing tools and frameworks while helping to ensure that we extract every bit of speed and performance from our platform. Our studio values a high level of teamwork, commitment and open communication, so you should be eager to drive improvements and just as comfortable speaking to our artists and designers as you are discussing code with fellow programmers.

Your responsibilities:

  • Research new rendering techniques to push the technological evolution of our engine
  • Help us build high-quality tools and systems that ensure our engine is flexible, fast and easy to use
  • Maintain and extend the existing engine, tools and frameworks
  • Analyze performance and optimize code
  • Collaborate with designers, artists and coders in order to fully utilize and expand on or engine’s capabilities

Qualifications

  • Computer Science degree or equivalent
  • Experience with developing 3D graphics applications using current rendering APIs (Direct3D 11/12, Vulkan) and shader languages
  • Strong skills in C++,  skills in C++/CLI or C# are a plus
  • Good understanding of 3D math, rendering algorithms, and data structures
  • Familiar with multi-threaded architectures
  • Good debugging and problem solving skills and able to analyze and extend existing code
  • Great verbal and written communication skills in English
  • Self-motivated team player with good experience cooperating with artists, designers and other coders
  • Passion for video games and technology
     
  • Experience with performance critical programming is a plus
  • Experience with GPU performance analysis and tools is a plus

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Release & Build Administrator [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999698556775

JOB DESCRIPTION

 

We are seeking a motivated and skilled Build and Release Administrator  to join our team and collaborate with our partner studio on an AAA game project being developed with the Snowdrop™ technology. You will develop, analyze and improve (internal and external) tools and pipelines to automate and streamline the process of build delivery to development, QC and deployment teams. You will be a part of a collaboration-oriented team, with a requirement for great communication skills, to contribute in very meaningful ways to the overall completion of the Avatar Project.

Your Tasks 

  • Work in close collaboration with other Ubisoft studios to deliver game builds to development, deployment and QC teams
  • Assist QC members to create builds from specific data and code
  • Develop and improve builds systems for the project and support users of the build systems
  • Provide Perforce account support for the teams
  • Document and update build creation, management and deployment processes
  • Monitor build systems for failures
  • Setup of deployment pipelines for consoles
  • Routine delivery of game builds teams and stakeholders
  • Support with Perforce administration of users, groups, permissions and file types
  • Configure and maintain Perforce instances, branch management and integration

 

Qualifications

 

Your Profile

  • Basic C#/batch programming language experience and Python
  • Knowledge of Version Control Management and Continuous Integration systems (e.g. Perforce and Jenkins)
  • Experience and understanding of IT systems, Networking, RAID etc.
  • Knowledge of Windows Active Directory
  • Experience working with large data structures and production tools and able to identify and resolve pipeline bottlenecks
  • Good interpersonal and communication skills, using English (written and spoken)
 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

This position will be located at Ubisoft Düsseldorf (Germany).

 

Senior UI Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999696854683

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 Further responsibilities include:

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

 

  • Relevant education and/or work experience (Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skilled in visual communication (graphic design, iconography, typography)
  • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficient in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Proactive, self-motivated and organized
  • Fluency in English, both written and spoken
  • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams, preferably in an international Co-Development environment
  • Ability to guide and mentor Junior Artists

Pluses:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Senior UI Artist [Unannounced Project] (f/m) to be based at our new studio in Berlin.

Associate Producer – VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999699318227

JOB DESCRIPTION

We are looking for an Associate Producer (f/m/d) to support the producer in delivering the content on time and quality.

In this role you are supporting the producer to guide the team to create a “world” and its content. Reporting to the producer the role will also involve management of communication between different parties, sites and group units. You will use your experience and proven track record to track the progress of the team, to achieve the production objectives and to ensure that the team members remain committed and highly motivated.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

 

  • Optimize workflows and processes to make coordination within the team and between the sites as simple as possible.
  • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression.
  • Identifying issues and risk mitigation to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Ensure proper bug management (bug reports, priorities, etc.)
  • Coordinate the submission process and all dependencies inside Ubisoft and ensure all requirements are met.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals.
  • Supporting the Producer, Lead's and Recruitment with on-boarding of new employees
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team

Qualifications

  • 3-5+ years experience as a Producer/Junior Producer or Associate Producer in the games industry
  • Experience in/or a passion for VR.
  • Strong knowledge of project management methods and tools (Jira, Confluence) 
  • You have shipped at least one AAA title either on PC and/or console
  • You have experience in leading high performing teams
  • Strong ability to collaborate with multiple international teams, both internal and external.
  • Excellent verbal and written interpersonal skills in English.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Producer [Rainbow 6 Siege] (f/m/d)

Düsseldorf - Full-time - 743999697946977

JOB DESCRIPTION

The Producer is responsible for managing the budget, schedule and quality of the development of a game and/or game features. Managing the communication between the different parties and ensures that the development resources are focused on the right areas. Furthermore, he is responsible for an aligned project vision and the strategic evolution of the project.

In this project the producer is responsible for the successful collaboration with Ubisoft Montreal and the Rainbow Six Siege lead team in Montreal. The mission is to ensure an ambitious and high-quality contribution of the Ubisoft Düsseldorf team to the overall product.

Responsibilities

  • Manage the mandate for the project in close collaboration with the lead production team at Montreal and the Studio Codev Director in Düsseldorf.
  • Manage and maintain a strong and well-rounded development team at Ubisoft Düsseldorf in an ever-changing live-environment that is capable of delivering AAA experiences to the players.
  • Implement and optimize efficient project management systems that give the necessary structure to the development team and ensures delivery in time, budget and excellent quality.

Specific Tasks

  • You are responsible to manage the game’s product development cycle at Ubisoft Düsseldorf and the related features, including conception, pre-production, production, approval, quality assurance, code release and constant iterations and improvements in an live-environment.
  • Define the milestone schedule & content and validate delivered key milestones in relation with the objectives in collaboration with the lead studio.
  • Manage time efficiently by planning, task prioritization, resource coordination, risk assessment and proactive problem solving.
  • Establish a vision and strategy for the development of better-quality games and ensure that quality objectives are met.
  • Continue to build a prosperous relationship to the lead team by hands-on stakeholder management.
  • Maintain and evolve your existing team to ensure highest AAA quality in all areas of development.

Qualifications

  • Has worked either as lead producer or experienced associate producer on an AAA title for a major publisher.
  • Has shipped at least one AAA title from start to end.
  • Shipped an AAA game within Ubisoft is a plus.
  • College or university degree in management, administration or equivalent.
  • Expert knowledge of project management methods in game development.
  • The ability to work with and as part of multiple international teams, both internal and external.
  • Excellent oral and written communication skills as well as good instructional skills.
  • Enthusiasm for on-going learning and development.
  • Excellent self-organization and self-motivation abilities.
  • Excellent in networking and stakeholder management.  
  • Passion for computer games

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Senior Tools Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999685604273

JOB DESCRIPTION

The Tools Programmer will develop, enhance and optimize existing and new tools.

  • Manage, develop, and drive the tools and pipelines to be delivered
  • Improve the existing processes and standards in tools programming

1)       Tools development

  • Responsible for the development, maintenance, documentation and overall quality (including implementation, performance, stability and usability) of tools and modules
  • Identify development needs within the company and implement effective & innovative solutions

 

2)     Tools processes and standards

  • To abide by and contribute to the development of standards, procedures and processes
  • To contribute, maintain and use shared code, tools components or processes where applicable

Qualifications

General

  • Autonomous and self-responsible approach to work
  • General knowledge of databases (SQL, NoSQL)

For Seniors:

  • 8+ years experiences in the video game industry or experience in related high-tech industries
  • Expert in debugging and developing high performing application in C++ / C# (WPF, Winforms)
  • Experience in working with large scale teams, preferably in an international Co-Development environment
  • Ability to innovate and bring change to large codebase
  • Ability to mentor and review other programmers
  • Strong knowledge of Python scripting
  • Knowledge of different testing framework (DTest, Catch2, …)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Senior Level Artist - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999694178671

JOB DESCRIPTION

We are looking for a Senior Level Artist (f/m/d) who will be responsible for creating exceptional high quality game environments. 

 

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

     

    • A minimum of 3 years’ experience in the games industry
    • At least one shipped commercial AAA title
     

    ESSENTIAL SKILLS

    • A keen eye for composition, proportion and sense of scale
    • Strong ability to tell stories through level art and propping scenes
    • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
    • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
    • Ability to optimize the game world to meet performance requirements
     

    OTHER Skills

    • Being used to work on tasks autonomously and to deliver results in time
    • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
    • Ability to accept feedback and adapt to change
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written
     

    Bonus

    • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
    • Knowledge of Substance Designer / Painter is a plus
    • Experience with outsourcing is a plus

     

    Specific Tasks:

    • Creation of high quality assets and scenes
    • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
    • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
    • Cooperation with other Ubisoft teams all around the world on a daily basis
    • Scene management, asset integration and performance optimization

     

    PORTFOLIO

     

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

     

    The portfolio should contain the following:

    • Examples of natural and realistic environments scenes
    • Examples of mood and lighting
    • Examples of environmental storytelling
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Senior Animator [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999689138875

    JOB DESCRIPTION

    Responsibilities:

    • As the go-to person in Berlin for animation on the project, implement as well as plan key areas for animation to drive AAA quality
    • Deliver qualitative animation assets in line with the artistic vision of the game
    • Drive improvement of animation standards and processes
    • Animate and do Motion editing within complex animation systems
    • Collaborate with the Art Director to create animations that fit to the visual style of the project as well as other studios working on the project
    • Provide knowledge and solutions for animation problems
    • Set up complex animation state machines

    Qualifications

    • 8+ years working in animation (Video Game industry not a must, but a plus) with a strong understanding of rigging, skinning, keyframe animation, Motion capture and procedural animation
    • High degree of self-motivation and initiative. A pro-active mindset where you are able to look at the project from high level and address key areas that need improvement or can be improved through animation
    • Working knowledge of Motion Builder
    • Working knowledge of Maya, 3DSMAX, and/or other commercial 3D authoring packages
    • A keen eye for motion and animation
    • Being able to work with a complex animation system and complex animation state machines
    • Understand typical work flows and tools in art production with the ability to modify and improve them
    • Be forward thinking and anticipate the needs of your project
    •  Able to keep content within the current projects art style and work within those limitations
    • Be enthusiastic and expect to take on challenges
    • Ability to communicate in English

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We are now accepting applications for a Senior Animator [Far Cry Brand] (f/m) to be based in our Berlin studio.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are gearing up for our first challenges. We will be collaborating on the award-winning “Far Cry” series together with international Ubisoft teams.

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to the Far Cry franchise. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the Far Cry community, to make it “the place to be” for fans of online open-world shooters. Come and join us in one of the most creative and dynamic cities in the world!


    We are now accepting applications for an Animator [Far Cry] (f/m/d) to be based at our Berlin studio.

    Senior/ Lead Graphics Programmer [PES Project] (f/m/d)

    Düsseldorf - Full-time - 743999694180638

    JOB DESCRIPTION

    Your Tasks: 

    • Develop procedural generation modules for our engine
    • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
    • Improve the terrain and landscape rendering module
    • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
    • Collaborate with Programmers, designers as well as with other game teams
     

    Qualifications

    Your Profile: 

    • Bachelor or Master degree in computer science or any other relevant experience
    • Strong skills in C++
    • Very good knowledge of advanced mathematics
    • Good debugging and problem-solving skills
    • Knowledge of graphics programming
    • Knowledge of pixel- and compute-shader programming
    • Ability & desire to work as a team player
    • Strong ability for analyzing and extending existing code
    • Ability to collaborate with artists on graphics techniques
    • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
    • Excellent communication and good English skills
     

    Pluses:

    • DirectX-knowledge
    • Performance optimizing knowledge
    • Knowledge of data-oriented design
    • Experience in working on projects with multi-threaded rendering
    •  Knowledge about procedural generation of game content
     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    In order to continue delivering highly qualitative and innovative game plays, we are looking for a 

    Graphics Programmer (f/m/d) who will develop graphics functionalities within the engine to create the best visuals possible.

    This position will be located at Ubisoft Düsseldorf (Germany).

    Senior Service Programmer (Java) (f/m/d) - UbiServices Düsseldorf

    Düsseldorf - Full-time - 743999697031323

    JOB DESCRIPTION

    Your Objective

    • You develop and maintain new and existing online service used throughout the company
    • You define and design software requirements and specifications based on user requirements
    • You cooperate with project management to ensure on-time high quality delivery for the product departments
    • You thoroughly document your work in order to transfer knowledge to your team members
    • You are able to create a development plan and break it down into small, clear tasks

    Qualifications

    Your Experience

    • Over 7 years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
    • Strong background in Restful Web Services (both consuming and producing sides)
    • Micro Service Architecture experience
    • Knowledge of Agile and Continuous Delivery practices
    • You are able to work in an agile, English speaking team
    • You are familiar with analyzing and debugging performance issues


    Bonus Level

    • Experience with Spring Boot
    • Experience with DevOps culture
    • Experience with AWS or other cloud providers
    • Experience with Linux

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Senior Service Programmer (Java) (f/m/d) who aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

     

    This position will be located at Ubisoft, Düsseldorf (Germany).

    Graphics Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999692371578

    JOB DESCRIPTION

    The Graphics Programmer (f/m) develops graphics functionalities within the engine to develop the best visuals possible.

     

    Further responsibilities include:

    • Manage and develop the graphic pipeline for the game
    • Further development of our existing 3D-Engine in context of a AAA game
    • Improve the animation system and/or the terrain and landscape rendering module
    • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
    • Develop a set of art-team-friendly tools for the creation of game ready assets
    • Draft and streamline game asset creation process for both the art and programming teams

    Qualifications

    • Bachelor or Master degree in computer science or any other relevant discipline
    • 4+ years of professional experience (at least one released title)
    • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
    • Strong skills in C++
    • Very good knowledge of advanced mathematics
    • Good debugging and problem solving skills
    • Good communication and English skills
    • Ability & desire to work as a team player
    • Strong ability for analyzing and extending existing code
    • Ability to collaborate with artists on graphics techniques
    • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
    • Excellent communication and good English skills

    Pluses:

    • Worked on your own 3D engine
    • DirectX-knowledge
    • Knowledge of Vulcan
    • Experience in working on projects with multi-threaded rendering
    • Familiar with low level APIs of current gen consoles
    • Bachelor or Master degree in computer science or any other relevant discipline

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for an Graphics Programmer [Unannounced Project] (f/m) to be based at our new studio in Berlin.

    Audio C# Programmer (f/m/d)

    Düsseldorf - Full-time - 743999693761675

    JOB DESCRIPTION

    The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

    Qualifications

    • Develop systemic and specific features for several projects
    • Develop audio tools in collaboration with Audio Designers and Programmers
    • Improve and expand upon existing technology
    • Develop future technology beyond state of the art
       

    Development

    • Design, implement, and iterate on new and existing audio systems and audio tools
    • Work in C# on our integrated editor/game development tools
    • Work in Unity3D
    • Advise, review and help making tech reusable for multiple projects
       

    Collaboration

    • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
    • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solutions
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions
       

    Support and Maintenance

    • Contribute to maintenance of systems and pipelines
    • Support multiple teams within Ubisoft with knowledge and practical help
    • Write clear and concise documentation on audio systems and tools developed

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Senior Environment/Prop Artist [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999697773467

    JOB DESCRIPTION

    The Senior Environment/Prop Artist will be responsible for creating high quality 3D environment and the necessary assets.

    Responsibilities:

    • Creation of high quality 3D environment assets.
    • Integration of 3D assets into the game engine.
    • Close collaboration with the level designer and the concept artist to build the level.
    • Create high quality models and textures
    • Ensure performance and technical quality of 3D environment assets
    • Setup destruction, dynamic objects and other functionality of art assets
    • Optimization of assets to fit specific technical requirements
    • Cooperation with other Ubisoft teams all around the world on a daily basis
    • Mentor Junior and Intermediate Level Artists

    Qualifications

    • A minimum of 5 years’ experience as an Environment / Props artist in game development
    • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
    • A keen eye for composition, shape, color and detail
    • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
    • Solid command of Substance Designer / Painter.
    • Being able to closely adapt a specific art style
    • Being used to work on tasks autonomously and to deliver results in time
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written


    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are gearing up for our first challenges. We will be collaborating on the award-winning “Far Cry” series together with international Ubisoft teams.

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to the Far Cry franchise. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the Far Cry community, to make it “the place to be” for fans of online open-world shooters. Come and join us in one of the most creative and dynamic cities in the world!


    We are now accepting applications for a Senior Environment/Prop Artist [Far Cry] (f/m) to be based at our Berlin studio.

    Realization Director [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999693870173

    JOB DESCRIPTION

    As a Realization Director, you will report to the Producer and you will lead a cross discipline team in charge of bringing the extra layer of polish and production value that players expect from Ubisoft games. You will work alongside the Game Director (game design, gameplay, narrative design, UX etc…) and the Content Director (level design, environment art, concept art, technical content etc…) to lead the team and deliver the highest quality.

    Your team will be composed of a mix of experts in their domain (VFX Artists, Lighting Artists, Animators, Technical Artists, Audio Designers etc…) and of versatile profiles (“Realization Specialists”) whom will be the glue between the different disciplines. The mandate of this team is to push the production value and polish of the content and features owned by the content and game design teams while fitting into the technical constraints of the project.

    Further responsibilities include:

    • Lead the Realization Team: As a Director, you provide the right environment for your team to grow and feel fulfilled by their work. You encourage autonomy, initiative and self-management. You ensure growth of each member of the team in the direction they choose to pursue. You own the vision to grow your team in collaboration with Production and handle the recruitment.
    • Own the vision for the Realization aspect of the game: In accordance to the overall creative direction (game direction, art direction, etc…), you define how the project is going to push the boundaries of production value. You define the intention and the pillars that will help the team to converge and make their own decision. You also demonstrate some strategic skills and aptitudes towards innovation.
    • Handle “project scale” questions: You communicate the long-term goals and the expected standards. You leave the details of implementation to your team. You advise the Producer on Leadership and Strategic topics. You handle communication across studios for strategic topics for the project/brand.

    Qualifications

    • You are an expert in one of these disciplines (animation, vfx, lighting, environment art, cinematic, presentation, cinematography, audio) and you are very comfortable with the other ones.
    • You thrive in a fast paced and highly complex environment. You are not easily overwhelmed and you can work on several complex situations at the same time. You are able to make decisions with limited information while also understanding you do not need to make all decisions or even need to agree with all decisions.
    • You strive to build a sustainable environment where continuous improvements and high performances are key. You understand when it is meaningful to prioritize short term over long term but you always build for the decade ahead.
    • You have strong people skills built-in with a servant leadership mindset. You always prioritize others over yourself and you put yourself on the line to protect your team but you also know when authority is required. You know that to make your authority meaningful you have to use it in an extremely sparse manner.
    • You have a track record of released projects with high production value in a creative industry with technical constraints (better if it is in games).

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for Realization Director [Far Cry Brand] (f/m/d) to be based at our studio in Berlin.

    Recruiter (f/m/d)

    Berlin - Full-time - 743999699993658

    JOB DESCRIPTION

    Reporting to the Recruitment Manager, you will become an integral part of a transversal recruitment team which is always striving for continuous improvement. Your role is to be a key point of contact concerning recruitment matters for project teams in the studio, whilst also supporting the recruitment team in a number of on-going projects.

    Further responsibilities include but are not limited to:

    • Autonomously driving the entire recruitment process from job posting to contract signature
    • Identifying and approaching passive job seekers through various social and professional networks.
    • Continued monitoring / reporting of recruitment activities
    • Attending various games industry conferences across Europe in order to further develop Ubisoft Blue Byte's employer brand and network with top talent
    • Partnering with game and technology development teams in order to provide a high level of recruitment advice
    • Support the recruitment team across all sites in Germany and contribute to a variety of process improvement projects

    Qualifications

     

    • Completed studies with focus on HR or equivalent
    • At least 3+ years’ Recruitment experience, preferably in the Games / IT industry
    • Highly developed communication skills
    • Highly organised and ability to prioritize tasks
    • Proficiency in MS Office products and similar software
    • Fluent English language skills, both spoken and written
    • Strong knowledge of current recruitment trends and best practices

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for an experienced and motivated Recruiter (f/m/d). This position is initially offered on a one-year fixed term contract with possibility for extension.

    Senior Tools Programmer [Uplay PC] (f/m/d)

    Düsseldorf - Full-time - 743999696234208

    JOB DESCRIPTION

    As a part of the team, you will be responsible to develop, design and maintain the tool stack and middleware that powers our infrastructure and client as well as the PC game teams within Ubisoft to deliver the full Uplay PC experience. You will be using a wide spectrum of technologies ranging from C++, Python to web technology and databases.

    Further responsibilities include:

    You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

    • Writing clear, modular and maintainable code
    • Participating in or leading task forces for technical design and implementation/improvements of new features or tools.
    • By observing and communicating with the rest of the team: research, develop and propose new tools to make the team more efficient.
    • Developing and maintaining, testing, debugging, and profiling of new and existing features. This covers topics such as:
      • Tools for Platform operation,
      • Developer tools,
      • Test frameworks,
      • Data management and distribution,
      • Monitoring and alerting frameworks,
      • Build and Deployment systems,
      • Documentation frameworks
    • Knowledge sharing.

     

    You as a person:

    You’re driven person that is passionate about developing software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems. You consider yourself a generalist programmer with a strong drive to learn new skills.

    Qualifications

    • Good C++ skills
    • Basic knowledge in Python, MySQL, NoSQL, CMake, Network Programming
    • Bonus: C#, JavaScript, PHP, Powershell, Ruby, InfluxDB, ElasticStack, Linux, Jenkins, PostgreSQL, Chromium Embedded Framework, Protocol Buffers, REST, Zabbix

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    In order to continue delivering highly quality and innovative products we are looking for an experienced Tools Programmer [UplayPC] (f/m/d). This position will be located at Ubisoft Düsseldorf.

    Senior Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999694239522

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented Senior Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will work in close cooperation with your direct colleagues, leads, the overall development team and third parties in order to develop features and systems for a wide-range of the game’s elements. These can include UI support, the game engine, online service as well as middleware used by the production teams. You will also be responsible for developing and maintaining client as well as online services and manage the exchange of data between players and the server/service/game. Besides development our Programmers engage in debugging, profiling and analyzing existing code.

    Your Objectives:

    • Implementing new features into the game code as well as the online code
    • Maintaining existing client code and online service integration
    • Discuss, verify and propose code improvements and innovative approaches
    • Integrating third party APIs and deliver data interface for presentation code
    • Ensure excellent code quality

    Your Tasks:

    • Clear and structured programming in line with performance, maintenance, modularity, scalability and compatibility requirements
    • Evaluate and fix bugs identified by working units and the quality control team
    • Analyze existing system features and determine whether they meet project intentions
    • Implement the automated testing initiative in order to ensure performance, scalability and reliability of the game’s online services
    • Work on the design and improvement of the online environments and configurations (components, data load, anti-cheat, etc.) to ensure a working ecosystem
    •  Compile and understand the network intentions of the project and set out development needs
    • Suggest improvements whenever necessary by designing and implementing new systems

     

    Qualifications

    • Master or Bachelor degree in computer science, computer engineering or similar
    • Excellence in writing well-performing and efficient code
    • Very good knowledge of and at least 5+ years of experience in C++
    • Ability to profile and analyze code
    • Team-player with proactive attitude
    • Excellent communication skill and good English proficiency

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Engine Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999694179188

    JOB DESCRIPTION

    As an Engine Programmer in the Snowdrop team, your primary focus will be on implementing and maintaining the various core render systems of our in-house engine Snowdrop™. As a Snowdrop programmer you will be part of a friendly team developing and maintaining a variety of systems and tools. 

    You will be expected to:

    • To support multiple teams around the world in their usage of our Rendering tech
    • Advise, review and help making tech reusable for multiple projects
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop™ and its various titles to an even higher standard.

     

    Responsibilities

    • Working in C++ on our integrated editor/game development tools.
    • Designing, implementing, and iterating on new and existing systems and tools
    • Developing Snowdrop as a shared and complex ecosystem for videogames creation
    • Contributing to long term strategy for Snowdrop development
    • Supporting multiple teams around the world with knowledge and practical help.
    • Working towards improving documentation and samples
    • Develop and maintain Rendering tech with an eye to sharing with multiple teams

    Qualifications

    Requirements·    

    • 3+ years of professional C++ programming experience in the video game industry (experience with PS4 and XBOX One is beneficial)
    • Debugging and problem solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies
    • Experienced working with multithreading development
    • Familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan, Metal, Mantle) and associated shader languages
    • Experience with performance critical programming
    • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
    • Experience with general purpose computations on GPU's
    • Experience with GPU performance analysis and tools
    • Familiarity or willingness to learn other languages typically used for tools (C#, python, etc)

     

    You as a person
    You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, an eye to long term tech development, and you will most likely describe yourself as creative, hard-working, result oriented and cooperative.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    In order to continue delivering high quality and innovative game-play, we are looking for an Engine Programmer (f/m/d). This position will be located at Ubisoft Düsseldorf (Germany)

    General Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999693714529

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented General Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will work in close cooperation with your direct colleagues, leads, the overall development team and third parties in order to develop features and systems for a wide-range of the game’s elements. These can include UI support, the game engine, online service as well as middleware used by the production teams.  You will also be responsible for developing and maintaining client as well as online services and manage the exchange of data between players and the server/service/game. Besides development our Programmers engage in debugging, profiling and analyzing existing code.

    Your Objectives:

    • Implementing new features into the game code as well as the online code
    • Maintaining existing client code and online service integration
    • Discuss, verify and propose code improvements and innovative approaches
    • Integrating third party APIs and deliver data interface for presentation code
    • Ensure excellent code quality

    Your Tasks:

    • Clear and structured programming in line with performance, maintenance, modularity, scalability and compatibility requirements
    • Evaluate and fix bugs identified by working units and the quality control team
    • Analyze existing system features and determine whether they meet project intentions
    • Implement the automated testing initiative in order to ensure performance, scalability and reliability of the game’s online services
    • Work on the design and improvement of the online environments and configurations (components, data load, anti-cheat, etc.) to ensure a working ecosystem
    •  Compile and understand the network intentions of the project and set out development needs
    • Suggest improvements whenever necessary by designing and implementing new systems

     

    Qualifications

    • Master or Bachelor degree in computer science, computer engineering or similar
    • Excellence in writing well-performing and efficient code
    • Very good knowledge of and at least 2+ years of experience in C++
    • Ability to profile and analyze code
    • Team-player with proactive attitude
    • Excellent communication skill and good English proficiency

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Senior Gameplay Programmer [Avatar Project] (f/m/d)

    Düsseldorf - Full-time - 743999694181981

    JOB DESCRIPTION

    Your tasks:

    • Design, implement, test and document the technical aspects of features for a AAA game on PC & console
    • Work together with other international Ubisoft studios
    • Work with game designers and fellow programmers to conceptualize and realize functionality

    Qualifications

    • 6+ years of professional experience
    • Experience in video game programming
    • Excellent knowledge in C++
    • Experience in programming robust and efficient code
    • Strong ability for analyzing and extending existing code
    • Excellent teamwork abilities
    • Ability to accurately predict task duration and understand dependencies
    • Great interpersonal and communication skills; we integrate directly with teams around the world
    • Fluent in English

    Pluses:

    • Experience in AI programming
    • Experience in 3C programming
    • Experience in client / server based games
    • Experience in working on existing AAA engines
    • Knowledge of multithreaded development

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.


    Ubisoft Blue Byte are also collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar. 

     

    We are now accepting applications for suitably qualified Senior Gameplay Programmer [Avatar Project] (f/m/d) to join our ambitious team, developing the world of Pandora. This position will be based at our Ubisoft Düsseldorf studio.

    Junior Local IT Technician (f/m/d)

    Mainz - Full-time - 743999696846647

    JOB DESCRIPTION

    Du hast deine Ausbildung im IT-Bereich abgeschlossen und möchtest bei uns deine Kenntnisse einbringen und dich langfrisitg mit uns weiterentwickeln. Als Lokaler IT - Techniker bist Du verantwortlich für den Betrieb aller IT-Systeme vor Ort. Du hast eine Leidenschaft dafür, Dinge zu vereinfachen und unterstützt uns bei der stetigen Optimierung IT-gestützter Prozesse.

    Deine Aufgaben:

    • Betreuung des lokalen Netzwerkes, Clients und diverser Softwareprodukte
    • Unterstützung unserer Anwender vor Ort (1st und 2nd-Level-Support)
    • Konzeption, Bereitstellung und Pflege der intern benötigten Hard- und Software-Ausstattung
    • Betreuung und Durchführung der OS Installation und Softwareverteilung
    • Erstellen von IT-Dokumentationen

    Qualifications

    Abgeschlossene Ausbildung im IT-Bereich, z.B. als System-, Netzwerk-, IT Administrator (m/w), Fachinformatiker (m/w) oder einer ähnlichen Ausbildung

    • Erste Berufspraxis in der IT- und Netzwerkadministration wünschenswert
    • Sehr guter Kenntnisstand zu allen aktuellen und relevanten Technologien
    • Fähigkeit und Begeisterung sich schnell in komplexe Themen einzuarbeiten
    • Sehr gute Englischkenntnisse (schriftlich und mündlich) gepaart mit einer sehr guten Kommunikationsfähigkeit
    • Teamfähigkeit

    Was wir von dir erwarten:

    • Erste Erfahrung im 1st und 2nd Level Support
    • Logisch-analytisches Denkvermögen
    • Fundierte Kenntnisse über aktuelle Betriebssysteme wie Windows, Linux, MacOS und Microsoft Office Anwendungen
    • Fundiertes konzeptionelles und technisches Wissen in Microsoft-Infrastrukturen
    • Grundlegende Netzwerkkenntnisse (TCP/IP, VLAN, Ethernet, WIFI)
    • Flexibilität und Serviceorientierung
    • Kommunikationsstärke, Lösungsorientierung und Einsatzbereitschaft

    Wünschenswert:

    • Erweiterte Netzwerkkentnisse (CISCO)
    • Erfahrung mit Powershell / Scripting
    • Kenntnisse im Umgang mit Office365

    Über Ubisoft Blue Byte

    Mit mehr als 30 Jahren Erfahrung ist Ubisoft Blue Byte einer der Pioniere der deutschen Spieleentwicklung. An drei Standorten in Düsseldorf, Mainz und Berlin arbeiten die Teams an erstklassigen Spieleerfahrungen. Ubisoft Blue Byte Düsseldorf und Mainz sind für die Entwicklung von Anno 1800, Die Siedler und dem VR Escape Room Beyond Medusa’s Gate hauptverantwortlich. Als Co-Entwickler arbeiten die Teams an Titeln wie Tom Clancy’s Rainbow Six Siege und Beyond Good and Evil 2. Ubisoft Berlin ist auf Co-Entwicklungen fokussiert, darunter die Far Cry-Serie. Alle drei Studios zusammen formen das Deutsche Ubisoft-Studio Netzwerk. Mehr Informationen gibt es unter bluebyte.ubisoft.com.

    Über Ubisoft Mainz

    Die Teams von Ubisoft Mainz arbeiten an Ubisofts größten Blockbustern. Angesiedelt in einer historischen Stadt im Herzen von Deutschland entwickelt das Studio Spiele wie das gefeierte und Genre-Grenzen auslotende Anno 1800 und bereichert AAA Ko-Entwicklungsprojekte wie Tom Clancy’s Rainbow Six Siege und das kommende Beyond Good And Evil 2 durch Jahrzehnte an Erfahrung. Mehr Informationen unter mainz.ubisoft.com.

    Senior Engine Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999694365893

    JOB DESCRIPTION

    As Senior Engine Programmer (f/m), you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio, platform specific systems, etc. 

     

    Further responsibilities include:

    • Work and improve existing Game Engines
    • Maintain Engines, tools and other components

     

    Qualifications

    • 5-8 years of professional experience in Engine Programming preferably
    • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
    • Able to work with CPU and Memory profiling tools
    • Experience in programming robust and efficient code
    • Excellent knowledge in C++
    • Experience in working on existing Engines
    • Very Good debugging and problem solving skills
    • Ability & desire to work as a team player
    • Self-direction and motivation
    • Strong ability for analyzing and extending existing code
    • Creativity, ability to challenge the player
    • Critical and analytical sense
    • Structure and rigour
    • Excellent communication and good English skills

    Bonus:

    • Familiar with low level APIs of current gen consoles
    • Bachelor or Master degree in computer science or any other relevant discipline

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project, and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for an Senior Engine Programmer [Unannounced Project] (f/m/d) to be based at our new studio in Berlin.

    Senior Technical Artist (f/m)

    Düsseldorf - Full-time - 743999654272383

    JOB DESCRIPTION

    Primary Objectives:

    • Develop new and improve existing tools
    • Problem solving for key production issues
    • Recognizing inefficiencies and pipeline issues and provide solutions
    • Guide/Coordinate Art teams on demanding tasks

    Specific tasks:

    • Daily support of Art and Tech teams
    • Enabling other team member to achieve tasks in an efficient and consistent manner
    • Developing tools and scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools
    • Creation and maintenance of documentation for Technical Artist features and tools to provide for the team

    Qualifications

    Technical Requirements:

    • Deep knowledge of the following: Python, C# (C++, Java a plus)
    • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
    • Knowledge of tools used in the parametric creation of nodes
    • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist
    • Perfect understanding of traditional and of physically based rendering (PBR) pipeline.
    • Shader writing or shader building skills
    • Rigging experience is always a plus
    • Familiarity with the creation of user-friendly tools/systems

    Skill Requirements:

    • Perfect understanding of art optimization techniques.
    • Experience and understanding of art/animation pipelines for game engines
    • A great ability to think creatively to overcome technical challenges.
    • Experience in video-game production as Senior Technical Artist (minimum 3 years)
    • Great communication skills and a positive attitude.
    • Strong organisational skills.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.


    In order to continue delivering highly qualitative and innovative game plays we are looking for a


    Senior Technical Artist (f/m)


    This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

    Audio Programmer (f/m/d)

    Düsseldorf - Full-time - 743999693762392

    JOB DESCRIPTION

    The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

    • Develop systemic and specific features for several projects
    • Develop audio tools in collaboration with Audio Designers and Programmers
    • Improve and expand upon existing technology
    • Develop future technology beyond state of the art

    Development

    •  Design, implement, and iterate on new and existing audio systems and audio tools
    • Work in C++ on our integrated editor/game development tools
    • Advise, review and help making tech reusable for multiple projects

    Collaboration

    • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
    • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions

    Support and Maintenance

    • Contribute to maintenance of systems and pipeline
    • Support multiple teams within Ubisoft with knowledge and practical help
    • Write clear and concise documentation on audio systems and tools developed

    Qualifications

    Programming

    • 3+ years of professional C++ programming experience in the video game industry
    • Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
    • Experience in programming audio systems and features
    • Experience with console development is beneficial
    • Debugging, optimization and problem-solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies

    Audio

    • At least basic knowledge of audio engineering, signal processing and principles of sound
    • Interest in audio topics and understanding of audio vocabulary
    • Familiar with the creative side of audio
    • Experience with Wwise

    Other

    • Fluent in English, both verbally and written

    Bonus

    • Experience with a DAW
    • Experience with tools programming, e.g. WPF
    • Experience with localization
    • Automated testing knowledge
    • Network audio synchronization
    • Experience in developing audio tools
    • Experience in Unity3D

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    (Intermediate/Senior) Backend Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999698594313

    JOB DESCRIPTION

    The Backend Programmer is responsible for developing online services for the game and providing integration APIs for game clients and/or servers.

     

    Further responsibilities include:

    • Developing backend parts of game specific features
    • Integrating monitoring solutions for the infrastructure
    • Performing security audits over user data
    • Creating systems for dedicated servers provisioning
    • Continuously improve the fidelity of the online experience (anti-cheating, wait times etc.)
    • As well as other tasks related to Backend Programming

    Qualifications

    General job requirements

    • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
    • Solid knowledge of C# and/or Java, proficiency in C++
    • Knowledge of relational and NoSQL databases (MySQL, MongoDB, Redis)
    • Excellent communication and good English skills
    • Passion for Games
    • Self-motivated and autonomous attitude to work
    • Desirable:
      • Experience in developing highly data-driven applications

     

    Job level specific requirements:

    • Intermediates (~ 3-5 years of experience):
      • Familiarity with techniques for creating a scalable backend architecture
      • Experience with common stacks of deployment and monitoring tools
      • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
      • Desirable:
        • Experience developing containerized applications
        • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
        • Experience creating sets of integration and load tests for backend infrastructure
    • Seniors  (~ 8+ years of experience):
      • Expertise with techniques for creating a scalable backend architecture
      • Experience with common stacks of deployment and monitoring tools
      • Experience developing containerized applications
      • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
      • Experience creating sets of integration and load tests for backend infrastructure
      • Ability to guide and mentor other programmers
      • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
     

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for Backend Programmers [Unannounced Project] (f/m) of all levels of seniority to be based at our new studio in Berlin.

    Speculative Application Programming - Berlin (f/m/d)

    Berlin - Full-time - 743999688194582

    JOB DESCRIPTION

    We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

    Qualifications

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    Information Security Analyst (f/m/d)

    Düsseldorf - Full-time - 743999698456535

    JOB DESCRIPTION

    The main activities and responsibilities are:

    • Drive the security activities related to Düsseldorf and the rest of Germany in order to contribute to the global security effort;
    • Manage the relationship with executives and key stakeholders to support the decision making process that could impact Ubisoft’s security posture
    • Provide counsel and propose security solutions integrated to IT and business processes;
    • Enhance the security of IT systems by driving the implementation of risk management requirements into global IT projects;
    • Define policies, standards and processes to ensure secure data management;
    • Develop and contribute to risk analysis methods for game production environments & IT projects;
    • Carry out security evaluations for the projects to which he/she is assigned;
    • Interpret potential or realised risks brought forth by new technologies introduced to daily operations. This will include the security management of cloud based tools and infrastructure used by the company.
    • Participate in the global effort to evaluate and audit the security posture of our external partners.     

    Qualifications

    • Bachelor’s or master in computer science or relevant technical studies;
    • Technical or audit certification in computer security (CISSP, CISA, CISM, GIAC, etc.)(Asset)
    • General IT knowledge
    • Knowledge of the Microsoft and Linux/Unix operating systems
    • Knowledge in Cryptography and network security
    • Knowledge of the main aspects of computer security (processes and technologies)
    • Ability to interact with representatives from different sectors, use a pedagogical approach and communicate technical and business concepts to all types of audiences;
    • Good IT and security technical foundations.
    • Analytical and synthesizing skills;
    • Ability to make decisions quickly in a constantly changing environment and demonstrate capacity for innovation;
    • Excellent organizational skills and autonomy;
    • Ability to draft documents that are clear and well-structured;
    • A good English level is mandatory
    • German and/or French are an asset
    • Ready to travel for work occasionally

    Nice to have:

    • Experience in managing a security program
    • Experience in developing corporate policies or guidelines
    • Experience in implementing security measures in the video game industry.
    • Knowledge of scripting languages
    • 3-5 years’ experience in auditing or security consulting.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Senior Technical Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999694181149

    JOB DESCRIPTION

    We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

     

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

     

    • Deep knowledge of the following: Python, C# (C++, Java a plus)
    • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
    • Strong Knowledge of 3D engines
    • Knowledge of tools used in the parametric creation of nodes
    • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
    • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
    • Shader writing or shader building skills
    • Rigging experience is always a plus
    • Familiarity with the creation of user-friendly tools/systems
    • Perfect understanding of art optimization techniques
    • Experience and understanding of art/animation pipelines for game engines
    • A great ability to think creatively to overcome technical challenges
    • Experience in video-game production as Technical Artist (minimum 5 years)
    • Great communication skills and a positive attitude
    • Strong organisational skills
     

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

     

    The portfolio should contain the following:

    • Scripts or application examples, code samples
    • Examples of rigs, visual effects, animation, procedural visualization

     

    Responsibilities:

    • Develop new and improve existing tools.
    • Problem solving for key production issues.
    • Recognizing inefficiencies and pipeline issues and identifies solutions.
    • Guide/Coordinate Art teams on demanding tasks
    • Enabling other team members to achieve tasks in an efficient & consistent manner
    • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
    • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Service Programmer (Java) (f/m/d)

    Düsseldorf - Full-time - 743999696733105

    JOB DESCRIPTION

    Your tasks:

    • Develop and maintain new and existing online service used throughout the company
    • Define and design software requirements and specifications based on user requirements
    • Cooperate with project management to ensure on-time high quality delivery for the product departments
    • Document your work in order to transfer knowledge to your team members

    Qualifications

     

    • 5+ years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
    • Strong background in Restful Web Services (both consuming and producing sides)
    • Micro Service Architecture experience
    • Knowledge of Agile and Continuous Delivery practices
    • You are able to work in an agile, English speaking team
    • You are familiar with analyzing and debugging performance issues
    • You are able to create a development plan and break it down into small, clear tasks


    Bonus Level

    • Experience with Spring Boot
    • Experience with DevOps culture
    • Experience with AWS or other cloud providers
    • Experience with Linux

    Ubisoft Düsseldorf is home to several teams dedicated to delivering AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of such Ubisoft games as The Settlers and the innovative VR escape room experience Beyond Medusa’s Gate. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high-profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay. More Information at duesseldorf.ubisoft.com.

     

    In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (Java) (f/m/d)  that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

     

    This position is full-time and will be located at Ubisoft Düsseldorf (Germany).

     

    Lead Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999698510689

    JOB DESCRIPTION

    As Lead Programmer [Unannounced Project (f/m/d) you will work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines as well as the lead studio, using agile methodologies to drive the work.

    Further responsibilities include:

    • Lead a team of interdisciplinary programmers
    • Mentor, manage and regularly review team members to continue building a cohesive and effective team
    • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group
    • Spearhead the design and development of architecture and features within the mandate scope
    • Oversee and engage in architectural and systemic direction that is in line with the internal team as well as the lead studio
    • Work within the project core team to align on priorities, roadmap projection
    • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
    • Enable the team to be successful in delivering quality and growing with their responsibilities
    • Help the team to define and plan the work
    • Where needed, support your team actively in achieving set goals/work
    • Identify and self-responsibly drive your own work
    • Maintain a healthy collaboration and communication with the lead studio

    Qualifications

    • Reliable lead and team player with a bottom-up approach and servant leadership mindset
    • Experience leading a team in achieving development objectives
    • 5+ years of development experience and shipped at least 1 title
    • Solid knowledge of C# and/or Java, proficiency in C++
    • Proficient in refactoring and optimising existing systems
    • Excellent debugging and problem-solving skills
    • Understanding of multi-threaded principles
    • Ability to work efficiently with a large, existing code base
    • Excellent communication skills and ability to work in a team
    • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
    • Excellent verbal and written interpersonal skills in English
    • Willing to relocate to Berlin, Germany
     

    Pluses

    • Experience in development with Console SDKs (PS4 and Xbox)
    • Knowledge of work related to scalable backend architecture (experience with microservices, databases, deployment)
    • Master, Bachelor or equivalent in computer science or engineering

    • Berlin, Germany
    • Full-time

    Company Description

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole. Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for Lead Programmer [Unannounced Project (f/m/d) to be based at our studio in Berlin.

     

    VR Game Director [Ubisoft Escape Games] (f/m)

    Düsseldorf - Full-time - 743999691471925

    JOB DESCRIPTION

    The Game Director will ensure that the creative vision is translated into mechanics, systems and player experience.  You will also ensure that the project’s strategic design challenges are met. The Game Director will additionally oversee the quality, variety and balance of the game, the narrative systems and the overall experience and challenge by guiding all application of game design within the game.

    Further Responsibilities include:

    • Work with the Product Owner to ensure that the game meets the creative vision
    • With the Product Owner determine the production priorities and eventual scope adjustments
    • Define the design methods appropriate to the project and communicate those with the game design team
    • Communicate and detail all game design elements with transversal and superior instances (management, editorial, etc.)
    • Guide and support the team to ensure that the systems answer the various constraints and ultimately create the right player experience for the defined audience.
    • Validate quality standards during the weekly build review process

    Qualifications

    • Completion of collegial studies in video game design and production or equivalent
    • Minimum 8 years’ experience as a game designer or any other relevant experience, must have shipped over 5 games including a VR game 
    • Experience in supervising a game (design) team
    • Excellent communication and interpersonal skills in English
    • Excellent self-organization and self-motivation abilities
    • Hands-on approach with an agile mindset
    • VR passion and knowledge is a must
    • Passion for technology and computer games 
    • Knowledge in Business-to-Business software development is a plus
    • Unity knowledge is a plus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry" “For Honor", "Avatar", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    At Ubisoft Escape Games, our mission is to create outstanding escape games in virtual reality set in the most popular worlds of Ubisoft. Our escape games are made exclusively for location based entertainment venues on the best available hardware. Our first release, Escape The Lost Pyramid, is a multiplayer only roomscale escape game taking place in the world of Assassin’s Creed Origins. Join us to create larger-than-life adventures that would be far too dangerous or just impossible to live in real life!

     

    In order to drive and translate our creative vision for an exciting unannounced project, we are searching for a suitably experienced and motivated

    VR Game Director  [Ubisoft Escape Games] (f/m)

    This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

    Level Designer [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999692165185

    JOB DESCRIPTION

    The Level Designer will create the game levels and create and/or implement the game-play situations based on the creative vision.

    Responsibilities:

    • Understand the part that his/her level plays in the overall game experience based on the creative/level-design director’s vision
    • Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent by working with the narrative team
    • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
    • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
    • As the project progresses, integrate the elements produced in the map (new game-play, AI, sound, etc.)
    • Control the accessibility, understanding, and level of difficulty of the level
    • Correct the level design bugs entered into the database by testers

    Qualifications

    • Ability to work well as part of a team
    • Creativity, ability to challenge the player
    • Critical and analytical sense
    • Structure and rigour
    • Ability to put oneself in the player’s shoes
    • Minimum 5+ years’ experience in video action game level design and production or equivalent
    • AAA action game level design experience

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for a Level Designer [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

    Level Designer - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999698569886

    JOB DESCRIPTION

    We are looking for an experienced Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

     

    Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

     

     

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

    • Several years of experience in game development and track record of amazing games
    • Ability to create fun and exciting levels using a complex array of mechanics
    • Excellent sense of 3D game space and environmental story telling
    • Expert knowledge of level design rules and practices
    • Familiar with large scale level design production workflows
    • Familiar with indoor and outdoor level design
    • Fluent in English, both verbally and written
    • Creativity, ability to challenge the player
    • A passion for creating worlds and a love for games
    • Experience with various level editors to create levels in AAA environment
    • Portfolio with examples of your previous work/projects
    • Experience and passion for VR a strong bonus

     

     

    Primary Objectives

    • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
    • Assist in the definition and implementation of multiple biomes / level styles
    • Manage the levels through the full cycle of production from conception to finalization
    • Maintain and balance the readability, difficulty and accessibility of the levels
    • Understand and apply the narrative and emotional ambition for the environments you are responsible for
     
     
    Specific Tasks
    • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
    • Manage your levels through the full cycle of production from conception to finalization
    • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
    • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
    • Continuously improve and balance the difficulty and flow on the maps/levels
    • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
    • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
    • Control the accessibility, understanding, and level of difficulty of the level
    • Collaborate with the art and design teams to ensure the consistency of your work
    • Mentor junior level designers and share your knowledge with your peers

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

     

    We are now accepting applications for Level Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    Lead Artist (f/m/d)

    Mainz - Full-time - 743999696870581

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented Lead Artist (f/m/d) who will be responsible for developing and driving an original and innovative art style for the game while leading the art team in the development of AAA environments and assets. 

    Your main tasks are to:

    • Work with other disciplines to establish technical and aesthetic guidelines for art in the game
    • Ensure that all assets created by the art team and outsource studios conform to the style and technical guidelines of the title
    • Participate in project scheduling and maintain planning foresight
    • Maintain effective informational flow to the team to ensure the team members are aligned with the project objectives
    • Provide regular review and feedback to team members in a clear and constructive manner
    • Encourage creativity and participation from all team members
    • Maintain efficient collaboration between the team members and other departments
    • Maintain a close working relationship with your direct manager, producers, leads, directors and other teams to push project quality
    • Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production
    • Actively participate to the constant improvement of work methods and pipelines
    • Share knowledge and recommend best practices in your area of operation
    • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards

     

    Qualifications

    • 10+ years as professional artist or equivalent experience
    • 3+ years of art management experience
    • Experience managing both internal and outsourced art teams and pipelines 
    • Experience creating a broad range of art styles in both 2D and 3D mediums
    • Proficient with standard industry tools like Substance, Max, Z-Brush and Photoshop, with a high capacity to learn new tools
    • Demonstrate knowledge and application of current processes and techniques, including, 3D modeling, shaders, lighting, and composition
    • Strong artistic skills
    • Have effective planning and organizational skills with the ability to think strategic 
    • Excellent communication skills and teamwork oriented attitude
    • Problem solving attitude
    • Able to drive change and inspire others to generate new ideas 
    • Passion for the industry and an understanding of market trends and styles

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Receptionist / Workplace Specialist (f/m/d)

    Düsseldorf - Full-time - 743999693761477

    JOB DESCRIPTION

    Receptionist / Workplace Specialist (f/m/d) is responsible for a smooth workflow at our entrance and the procession of all requests for the Düsseldorf Front Desk. In close cooperation with our distribution branch the reception answer, distributes and/or declines all incoming messages, mails and calls from external parties. As first point of contact for contractor personal and employees the receptionist is included in many processes from different departments and serves as Ambassador for our company.

    • Welcome all visitors to the studio and provide customer service by procession of requests or guiding customers to their audience
    • Answer, forward, reject and incoming correspondence with regards to internal responsibilities and workflows
    • Administer all incoming and outgoing mail for the studio including parcels and recorded deliveries
    • Manage the entrance area with regards to our physical and document security policy
    • Manage and regulate the access to services and company owned goods
    • Process all travel related requests for our Düsseldorf studio and helping our other studios
    • Assist the Workplace Manager and Head of Workplace with ad hoc issues and requests
    • Answer phones and emails and route them to specific people if necessary.
    • Answer inquiries about the company in alignment with our communication standards.
    • Maintain communication to our suppliers in arrangement with the Workplace Manager.
    • Independent organization and handling of tasks and functions.
    • Support cross-sectional projects.
    • Collection and assembly of products for further procession.
    • Cash and storage management of our internal shop.

    Qualifications

     

    • Completed training or experience in the hotel or commercial sector.
    • Work experience at the reception / front-desk
    • Self-consistent and solution orientated
    • Excellent organizational skills
    • Socially competent and outgoing
    • High service orientated skills and high capacity for teamwork
    • Fluent German and English in speaking and writing
    • Knowledge of the games industry is an advantage

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Senior Game Designer [Anno] (f/m/d)

    Mainz - Full-time - 743999697536295

    JOB DESCRIPTION

    Anno 1800 takes players to 19th century, a time of industrialization, diplomacy and exploration. The game is growing and we are looking for a talented Game Designer (f/m/d) to join our team at Ubisoft Mainz in Germany. In this role you will be responsible for developing strong game systems, which define how the game’s content is created, tweaked and managed. The Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works. In collaboration with other designers, the Lead Game Designer and the Creative Director you will help to create a feature-heavy but well balanced experience for our players. The core of this role is to build complex systems, which support the creative vision and game play experience we intend for the Anno franchise.

    Your responsibilities:

    • Create comprehensible, consistent and elegant game systems and drive their development towards the vision laid out by the Creative Director and Lead Game Designer while making sure to meet production directives
    • Adjust game systems in order to achieve a well balanced game play experience
    • Standardize and communicate the systems to the dev team while maintaining clean design documentation
    • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
    • Organize and oversee feature creation processes and propose improvements where necessary

    Qualifications

    • Minimum 3 years of experience within game design or other relevant experience; ideally shipping at least one AAA title
    • Excellent understanding of systems, balancing and game play fundamentals
    • Great communication, interpersonal, and organizational skills
    • Strong ability to organize and structure his/her own work, to work independently as well as in a team and to drive processes and decisions
    • Good understanding of content creation processes
    • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
    • Good ability to learn and master new tools and techniques
    • Able to apply critical and analytical thinking to solve complex challenges
    • Basic understanding of scripting/coding is a plus
    • Strong verbal and written English skills; German skills are a plus
    • Experience in managing and leading a team is a plus
    • Team player with a passion for game mechanics, a positive attitude and a superior motivation to create high quality content

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Game Security Programmer (f/m/d)

    Düsseldorf - Full-time - 743999696235444

    JOB DESCRIPTION

    Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.


    Further responsibilities include:

    • Develop new security components for our upcoming games
    • Improve security of existing game systems
    • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
    • Collaborate with other team members for transferring security knowledge
    • Carry out all other related tasks

    Qualifications

    Skills and experience

    • Good knowledge of C and C++
    • Systematic and pragmatic mindset
    • Proficiency in oral and written English
    • Experience in programming robust and efficient code
    • Autonomous
    • Minimum of 2 years of professional experience in a software development field
    • Bachelor or Master degree in computer science or any other relevant discipline is a plus
       

    Desirable skills
    Good understanding of:

    • Common constraints and limitations of multiplayer/online games
    • Common vulnerabilities and exploitation methods of multiplayer/online games
    • Reverse engineering, decompiling, tracing and debugging is a plus

     

    Game developers with an interest in security problematics are welcome!

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

    We are now accepting applications for a Game Security Programmer (f/m) based at our Düsseldorf studio.

    Senior Concept Artist (Environment) (f/m/d)

    Mainz - Full-time - 743999693716117

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented Senior Concept Artist (Environment) (f/m/d) to work closely with the Art Director, Lead Artist and overall art team in order to create a believable and breathtaking game world. 

    Your main tasks are to:

    • Produce illustrations, key art and other assets which communicate the vision of the project
    • Create high quality concept art for AAA game assets, environment art and set pieces
    • Collaborate with level artists to enhance playable spaces and visual fidelity

    Qualifications

    • 3+ years of experience as a professional Concept Artist
    • Creative and imaginative mind with a great understanding of composition, light and form
    • Strong skills in the creation of hard surface concepts
    • Proactive, creative person with a coherent artistic vision
    • Excellent collaboration and communication skills
    • An outstanding portfolio of work demonstrating the expertise in creating concept art for environments and architecture.
    • Experience in character design is a plus
    • Being able to integrate 3D tools in your workflow (Blender,3Ds Max, zBrush ) is a big plus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Team Lead (f/m/d) [Ubiservices Düsseldorf]

    Düsseldorf - Full-time - 743999696940773

    JOB DESCRIPTION

    You will manage a small but growing team of Programmers who develop shared solutions to support live operations of our games. You will be responsible for the overall development and staffing of the team in order to achieve the strategic direction and objectives set in the team. You will also work closely with another team lead and the department manager. You must possess excellent organization and communication skills and strong team management skills to support the team in creating a great online services suite for Ubisoft Games (including AAA Games)! 

     

    Your Objective:

     

    • Create an environment oriented to trust, open communication, creative thinking, and cohesive team effort
    • Ensure the administrative monitoring of the team (e.g. absence planning and validation and business trips planningDo regular One-on-One talks with team members to gather needs and give feedback
    • Define team member development and career path opportunities with team members and mentor them to achieve goals.
    • Take care of performance ratings and provide constant transparency for it with our internal tools
    • Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables
    • Plan and coordinate resources & the projects to ensure that the deliverables are finished on time and reach the expected quality
    • Anticipate and recognize potential team related risks & conflicts and recommend solutions to Management
    • Identify recruitment needs and participates in the recruitment & onboarding process
    • Develop tools & best practices to support the development team in their daily work
    • Manage the communication between the different internal and external parties and ensures that operation resources are focused on the right areas
    • Maintain excellent knowledge on Ubisoft and especially Team Management processes, reinforce them and propose enhancements   as per reality in the operational field
    • Suggest and perform improvement methods for tasks organization within the team

     

    Qualifications

    ·   

    Your Experience:

     

    • At least 3 years of experience as a Team Lead or other relevant experience
    • Bachelor or Master degree in management, administration, Computer science, Software engineering or similar
    • Working style is very responsive and task handling is strongly reliable
    • Excellent interpersonal skills combined with strong English oral and written communication skills
    • Ability to collaborate with multiple international teams
    • Highly supportive, helping your team to do get things done efficiently with a proactive problem solving mindset
    • Being Enthusiastic and cultivating it for on-going learning and development
    • Encourage change and manage the implementation of new ideas.
    • Excellent self-organization and able to work autonomously
    • Ability to adapt to change & flexibility in organizing work

     

    Bonus Level:

    • Experience with JIRA
    • Confluence knowledge
    • Affinity with technology and ability to grasp technical issues on a high level
    • Experience with software engineering
    • Knowledge about databases
    • Passion for computer games
    • Knowledge of Scrum methodologies

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Team Lead (f/m/d).

     

    This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

    Audio Tech Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999693267136

    JOB DESCRIPTION

    Working on our Snowdrop™ team, your primary focus will be developing, maintaining and supporting the Audio engine and tools core for our in-house Snowdrop engine. As a Snowdrop programmer you will be part of a friendly team developing and maintaining a variety of systems and tools.

    In the Snowdrop Engine, Audio is highly integrated in the content creation tools: this lets us have instant feedback in game and allows constant iteration and easy prototyping with our Node Graph system.

    You will be expected to:

    • Support multiple teams around the world in their usage of our Audio technology
    • Advise, review and help making tech reusable for multiple projects
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop™ and its various titles to an even higher standard.
    • Work in C++ on our integrated editor/game development tools.
    • Design, implement, and iterate on new and existing systems and tools
    • Develop Snowdrop as a shared and complex ecosystem for videogames creation
    • Contribute to the long term strategy for Snowdrop development
    • Support multiple teams around the world with knowledge and practical help.
    • Improve documentation and samples

    Qualifications

    Requirements

    • 3+ years of professional C++ programming experience in the video game industry (experience with PS4 and XBOX One is beneficial)
    • Familiarity or willingness to learn other languages typically used for tools (C#, python, etc)
    • Debugging and problem solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies
    • Experienced working with multithreading development
    • Automated testing knowledge beneficial
    • Experience with Wwise and localization beneficial
     

    You as a person
    You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, an eye to long term tech development, and you will most likely describe yourself as creative, hard-working, result oriented and cooperative.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Avatar", "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

     

    In order to continue delivering highly quality and innovative game-play we are looking for an  Audio Tech Programmer (f/m/d). This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany)

    General Programmer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999681811452

    JOB DESCRIPTION

    The General Programmer will develop systems for a wide-range of elements including the game engine and editor or any middleware used by the production teams.

    Qualifications

    • Firmness in using your programming language and motivation to improve it
    • Experience with different programming patterns
    • Willingness to follow coding convention
    • Familiarity with working in large code bases
    • Ability to read and blend into existing code
    • being snoopy about performance/memory implication about your code and the ability to iterate on it
    • Knowledge of how to hunt bugs
    • Preference to work in a code review environment
    • Excellent communication and good English skills
    • Curiousity about cutting edge technology and the desire to expand and share new insights
    • Desire to mentor junior team members
     

    Bonus:

    • Having a clear idea over disadvantages/problems of common programming patterns
    • Skill to improve performance/memory for non-owned or global systems
    • Experience to architect complex systems
    • Knowledge to work and design multi-threaded code
    • Having worked in multi-platform projects
    • Experience in debugging release versions and reading assembler
     
    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for a General Programmer [Unannounced Project] (f/m) to be based at our new studio in Berlin.

    Senior Level Artist [Avatar] (f/m/d)

    Düsseldorf - Full-time - 743999694195689

    JOB DESCRIPTION

    We are looking for a Senior Level Artist (f/m/d) to join our ambitious team, developing the world of Pandora. 

     

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

       

      • A minimum of 5 years’ experience in the games industry
      • At least two shipped commercial AAA title

       

      ESSENTIAL SKILLS

      • A keen eye for composition, proportion and sense of scale
      • Strong ability to tell stories through level art and propping scenes
      • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
      • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
      • Ability to optimize the game world to meet performance requirements

       

      OTHER Skills

      • Being used to work on tasks autonomously and to deliver results in time
      • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
      • Ability to accept feedback and adapt to change
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written

       

      Bonus

      • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
      • Knowledge of Substance Designer / Painter is a plus
      • Experience with outsourcing is a plus

       

      Specific Tasks:

      • Creation of high quality assets and scenes
      • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
      • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
      • Cooperation with other Ubisoft teams all around the world on a daily basis
      • Scene management, asset integration and performance optimization

       

      PORTFOLIO

       

      It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

       

      The portfolio should contain the following:

      • Examples of natural and realistic environments scenes
      • Examples of mood and lighting
      • Examples of environmental storytelling
      • Examples of style variety

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      Ubisoft Düsseldorf is also collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar. 

       

      Senior Level Designer [Far Cry Brand] (f/m/d)

      Berlin - Full-time - 743999688654208

      JOB DESCRIPTION

      The Senior Level Designer will create the game levels and create and/or implement the game-play situations based on the creative vision.

      Responsibilities:

      • Understand the part that his/her level plays in the overall game experience based on the creative/level-design director’s vision
      • Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent by working with the narrative team
      • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
      • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the technical level design director assess the technical feasibility and the quality of the maps (level design director)
      • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
      • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
      • Control the accessibility, understanding, and level of difficulty of the level
      • Correct the level design bugs entered into the database by testers
      • Work close with junior level designers for close mentoring

      Qualifications

      • Ability to work well as part of a team
      • Creativity, ability to challenge the player
      • Critical and analytical sense
      • Structure and rigour
      • Ability to put oneself in the player’s shoes
      • Minimum 6+ years’ experience in video action game level design and production or equivalent
      • Minimum one shipped AAA action game in a level design position

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!

      We are now accepting applications for a Senior Level Designer [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

      HR Business Partner (f/m/d)

      Düsseldorf - Full-time - 743999699382053

      JOB DESCRIPTION

      Due to the continued growth of the HR Department, we are now accepting applications for an experienced and motivated Human Resources Business Partner.

      As the new HRBP, you will manage and advise various project teams on Human Resources policies, processes & programs through regular consultation and Business Partnering. 

      Further responsibilities include:

      • Consulting and advising project leads, team leads and employees regarding employee life cycle activities and labour law
      • Supporting new employees during their onboarding/ pre-onboarding 
      • Contribute to the optimization of the HR processes and their compliance
      • Contribute to HR projects
      • Be a key stakeholder in the operational integration management team 
      • General HR project related Administration

      Qualifications

      • Completed studies in Economics, Management or Business (HR focus) or equivalent 
      • Strong knowledge of German labor law and social security law 
      • Very good organizational skills
      • Service orientated mind-set and high capacity for teamwork
      • Excellent command of English and German both in oral and written form
      • Preciseness, adherence to schedule and discretion is a must have
      • Knowledge of the games industry is an advantage

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      Render Programmer [Snowdrop] (f/m/d)

      Düsseldorf - Full-time - 743999694179887

      JOB DESCRIPTION

      As a Render Programmer in the Snowdrop team, your primary focus will be on implementing and maintaining the various core render systems of our in-house engine Snowdrop™. As a Snowdrop programmer you will be part of a friendly team developing and maintaining a variety of systems and tools. 

      You will be expected to:

      • To support multiple teams around the world in their usage of our Rendering tech
      • Advise, review and help making tech reusable for multiple projects
      • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop™ and its various titles to an even higher standard.

       

      Responsibilities

      • Working in C++ on our integrated editor/game development tools.
      • Designing, implementing, and iterating on new and existing systems and tools
      • Developing Snowdrop as a shared and complex ecosystem for videogames creation
      • Contributing to long term strategy for Snowdrop development
      • Supporting multiple teams around the world with knowledge and practical help.
      • Working towards improving documentation and samples
      • Develop and maintain Rendering tech with an eye to sharing with multiple teams

      Qualifications

      Requirements·    

      • 3+ years of professional C++ programming experience in the video game industry (experience with PS4 and XBOX One is beneficial)
      • Debugging and problem solving skills
      • Tools, workflow and engine development insight
      • Ability to accurately predict task duration and understand dependencies
      • Experienced working with multithreading development
      • Familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan, Metal, Mantle) and associated shader languages
      • Experience with performance critical programming
      • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
      • Experience with general purpose computations on GPU's
      • Experience with GPU performance analysis and tools
      • Familiarity or willingness to learn other languages typically used for tools (C#, python, etc)
       

      You as a person
      You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, an eye to long term tech development, and you will most likely describe yourself as creative, hard-working, result oriented and cooperative.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Avatar", "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

       

      In order to continue delivering highly quality and innovative game-play we are looking for a Render Programmer (f/m/d). This position will be located at Ubisoft Düsseldorf (Germany)

      Online Programmer [Rainbow Six Siege] (f/m/d)

      Mainz - Full-time - 743999693714910

      JOB DESCRIPTION

      At Ubisoft Mainz, we are currently looking for a talented Online Programmer to join the amazing Team behind Rainbow Six Siege. In this role you are responsible for developing in-game online services using both existing Ubisoft online infrastructure as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers, systems programmers and the Ubisoft Online Technology Group.

      The main and routine tasks of the Online Programmer are to:

      • Manage the interchange of data between players and the server/services/game
      •  Provide access to the online architecture to presentational programmers
      • Assist in the development of innovative solutions to enrich the online gaming experience of players
      • Program and optimize systems, such as storefront data and player progression systems
      • Work with precision and care on our live systems and frameworks
      • Work on identifying and improving existing systems and identify new opportunities

      Qualifications

      • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
      • Strong C++ skills
      • Excellent communication and good English skills

      Pluses

      • Deep understanding of game production
      • AWS & Docker experience
      • Strong Python proficiency is a plus
      • Expertise in online test framework and architecture
      • Proven leadership and coaching skills is a plus

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

      Senior AI Programmer [Avatar Project] (f/m/d)

      Düsseldorf - Full-time - 743999695939238

      JOB DESCRIPTION

      Primary Objectives:

      • Design and develop of AI architecture and features.
      • Design, implement and maintain game and engine systems.

       

       

      Specific Tasks:

      • Implement and optimise AI systems and game features in C++.
      • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality.
      • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems.

      Qualifications

       

      • 5+ years of development experience and shipped at least 1 title.
      • Master, Bachelor or equivalent in computer science or engineering.
      • Strong programming skills in C++.
      • Proficient in refactoring and optimising existing systems.
      • Excellent debugging and problem solving skills.
      • Understanding of multi-threaded principles.
      • Ability to work efficiently with a large, existing code base.
      • Excellent communication skills and ability to work in a team.
      • Comfortable planning tasks and dependencies for yourself and team members.

       

      In addition, we are looking for:

      • Someone with a strong technical ability and passion for navigation and pathfinding. The subject matter is challenging and requires driven development. 
      • Experience working in virtual/distributed teams: people developing the tech are located in different studios, which needs constant attention to make sure that everything continues smoothly. 
      • Ideally, they should have and maintain a good overall view of the project. We strive to improve communication between coders and team members in different disciplines. 
      • Someone with a solid production mindset.
      • Experience in development with Console SDKs (PS4 and Xbox)

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      We are looking for a Senior AI Programmer (f/m/d) who will drive the development of AI related features on the Avatar Project, working with the Snowdrop™ engine.

       You will be responsible for the overall architecture of AI systems and their interaction with animation, gameplay and other systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines, using agile methodologies to drive your work.

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Recruitment Manager (f/m/d)

      Düsseldorf - Full-time - 743999698378434

      JOB DESCRIPTION

      A rare opportunity has become available for an experienced Recruitment Manager (f/m/d) to take the next step in their career and lead the Recruitment team across Ubisoft Blue Byte's development studios in Düsseldorf, Mainz and Berlin. The position can be based in either one of our German studios.

      Reporting to the HR Director, you will become an integral part of the HR transversal leadership team, driving and championing talent acquisition projects. Your role is to be the key point of contact concerning recruitment matters across the studio's in Germany, whilst leading and also supporting the recruitment team.

      Further responsibilities include but are not limited to:

      • Developing and maintaining the studio's "ideas from the bottom, up" culture by supporting and empowering recruiters and hiring managers
      • Continuous development of recruitment strategy, ensuring alignment with studio and company strategy
      • Monitoring / reporting of recruitment activities
      • Partnering with studio management, game and technology development teams in order to provide a high level of recruitment advice
      • Coordinating and managing various games industry conferences across Europe in order to further develop Ubisoft Blue Byte's employer brand and network with top talent
      • Management of Recruitment Budget, including approvals, forecasting and reporting.

      Qualifications

      • Completed studies with focus on HR or equivalent
      • At least 7+ years’ Recruitment experience, preferably in the Games / IT industry with leadership experience
      • Highly developed communication skills - in English, both written and spoken
      • Highly organised and ability to prioritize tasks
      • Proficiency with a range of computer software including applicant tracking systems, project management and communications systems.
      • Strong knowledge of current recruitment trends and best practices
      • Willingness to travel regularly (Once per quarter to Mainz & Berlin studio's minimum)

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      Systems Programmer [Rainbow Six Siege] (f/m/d)

      Mainz - Full-time - 743999681812825

      JOB DESCRIPTION

      As Systems Programmer, you are responsible for developing and maintaining the architecture that ties together online systems, gameplay systems and UI systems into features for Rainbow Six Siege. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.

      The main and routine tasks of the Systems Programmer are to:

       

      • Investigate existing systems to establish dependencies and opportunities for our upcoming features
      • Identify shortcomings in existing architecture and systems, and propose changes for improvement to (technical) stakeholders
      • Work with low-level engine systems, high-level gameplay systems, online systems, and everything in between to provide a working high-level feature
      • Work on a feature from conception, to research, to final implementation
      • Improve performance, reliability and maintainability of existing systems and architecture, such as object spawning, texture streaming and cutscene systems
      • Work on improving existing systems, as well as introduce new systems and mechanics
      • Debug complex problems

      Qualifications

      • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
      • 3+ years of professional experience
      • Strong C++ skills
      • Good communication skills
      • Self-direction and motivation
      • Fluent in English
      • Having a Generalist Programmer or Engine Programmer background is a plus
      • Deep understanding of game development processes and practices

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

      In order to continue delivering highly qualitative and innovative game experiences we are looking for a motivated and passionate

       Systems Programmer [Rainbow Six Siege] (f/m/d)

       This position will be located at Ubisoft Blue Byte, Mainz (Germany).

       

      Engine Programmer [Rainbow Six Siege] (f/m/d)

      Mainz - Full-time - 743999693715068

      JOB DESCRIPTION

      At Ubisoft Mainz, we are currently looking for a talented Engine Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will share responsibility for developing and maintaining low-level systems and overall architecture. Your will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio and platform specific systems. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.

      The main and routine tasks of the Engine Programmer are to:

      • Work with precision and care on our live systems and frameworks
      • Provide the technical foundation for features
      • Maintain and extend the existing engine and frameworks, safeguarding and improving stability
      • Work on identifying and improving existing systems and identify new opportunities
      • Analyze, support and improve the performance of our features
      • Work on the architecture of our features, keeping long-term maintainability and scalability in mind
      • Work with the lead team on improving game stability and service reliability

      Qualifications

      • Bachelor or Master degree in computer science or any other relevant discipline
      • 3+ years of professional experience (at least one released title)
      • Strong skills in C++
      • Strong ability for analyzing and extending existing code
      • Good communication skills
      • Self-direction and motivation
      • Fluent in English
      • Ability and desire to work as a team player

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

      HR Director (f/m/d)

      Düsseldorf - Full-time - 743999700018070

      JOB DESCRIPTION

      We are looking for a highly experienced HR Director, ideally with experience gained in the IT, Software Development, Project Management or Entertainment sectors, capable of acting independently in a complex matrix structure and able to act as a role model for the team and our senior leadership community. You will be responsible for creating the HR strategy for Ubisoft Blue Byte and will ensure its implementation is in line with the company’s strategic targets throughout all three locations in Germany. You will provide a transversal framework that allows local HR teams to excel in local operations as you coordinate the HR lead team towards this target.

      Primary objectives:

      • Build the overall HR strategy and ensure its implementation across the German locations of Ubisoft Blue Byte
      • Implement a company wide HR framework that enables local teams to excel in daily operations
      • Design and implement HR policies throughout the German studio network
      • Ensure HR compliance with German laws and regulations
      • Organize and coordinate the HR lead team
       
      Specific Tasks
       

      1)    Creation of Ubisoft Blue Byte’s HR Direction

      • Create a transversal HR Direction in line with Ubisoft Blue Byte’s strategic vision
      • Design the HR strategic plan and coordinate its implementation together with the HR lead team
      • Consult with the studios top management in all strategic HR topics
      • Drive the organizational evolution as a member of the Ubisoft Blue Byte Board of Directors

      2)    Ensure the implementation of a company wide HR framework that promotes empowerment and independence of the local HR teams

      • Develop and implement company wide HR policies in close collaboration with the German studio network
      • Provide standardized processes and regulations together with the lead team that enables the local HR teams to deliver top quality operations in all studios
      • Ensure compliance with German laws and regulations

      3)    Management of HR lead team

      • Be an encouraging partner to the individuals on the HR lead team, manage their career and personal evolution
      • Coordinate lead team’s activity in line with strategic targets

      Qualifications

      • University degree in Human Resources, Legal, Organization & Behavior or similar
      • Minimum of 10+ years of leadership experience in HR/Office Operations in an international environment
      • Demonstrated experience in all aspects of HR administration and regulations, including current employment laws
      • Proven experience leading senior team members
      • Prior success with designing scalable HR programs
      • Experience in managing teams of experts.
      • Strategic and analytical approach to HR planning and data management
      • Strong organizational, planning, and prioritization skills
      • Exceptional people and communication skills
      • Excellent verbal and written English skills
      • Ability to work both independently and collaboratively
      • Positive, entrepreneurial and service-oriented mindset
      • Highly collaborative approach
      • Passion for diversity & inclusion
      • Strong result orientation
      • Strong analytical and conceptual skills
      • Strong stakeholder management and conflict management skills
      • Strong communication, networking, negotiation and persuasion skills 
      • Business fluency in German and English

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Senior Game Designer - VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999694195659

      JOB DESCRIPTION

      We are looking for a Senior Game Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

      The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

       

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

       

      • A Passion for VR; experience in VR is a bonus
      • Minimum of 8 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA as a Game Designer or a Lead
      • Experience supervising a game design team;
      • Experience in level design;
      • Experience in co-development;
      • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
      • Hands-on attitude;
      • Unity knowledge is a bonus;
      • Strong focus in user experience;
      • Fluent in English, both verbally and written;
      • Great communication skills and a positive attitude;
      • Be a team player

       

       

      Responsibilities:

       

      • Drive the design team to create and populate the “world” through the full cycle of production from conception to finalization;
      • Collaborate with the Content director to ensure that the world created fits the overall vision and narrative for the game
      • Manage a small team of narrative, mission, UX and system designers;
      • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
      • Understand and ensure that the desired gameplays are well implement in all levels;
      • Understand and ensure that the narrative and emotional ambition for the world is delivered;
      • Work with the Tool and Engine teams to improve the Content workflow;
      • Organize and attend playtests and be solution-oriented to the problem encountered;

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

      Full-Stack Web Developer [Uplay PC] (f/m/d)

      Düsseldorf - Full-time - 743999696235227

      JOB DESCRIPTION

      As a part of the team, you would be responsible to deliver the new web experience of Uplay PC, using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and SCSS on the UI side.

      You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

      Responsibilities:

      • Write clear, modular and maintainable code
      • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
      • Testing, debugging, profiling and maintaining existing code, including the Uplay PC back office self-service portal.
      • Develop and maintain new public-facing web applications, shown in the Uplay PC client and on the web, using Vue.js for the client-side application and ASP.NET Core Web API server side.

       

      You as a person:

      We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

       

      Qualifications

      Excellent C#, JavaScript (TypeScript), CSS and HTML skills.

      • 3+ years of professional programming experience.
      • Bonus: Vue.js, ASP.NET Web API, .NET Core, AWS, ElasticSearch, Protocol Buffers, Continuous Integration.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

       

      In order to continue delivering highly qualitative and innovative game plays we are looking for a

      Full-Stack Web Developer [UplayPC] (f/m/d)

      This position will be located at Ubisoft Düsseldorf.

      QA Programmer [Game Security] (f/m/d)

      Düsseldorf - Full-time - 743999697429334

      JOB DESCRIPTION

      As a QA Programmer in the Game Security team, you will promote and enhance the quality of the anti-cheat solution versions.

      The daily life of a QA Programmer

      The main and routine tasks of the QA Programmer are to:

      • Develop automated tests and validation tools so as to increase the reliability of the anti-cheat solution and the games built with it;
      • Implement and integrate the tools and tests developed during version creation (build process) in collaboration with the programmers;
      • Promote the implemented procedures and verify that they are being followed by those working on the development pipeline;
      • Carry out the tests on the versions;
      • Support and resolve problems related to the tests and tools that have been developed;
      • Generate statistics by recording reliability measurements;
      • Document the test procedures so that team members know the procedures and how to use the tools;
      • Identify/analyze production bottlenecks;
      • Develop applications to counterbalance development bottlenecks;
      • Develop applications to support the quality assurance tasks (build systems, interactions with the version control system and the bug database);
      • Develop applications to automate the tests (external game tools);
      • Create applications to automate bug detection and notify the right people;
      • Analyze the bugs in order to find the cause;
      • Support the teams of programmers in order to correct the bugs;
      • Interact with the teams of programmers to foster the maintenance of a high-quality code, best practices, the implementation of standards, and the creation of guidelines;
      • Interact with QA teams to foster tools and code sharing, promote available tools, and create synergies;
      • Carry out all other related tasks.

      Qualifications

      • Bachelor’s in computer science or computer engineering or equivalent;
      • Minimum 5 years’ experience in quality assurance in a computer company, ideally in the video game industry or equivalent;
      • Knowledge of C++ programming language, Visual Studio, version control system (e.g. Git) and bug tracking software (e.g. Jira), 
      • Ability to work well as part of a team;
      • A solid understanding of QA methodologies, processes, and tools 
      • Analytical ability;
      • Organizational skills;
      • A highly collaborative, empathetic, creative, and innovative spirit;
      • Attention to detail.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Project Manager [Audio] (f/m/d)

      Düsseldorf - Full-time - 743999698756499

      JOB DESCRIPTION

      Project Manager [Audio] (f/m/d) will be responsible for organizing and coordinating the day to day work of one or multiple audio teams across the audio department. 

      • Communicate with the audio team to facilitate their work on the project
      • Report on the status of tasks and schedules
      • Help teams to shape their deliverables
      • Keep track of Deadlines, Tasks and Risks
      • Manage the Project Backlog
      • Communicate tasks and schedules to the team
      • Report on the team’s progress
      • Report on and help resolve blockers
      • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
      • Document and maintain project information

      Qualifications

      • 5+ years of relevant experience (Project Management/Coordination, Audio Management etc.)
      • Understanding of common management methodologies
      • Basic understanding of Game Development processes
      • Good time management skills
      • Good communication skills
      • Good English skills both verbally and written
      • Good problem-solving skills
      • Experience with JIRA is a plus
      • Experience in developing games or in game audio is a plus
      • Bachelor’s degree or higher in the field of Management or Games is a plus

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      QA Tester [Anno 1800] (f/m/d)

      Mainz - Full-time - 743999699996436

      JOB DESCRIPTION

      Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. At Ubisoft Mainz (Germany), we are now looking for a talented and motivated QA Tester [Anno 1800] (f/m/d) to help us ensure the best player experience.

      Your responsibilities:

      • Check the functionality of our game features
      • Seek and analyze bugs systematically and record them in our database
      • Test gameplay and review balancing
      • Recommend design improvements or corrections to the development team throughout the development process
      • Create test cases
      • Maintain the test management tool

      Qualifications

      • Experience with and personal interest in quality assurance
      • Experience with bug tracking and test management tools
      • Professional work attitude (discipline, efficiency, attention to detail)
      • Good communicator with strong interpersonal skills
      • Ability to work in a team as well as independently
      • Ability to work efficiently under pressure
      • Good knowledge of Games
      • Basic knowledge of MS Office
      • Knowledge of soft- and hardware
      • Fluent in English

      About Ubisoft Mainz

      The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

      General Programmer (C#) – VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999697276492

      JOB DESCRIPTION

      We are looking for a Senior General Programmer (f/m/d) to be the main point of contact for the technical design and technical architecture of our game as well as single features. This also includes mentoring and reviewing the work of team members to ensure the best code quality and continuous development of the team skills.

       

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

       

      • 7+ years of development experience and shipped at least two AAA titles
      •  A passion for VR; Experience in VR is a bonus
      • Master, Bachelor or equivalent in computer science or engineering (desirable)
      • Strong programming skills in C#
      • Strong experience with Unity
      • Proficient in refactoring and optimizing existing systems
      • Excellent debugging and problem solving skills
      • Understanding of multi-threaded principles
      • Ability to work efficiently with a large, existing code base
      • Knowledge of low level system architecture
      • Knowledge of software development environments and associated tools. (i.e. Visual Studio, Perforce, JIRA)
      • Strong reporting and documentation skills
      • Fluent in English, both verbally and written
      • Great communication skills and a positive attitude

       

      Responsibilities:

      • Be the main point of contact for the technical design and technical architecture of the game and single features
      • Mentor and regularly the work of the team members to ensure a top-notch code quality
      • Design, implement, maintain and optimize game and engine systems in C#
      • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
      • Assist the Lead Programmer with hiring and interview processes

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

      Recruitment Manager (f/m/d)

      Mainz - Full-time - 743999698378748

      JOB DESCRIPTION

      A rare opportunity has become available for an experienced Recruitment Manager (f/m/d) to take the next step in their career and lead the Recruitment team across Ubisoft Blue Byte's development studios in Düsseldorf, Mainz and Berlin. The position can be based in either one of our German studios.

      Reporting to the HR Director, you will become an integral part of the HR transversal leadership team, driving and championing talent acquisition projects. Your role is to be the key point of contact concerning recruitment matters across the studio's in Germany, whilst leading and also supporting the recruitment team.

      Further responsibilities include but are not limited to:

      • Developing and maintaining the studio's "ideas from the bottom, up" culture by supporting and empowering recruiters and hiring managers
      • Continuous development of recruitment strategy, ensuring alignment with studio and company strategy
      • Monitoring / reporting of recruitment activities
      • Partnering with studio management, game and technology development teams in order to provide a high level of recruitment advice
      • Coordinating and managing various games industry conferences across Europe in order to further develop Ubisoft Blue Byte's employer brand and network with top talent
      • Management of Recruitment Budget, including approvals, forecasting and reporting.

      Qualifications

      • Completed studies with focus on HR or equivalent
      • At least 7+ years’ Recruitment experience, preferably in the Games / IT industry with leadership experience
      • Highly developed communication skills - in English, both written and spoken
      • Highly organised and ability to prioritize tasks
      • Proficiency with a range of computer software including applicant tracking systems, project management and communications systems.
      • Strong knowledge of current recruitment trends and best practices
      • Willingness to travel regularly (1x week per month in Düsseldorf & once per quarter to Berlin)

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      Narrative Designer - VR [Unannounced Project] (m/f/d)

      Düsseldorf - Full-time - 743999698567313

      JOB DESCRIPTION

      We are looking for an experienced Narrative Designer on an unannounced AAA VR project at Ubisoft Düsseldorf. You will work closely with the Narrative Director to create a consistent and believable narrative structure, great dialogue and believable characters. Your goal is to create a living and rich world filled with content and personality.

       

      Primary Objectives

      You will be responsible for developing a strong narration through active means (gameplay, systems, economy, characters…) to foster player engagement, curiosity and satisfaction. You will also create the central conflicts in the game and ensure an outstanding story experience for our players.

       

      Specific Tasks

      • Write dialogue, characterizations and narrative world content
      • Formalize, document and update the narrative structure and its implementation, according to the principles established by the Narrative Director
      • Work closely with the design, audio and localization departments
      • Create and iterate the world and story documentation
      • Participate in the development of specific features and assets to the narrative/scripted events, lore bits, situational voice lines and flavor texts
      • Make necessary changes and iterate on narrative systems, texts and scripted events
      • Ensure that the character’s tone and voice stays consistent throughout the game
      • Use our internal tools to design, integrate and debug all written lines, specific features and assets for the narrative events.
      • Collaborate with progression and level designers to create a believable world and characters

      Qualifications

      • 3+ years’ experience in game development, working with narrative aspects of the game, with at least 1 shipped AAA title in a narrative design/writer position
      • Self-motivated, goal-oriented and a strong team player
      • Exceptionally good in written and verbal English
      • A talent for writing spoken dialogue
      • Capability to create clear, concise dialogue for different character personalities / backgrounds
      • Creativity, ability to challenge the player
      • Positive attitude and strong communication skill
      • Large and in-depth knowledge of narrative structure, storytelling methods, tone and settings
      • Background in literature or film is a plus

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

       

      We are now accepting applications for Narrative Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

       

      Our Culture

      Our recipe for international success is a blend of diversity and a pioneering spirit

      Boldly challenging the status quo, our teams bring tons of experience to AAA games across various platforms and love to develop cutting-edge technologies. Looking to innovate game development in a diverse, fun and collaborative studio with over 30 years of history? Join us.

      Benefits

      Here is a selection of our attractive employee benefits.

      Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

      Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

      Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

      Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

      Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

      Childcare Support - We offer a monthly support of up €350 per child.

      Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

      Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

      Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

      Language classes - We offer free accredited English and German language classes.

      Meet our Recruiters

      Meet your Ubisoft Düsseldorf Recruiting Team. Feel free to reach out for questions about starting your career at our studios.
      We would love to hear from you!

      Andrew Brand

      RECRUITMENT MANAGER UBISOFT BLUE BYTE - At Ubisoft we look for passion. Show us yours by sending a cover letter and work samples along with your CV.

      Contact Andrew

      Klaudia Stosio

      RECRUITER UBISOFT DÜSSELDORF - Working at Ubisoft means teamwork. Your skill set and personality are key. Join us and create the worlds! 

      CONTACT KLAUDIA

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