Working at
Ubisoft Düsseldorf

Creating innovative AAA games and technologies with boldness, team spirit and know-how.

48 Jobs Found

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

Associate Producer [Anno] (f/m/d)

Mainz - Full-time - 743999705630706

JOB DESCRIPTION

Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now accepting applications for an Associate Producer (f/m/d) to join our ambitious team. This position will be based in Mainz, Germany.

In this role you are responsible for guiding a strong and experienced team, further developing the world of Anno. Reporting to the Senior Producer the role will also involve managing communication between different parties and departments. You will use your experience and proven track record to monitor the progress of the team, achieve production objectives and ensure that everyone remains committed and highly motivated.

Responsibilities include:

  • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression
  • Optimize workflows and processes to make coordination within the team and between other stakeholders as simple as possible
  • Identify issues and risk mitigation in order to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary
  • Coordinate the submission process and all dependencies inside and outside Ubisoft and ensure all requirements are met
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
  • Be an excellent leader for your team with a servant leadership mindset, helping to unleash the full potential of each and every member of your team
  • Support the Senior Producer, Leads and Recruitment with hiring and on-boarding of new employees

Qualifications

  • 2 years+ experience as a Producer or Associate Producer in the games industry
  • You have shipped at least one AAA title either on PC and/or console from start to end as an Associated Producer
  • You have experience in building and leading high performing teams
  • Strong knowledge of project management methods and tools (Jira, Confluence) in game development
  • Strong ability to collaborate with multiple international teams, both internal and external
  • Excellent interpersonal skills and great verbal and written communication skills in English

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Environment Artist [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999701386362

JOB DESCRIPTION

The Lead Environment / Prop Artist is the team expert in building and setting up environment assets. Props and levels including destruction and special functionality. This Lead Artist wil be responsible for managing the environment art team to ensure the best possible visual and technical quality for the assets produced.

  • Leading the development and creation of high-quality AAA 3D environment assets, props and levels of art
  • Ensuring a productive and efficient workflow for the environment art team through excellent internal and external communication.
  • Close collaboration with the Art Director, producers and leads to ensure the team works within the visual style of the game
  • Establish a prospering art culture within the environment team to strive for exceptional quality
  • Push the visual and technical quality of the project to the next level
  • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraints
  • Prioritize and manage the environment art team’s tasks to ensure delivery in time and quality
  • Ensure performance and technical quality of environment assets, props and levels.
  • Create and maintain guidelines for optimized workflows and technical asset creation rules for the team
  • Create high-quality models, textures and level art defining the quality benchmarks for the art environment team.
  • Setup destruction, dynamic objects and other functionality of art assets

Qualifications

  • Proven experience in leading a team of artists, great communication skills and the ability to positively motivate a team
  • A minimum of 5 years’ experience as an Environment / Prop artist in game development, ideally with one AAA title shipped
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them
  • Strong experience in creating AAA Level art
  • Great communication skills, a positive attitude and experience in leading a team of artists
  • Very good organizational skills and the ability to anticipate problems and find solutions fast
  • The ability to review assets and give feedback efficiently and in a clear and constructive manner.
  • Being used to work on tasks autonomously and to deliver results in time
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Fluent in English, both verbally and written
     

Bonus

  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing and co-development is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
     

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments, levels and props
  • Examples of materials and high quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Level Artist [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999710294671

JOB DESCRIPTION

We are looking for a Senior Level artist to help bring to life the vibrant and dynamic world of Pandora; the world created by James Cameron in his blockbuster movie "Avatar". This AAA game requires someone creative and versatile to help dress the sets and bring the landscape to life. A crucial part of the team, you will be working with the level designers and environment artists to fulfill the mandates of the studio and create an unforgettable experience for our players. 

Qualifications

ESSENTIAL SKILLS

  • A minimum of 5 years’ experience in the games industry
  • At least two shipped commercial AAA title
  • A keen eye for composition, proportion, and sense of scale
  • Strong ability to tell stories through level art and propping scenes
  • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
  • Solid understanding of industry-standard 3D modelling packages as well as texture & material creation workflows
  • Ability to optimize the game world to meet performance requirements

OTHER Skills

  • Being used to work on tasks autonomously and to deliver results in time
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
  • Ability to accept feedback and adapt to change
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing is a plus

Specific Tasks:

  • Creation of high-quality assets and scenes
  • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Scene management, asset integration and performance optimization

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments scenes
  • Examples of mood and lighting
  • Examples of environmental storytelling
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Senior Level Artist that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

This position requires relocation to the Düsseldorf studio (after Germany's borders re-open).

(Intermediate/Senior) Backend Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999711686227

JOB DESCRIPTION

As a Backend Programmer you will:

  • Collaborate with designers and gameplay programmers to bring new features into the game
  • Develop and maintain backend parts of game specific features
  • Integrate monitoring solutions
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Provide support to live service teams
  • Review the work of other engineers
  • Create and maintain technical documentation

As a Senior Backend Programmer you will:

  • Design and implement backend parts of game specific features
  • Collaborate with local and remote teams to analyze technical requirements
  • Review the work of other engineers
  • Integrate monitoring solutions
  • Design scenarios for load tests
  • Design tools that will enable live support teams to be self-sufficient
  • Continuously improve the fidelity of the online experience (anti-cheating, latency etc.)
  • Improve performance and resilience of the backend infrastructure
  • Manage and mentor individuals within the engineering team

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

General job requirements

  • Bachelor or master’s degree in Computer Science or equivalent field
  • Solid knowledge of C#
  • Followed at least one project from the concept phase to production
  • Knowledge of microservices and microservices architecture
  • Experience with RESTful web services
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and English skills
  • Self-motivated and autonomous

Nice to have

  • Proficiency in C++
  • Experience in developing highly data-driven applications
  • Experience in developing containerized applications
  • Experience with common stacks of deployment and monitoring tools
  • Knowledge of CI/CD
  • Experience in guiding and mentoring more junior programmers 
  • Passion for videogames

For a Senior position:

  • Bachelor or master’s degree in Computer Science or equivalent field · Expert knowledge of C# and .NET Core
  • Proficiency in C++
  • Experience with full life cycle of SaaS projects: from the concept phase to the launch and live operations
  • Solid knowledge of microservices and microservices architecture
  • Experience in designing scalable distributed systems
  • Experience in developing highly data-driven applications
  • Experience with SQL and NoSQL databases (MySQL, MongoDB, Redis)
  • Experience with Cloud platforms (i.e. AWS or GCP) and orchestration tools (Kubernetes/Docker Swarm)
  • Experience with common stacks of deployment and monitoring tools
  • Excellent communication and English skills
  • Experience in guiding and mentoring other programmers

Nice to have:

  • Experience in videogames industry
  • Experience with leading a development team
  • Experience with meeting security and compliance requirements
  • Experience with CI/CD pipelines
  • Passion for videogames

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers [Unannounced Project] (f/m) of all levels of seniority to be based at our new studio in Berlin.

UI Designer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710412554

JOB DESCRIPTION

We are looking for an experienced and talented UI designer to join Uplay PC. As an integral part of a design team, you will be responsible for shaping and designing user-centric product experiences. You should have an eye for clean and artful design, possess superior UI skills and be able to translate this into functional, intuitive and beautiful user interfaces, based on prior UX designs and results from user research.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities

  • Work closely with UX Designers to interpret overall layout and create high-fidelity prototypes in production quality
  • Create and improve user wireframes, prototypes, style guides, user flows and effectively communicate your interaction ideas by using any of these methods
  • Perform iterations based on user feedback
  • Execute all visual design stages and coordinate with UX Designers from concept to final implementation phase
  • Conceptualize original ideas that bring consistency, simplicity and user friendliness to the product
  • Evaluate and set best practices and visual design standards
  • Establish logical, readable UI solutions and follow up usability strategies
  • Work as part of the design team and within the guidelines provided by direction
  • Design for accessibility, customization and mind localization constraints
  • Collaborate with developers and provide them with clear specifications UI components and follow-up on final implementation of all features to ensure proper execution

Qualifications

  • 3+ years of relevant experience
  • Portfolio demonstrating your UI design skills
  • Proficiency in Photoshop, Illustrator or other similar visual tool
  • Good knowledge about User-Centered Design, design principles, typography and accessibility of human capabilities and limitations and how to translate them into consistent, appealing and user-friendly product experiences
  • Basic knowledge of interaction design and user behavior
  • Strong communication and presentation skills
  • Experience working in agile teams, with developers and UX Designers, etc.
  • Ability to prioritize assignments in order to anticipate and meet multiple deadlines
  • Fluent in English, both verbally and written
  • Ability to learn quickly
  • Up-to-date with the latest UI trends, techniques, and technologies
     
You as a person
 
  • You can work autonomously within your field and at the same time you are able to work well within a multidisciplinary and iterative team
  • You communicate well with your colleagues and present your work effectively
  • You are excited about collaborating and communicating closely with teams and other stakeholders
  • You ask questions, take risks, champion new ideas and drive your ideas forward
  • You take responsibility for your tasks and follow them through
  • You are open to providing and receiving feedback and improving upon it
  • You have outstanding abilities to solve problems creatively and effectively
     

Nice to have

  • Passion for Design, Video Games, and Esports
  • Basic knowledge of HTML5, CSS3 along with responsive design and Lean UX
  • Proficiency in prototyping tools (Figma, Sketch, Adobe XD or similar)
 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a 

UI Designer [Uplay PC] (f/m/d).

This position will be located at Ubisoft Düsseldorf (Germany).

Content Manager - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999709413497

JOB DESCRIPTION

The Content Manager is here to organize information, documentation & assets so that anyone working on the project can browse & access it easily. You will ensure key content is written & up to date for everyone on the project. The content manager will also rely on content management standards & best practices within Ubisoft.

  • Gathering team requirements regarding content & features needed on the project
  • Identifying & organizing key content within the production. Ensure this content is formalized, structured, shared & accurate
  • Define information architectures, taxonomies and metadata strategies (frameworks for grouping and tagging content);
  • Defining the governance (access rights, workflows, archiving policy, etc.) and ensure it is respected and it is applied by all teams on the project
  • Providing content templates in order to accompany users in their content creation process
  • Enriching content with metadata & tags to improve content findability on the production
  • Defining workflows to ensure content is always enriched by the right experts at the right time
  • Archiving & cleaning content on an ongoing-basis in order to keep the workspace used & useful
  • Relying on user feedback, statistics and benchmark in order to improve the workspace and the way content is organized.
  • Supporting teams on a daily basis to manage more efficiently their content to improve collaboration & communication
  • Training people on how to create, manage & access content
  • Accompany newcomers in their content onboarding
  • Relaying on the production to share useful content outside the project (KC, Portfolio) & reuse resources coming from other projects
  • Evangelize content management best practices and support the evolution of content management ambassadors within the team.
  • Prepare and facilitate content workshops with clients, stakeholders or/and end users;

Qualifications

  • Minimum 2 years of experience in content or information management
  • Bilingual (English and French)
  • Knowledge of content management concepts and best practices
  • Ability to balance strategic vision and tactical to-dos
  • Detail oriented, self-starter (autonomous)
  • Strong communication and presentation skills
  • Strong organizational skills
  • Experience working in fast-paced/agile environments
  • Familiarity with SharePoint or Confluence a plus
  • Experience with leading change management process a plus
  • A bachelors or masters degree in Information Science, Journalism, Technical writing or Communications preferred
  • 1 to 2 years of experience in a digital content management environment 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Content Manager (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

This position requires relocation to the studio. (either Düsseldorf, Germany or Cary,US)

Associate Producer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999710600428

JOB DESCRIPTION

Rainbow Six: Siege is the latest installment of the acclaimed first-person shooter franchise, developed for PC and consoles. It is one of the leading tactical online shooters with a strong focus on eSports.

The teams at Ubisoft Mainz and Ubisoft Düsseldorf are working as a co-developer with the Lead Studio in Montreal, contributing a range of game features and live content.

Ubisoft Mainz is currently looking for an experienced producer to manage development of technical updates and improvements with the Lead Studio.

Responsibilities

  • Managing the development of engine, backend and online updates/improvements in close collaboration with internal technical teams, the lead studio as well as internal service providers.
  • Responsible for managing complete development cycles with seasonal releases, from technical conception through implementation until live release.
  • Ensure that deliverables are in time, budget and quality.
  • Ensure transparency, reliable follow-ups and proper planning for all team-internal tech topics.
  • Handling requests from Lead Studio.
  • Define the roadmap, milestones and schedule for the team in accordance with the Lead Studio.
  • Analyze, optimize project workflows and team structure.
  • Fostering a strong team spirit and good work relationship with the local team, the lead studio and stakeholders, ensuring an AAA mentality for all development steps.

Qualifications

  • Has worked as an associate producer or producer in an AAA environment.
  • University degree in management or equivalent.
  • Very strong knowledge of project management methods (both classic and agile).
  • The ability to work with and as part of multiple international teams, both internal and external.
  • Excellent oral and written communication skills as well as good instructional skills.
  • Enthusiasm for on-going learning and development.
  • Excellent self-organization and self-motivation abilities.
  • Excellent in networking and stakeholder management.  
  • Passion for video games.
  • Certificiations in Project Management (PMI, Scrum Alliance, etc.) are a plus.

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Producer [Anno] (f/m/d)

Mainz - Full-time - 743999705474871

JOB DESCRIPTION

Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now accepting applications for a Producer (f/m/d) to join our ambitious team. This position will be based in Mainz, Germany. 

In this role you will play a major part in further developing the world of Anno! Working within the Production department and reporting to the Senior Producer, you will be responsible for the efficient management of our Development Team to ensure deadlines are achieved and work quality fits Ubisoft’s standards. You will use your experience and proven track record to oversee the advancement of the work and the attainment of production objectives as well as ensuring high levels of motivation and commitment from team members across a wide range of disciplines.

Responsibilities include:

  • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression
  • Optimize workflows and processes to make coordination within the team and between other stakeholders as simple as possible
  • Identify issues and risk mitigation in order to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary
  • Coordinate the submission process and all dependencies inside and outside Ubisoft and ensure all requirements are met
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
  • Be an excellent leader for your team with a servant leadership mindset, helping to unleash the full potential of each and every member of your team
  • Support the Senior Producer, Leads and Recruitment with hiring and on-boarding of new employees

Qualifications

  • 5+ years of experience in the production of video games
  • You have shipped at least one AAA title either on PC and/or console from start to end
  • Excellent knowledge of production, difficulties generally encountered by the teams and solutions tailored to their requirements.
  • You have strong experience in building and leading high performing teams
  • Strong knowledge of project management methods and tools (Jira, Confluence) in game development
  • Strong ability to collaborate with multiple international teams, both internal and external
  • Excellent interpersonal skills and great verbal and written communication skills in English

 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

C++ Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999701758617

JOB DESCRIPTION

 

Your Tasks 

  • Writing clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvements of new features
  • Testing, debugging, profiling and maintaining existing code. This covers topics such as: client & network programming, user interface, build pipeline & tools, social features (e.g. chat), game data distribution, APIs, and much more
 

Qualifications

 

Your Profile 

You’re a driven person who is passionate about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.

  • 1+ years of professional programming experience
  • Excellent C++ skills
  • Knowledge in at least one of following: JavaScript, Databases (SQL), Network Architecture
  • Bonus: C#, Python,TypeScript, HTML, WinAPI, Protocol Buffers, Chromium, REST, NoSQL, Network Security, AWS

 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative products, we are looking for an experienced C++ Programmer [UPlay PC] (f/m/d).

As part of the production team, you will be involved in the development of features and functionality throughout the full spectrum of technology in the project, ranging from the Uplay PC client, over tools and APIs, to our server infrastructure and databases. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript & web technologies, Python and C#.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

This position will be located at Ubisoft Düsseldorf.

Release & Build Administrator [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999698556775

JOB DESCRIPTION

 

We are seeking a motivated and skilled Build and Release Administrator  to join our team and collaborate with our partner studio on an AAA game project being developed with the Snowdrop™ technology. You will develop, analyze and improve (internal and external) tools and pipelines to automate and streamline the process of build delivery to development, QC and deployment teams. You will be a part of a collaboration-oriented team, with a requirement for great communication skills, to contribute in very meaningful ways to the overall completion of the Avatar Project.

Your Tasks 

  • Work in close collaboration with other Ubisoft studios to deliver game builds to development, deployment and QC teams
  • Assist QC members to create builds from specific data and code
  • Develop and improve builds systems for the project and support users of the build systems
  • Provide Perforce account support for the teams
  • Document and update build creation, management and deployment processes
  • Monitor build systems for failures
  • Setup of deployment pipelines for consoles
  • Routine delivery of game builds teams and stakeholders
  • Support with Perforce administration of users, groups, permissions and file types
  • Configure and maintain Perforce instances, branch management and integration

 

Qualifications

 

Your Profile

  • Basic C#/batch programming language experience and Python
  • Knowledge of Version Control Management and Continuous Integration systems (e.g. Perforce and Jenkins)
  • Experience and understanding of IT systems, Networking, RAID etc.
  • Knowledge of Windows Active Directory
  • Experience working with large data structures and production tools and able to identify and resolve pipeline bottlenecks
  • Good interpersonal and communication skills, using English (written and spoken)
 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

This position will be located at Ubisoft Düsseldorf (Germany).

 

Financial Accountant (f/m/d)

Düsseldorf - Full-time - 743999710385680

JOB DESCRIPTION

Financial Accountant (f/m/d) will plan, organize and administer the firm’s accounting systems and is responsible for consistently recording all of Ubisoft Blue Byte’s business transactions within the area of responsibility. Additionally the Accountant is checking the account book and is supporting the Accounting Manager with the monthly and yearly closing. The Accountant must also ensure that all business transactions are processed in accordance with the fundamentals of sound accounting practice (GoBD).

  • Analyze accounting data to provide financial information to management
  • Verify the accuracy of invoices, expense reports and other accounting items submitted to the Finance Department
  • Providing important information to the various stakeholders (Management, Controlling, Department Leads etc.) to ensure optimal decision-making
  • Maintenance and management of accounting systems and preparation of financial information
  • Preparation, analysis and reporting for headquarters (consolidation)
  • Intercompany Reconciliation and execution of intercompany billing as well as local and centralized tools
  • Participation in the preparation of monthly and annual financial statements (HBG) as well as tax returns
  • Processing of expense reports and credit card statements
  • Preparation, settlement and account verification of payments in coordination with the general ledger
  • Monthly comparison of main and sub-books
  • Provide supporting documentation for audits

Qualifications

  • Degree in Business Administration (Finance) or commercial education (IHK)
  • Several years of experience in accounting
  • Extensive knowledge of accounting concepts and good knowledge of fiscal law
  • Proficient in using MS-Office, especially Excel
  • Knowledge of Oracle and Hyperion an asset
  • Good self-organization and analytical skills
  • Ability to manage concurrent projects (ability to multitask)
  • Autonomous and service-oriented mindset
  • Good communication skills in German and English

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Director Finance & Procurement (f/m)

Düsseldorf - Full-time - 743999708890373

JOB DESCRIPTION

The Director Finance & Procurement (DFP) has overall responsibility for all financial aspects of the company’s strategy. In this role, the DFP will form a close working relationship with the Studio Operations Director and Managing Director, other Senior Executives and Non Executives to provide leadership to the company’s finance and accounting strategy in order to optimize the company’s financial performance and strategic position. Furthermore, the DFP is responsible for the procurement department and all its processes. 

Specific responsibilites include:

  • Monitor, plan and control the financial activity of the studio and it’s dependencies
  • Manage the financial department teams, the procurement team and coordinate their activity
  • Leading of the Finance, Controlling and procurement teams as well as providing financial, accounting and procurement advice
  • Overall responsibility for the end-of-month/quarter/annual-closing in compliance with financial legislation, policies and procedures
  • Prepare the annual budget and review the studio and project budget
  • Close cooperation with our French HQ by delivering qualitative and timely reporting
  • Manage cash with HQ monitoring and interpreting cash flows and predicting future trends as well as analyze change and advise accordingly
  • Conduct financial analysis and prepare detailed financial reports and statements
  • Research and report on factors influencing business performance and conduct reviews and evaluations for cost-reduction opportunities plus produce accurate financial reports to meet specific deadlines
  • Participate in strategic, financial and human resources planning
  • Provide financial resources advice and guidance to the Studio Management Team

Qualifications

 

  • Degree in economics with a focus on the areas of international accounting, business valuation, controlling or finance
  • Several years of experience working in an international environment as well as a track record of success and progression within the finance function, especially in the areas of financial control, cost management, financial planning and forecasting, system and process improvement as well as consolidation processes and reporting
  • Good knowledge of procurement processes
  • Experience in leading and developing talent, build a high-performing team
  • Analytical skills, entrepreneurial thinking as well as a hands-on mentality 
  • Advanced knowledge in local GAAP / IFRS
  • Strong German & English language skills
     

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry" “For Honor", "Avatar", "Skull & Bones", “The Settlers”, “Anno” and many more.

 

We are now accepting applications for a suitably qualifed and motivated Director Finance & Procurement (f/m) to join the Ubisoft Blue Byte family based at our Düsseldorf studio.

Level Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999708838954

JOB DESCRIPTION

We are looking for an experienced Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

 

Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

 

 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

  • Several years of experience in game development and track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental story telling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflows
  • Familiar with indoor and outdoor level design
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in AAA environment
  • Portfolio with examples of your previous work/projects
  • Experience and passion for VR a strong bonus

 

 

Primary Objectives

  • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes / level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for
 
 
Specific Tasks
  • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
  • Manage your levels through the full cycle of production from conception to finalization
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
  • Continuously improve and balance the difficulty and flow on the maps/levels
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
  • Control the accessibility, understanding, and level of difficulty of the level
  • Collaborate with the art and design teams to ensure the consistency of your work
  • Mentor junior level designers and share your knowledge with your peers

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

 

We are now accepting applications for Level Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Realization Director [Far Cry Brand] (f/m/d)

Berlin - Full-time - 743999693870173

JOB DESCRIPTION

As a Realization Director, you will report to the Producer and you will lead a cross discipline team in charge of bringing the extra layer of polish and production value that players expect from Ubisoft games. You will work alongside the Game Director (game design, gameplay, narrative design, UX etc…) and the Content Director (level design, environment art, concept art, technical content etc…) to lead the team and deliver the highest quality.

Your team will be composed of a mix of experts in their domain (VFX Artists, Lighting Artists, Animators, Technical Artists, Audio Designers etc…) and of versatile profiles (“Realization Specialists”) whom will be the glue between the different disciplines. The mandate of this team is to push the production value and polish of the content and features owned by the content and game design teams while fitting into the technical constraints of the project.

Further responsibilities include:

  • Lead the Realization Team: As a Director, you provide the right environment for your team to grow and feel fulfilled by their work. You encourage autonomy, initiative and self-management. You ensure growth of each member of the team in the direction they choose to pursue. You own the vision to grow your team in collaboration with Production and handle the recruitment.
  • Own the vision for the Realization aspect of the game: In accordance to the overall creative direction (game direction, art direction, etc…), you define how the project is going to push the boundaries of production value. You define the intention and the pillars that will help the team to converge and make their own decision. You also demonstrate some strategic skills and aptitudes towards innovation.
  • Handle “project scale” questions: You communicate the long-term goals and the expected standards. You leave the details of implementation to your team. You advise the Producer on Leadership and Strategic topics. You handle communication across studios for strategic topics for the project/brand.

Qualifications

  • You are an expert in one of these disciplines (animation, vfx, lighting, environment art, cinematic, presentation, cinematography, audio) and you are very comfortable with the other ones.
  • You thrive in a fast paced and highly complex environment. You are not easily overwhelmed and you can work on several complex situations at the same time. You are able to make decisions with limited information while also understanding you do not need to make all decisions or even need to agree with all decisions.
  • You strive to build a sustainable environment where continuous improvements and high performances are key. You understand when it is meaningful to prioritize short term over long term but you always build for the decade ahead.
  • You have strong people skills built-in with a servant leadership mindset. You always prioritize others over yourself and you put yourself on the line to protect your team but you also know when authority is required. You know that to make your authority meaningful you have to use it in an extremely sparse manner.
  • You have a track record of released projects with high production value in a creative industry with technical constraints (better if it is in games).

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Realization Director [Far Cry Brand] (f/m/d) to be based at our studio in Berlin.

Media Designer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999704422570

JOB DESCRIPTION

As a part of the design team, you would be responsible to deliver the new web experience of Uplay PC, using Photoshop, Illustrator or similar graphics software.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities

  • Work closely with our UX and UI designers to interpret overall layout and make high quality graphics
  • Perform iterations based on user feedback
  • Create style guides and frameworks to improve consistency of the visual style of the Uplay PC client
  • Execute all visual design stages and coordinate with UX design from concept to final implementation phase
  • Conceptualize original ideas that bring simplicity and user friendliness to our product
  • Understand and apply best practices and visual design principles to your designs

Qualifications

You as a person

  • You can work autonomously within your field and at the same time you must be able to work well within a multidisciplinary and iterative team
  • You communicate well with your colleagues and present your work effectively
  • You are excited about collaborating and communicating closely with teams and other stakeholders
  • You ask questions, take risks, champion new ideas and drive your ideas forward
  • You take responsibility for your tasks and follow them through
  • You are open to providing and receiving feedback and improving upon it
  • You have the ability to solve problems creatively and effectively

Qualifications

  • 3+ years of working in Graphic Design or Web Design (or related role), preferably within consumer marketing or a design agency
  • Relevant portfolio is required (e.g. website, blog or online album)
  • Excellent design skills: Good understanding of Typography, Color Theory, Layout/Composition, Brand Identity and Style Guides
  • Proficiency in Photoshop, Illustrator, or other similar visual design software
  •  Ability to prioritize assignments in order to anticipate and meet multiple deadlines
  • Up-to-date with the latest design trends, techniques, and technologies

Nice to have

  • Basic CSS and HTML skills
  • Video editing skills a plus: Good knowledge of Adobe After Effects and Premiere Pro 
  • Passion for Design, Video Games, and Esports

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710461311

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of applications in the Uplay ecosystem. You will be using a variety of programming languages, including but not limited to C++, Python, JavaScript/TypeScript, and frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming. As a Senior Programmer (f/m/d), you will have the opportunity to contribute to a wide spectrum of technologies, ranging from frontend to backend applications and tools, component styling to data distribution, network architecture or deployment pipelines.

You will also have the option to visit and work from collaborating studios.

Specific responsibilities include:

  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code.
  • Lead technology task forces and initiatives.
  • Contribute to high-level software application and architecture design decisions.
  • Write clear, modular and maintainable code.
  • Debugging, profiling, maintaining and improving the existing code base.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms.
You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our applications and tools.

 

You have very strong communication skills and enjoy sharing knowledge and experience by mentoring and supporting less experienced colleagues.

Requirements:

  • 5+ years professional programming experience
  • Highly confident in C++
  • Confident in JavaScript, HTML, Python
  • Basic experience with modern JavaScript frontend frameworks (e.g., Vue.js, Angular)

    Experience in any of the following is a plus:
  • TypeScript
  • CMake
  • WinAPI
  • (S)CSS
  • Databases (SQL, NoSQL)
  • AWS
  • RESTful web interfaces
  • Network Security

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Information & Documentation Manager [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710886575

JOB DESCRIPTION

As a Information & Documentation Manager (f/m/d) on the Uplay PC team, you are responsible for organizing information, documentation & assets so that anyone working on the project can browse & access it easily. You will ensure key content is written & up to date for everyone on the project.
The Information & Documentation Manager (f/m/d) will also rely on content management standards & best practices within Ubisoft.

The overall mission of a Information & Documentation Manager (f/m/d) is to identify and organize documentation, information and assets so anyone needing it can easily find, access and use it. The goal is to minimize time spend on searching for the right content and to avoid duplication of work because content cannot be found and therefore is created. 

You would be responsible for:

  • Gathering team requirements regarding content & features needed on the project
  • Identifying & organizing key content within the production. Ensure this content is formalized, structured, shared & accurate
  • Define information architectures, taxonomies and metadata strategies (frameworks for grouping and tagging content);
  • Defining the governance (access rights, workflows, archiving policy, etc.) and ensure it is respected and it is applied by all teams on the project
  • Providing content templates in order to accompany users in their content creation process
  • Enriching content with metadata & tags to improve content findability on the production
  • Defining workflows to ensure content is always enriched by the right experts at the right time
  • Archiving & cleaning content on an ongoing-basis in order to keep the workspace used & useful
  • Relying on user feedback, statistics and benchmark in order to improve the workspace and the way content is organized.
  • Supporting teams on a daily basis to manage more efficiently their content to improve collaboration & communication
  • Training people on how to create, manage & access content
  • Accompany newcomers in their content onboarding
  • Relaying on the production to share useful content outside the project (KC, Portfolio) & reuse resources coming from other projects
  • Evangelize content management best practices and support the evolution of content management ambassadors within the team.
  • Prepare and facilitate content workshops with clients, stakeholders or/and end users

Qualifications

  • 1 - 2 years of experience in digital content or information management
  • A Bachelor's or Master's degree in Information Science, Journalism, Technical writing or Communications preferred
  • Knowledge of content management concepts and best practices
  • Ability to balance strategic vision and tactical to-dos
  • Fluent in English
  • Detail oriented, self-starter (autonomous)
  • Excellent verbal and written communication skills
  • Strong presentation skills
  • Strong organizational skills
  • Experience working in fast-paced/agile environments

Optional, but considered a plus:

  • Familiarity with Confluence
  • Knowledge of supporting software/tools, e.g. Markdown, or Gliffy
  • Experience with leading change management process a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

C++ Application Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710972563

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

 Responsibilities

As part of the team, you will develop, design and deploy frontend applications, enrich the Uplay ecosystem and empower the team to handle player-facing features and contents.

  • Write clear, modular and maintainable code.
  • Work on the client/frontend codebase of Uplay PC. This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

You as a person

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

Qualifications

  • Highly confident in C++
  • Confident in HTML, JavaScript
  • Knowledge in at least one of following: TypeScript, WinAPI, CEF
     

Nice to have:

  • Python
  • C#
  • Git
  • Protocol Buffers
  • CSS/Less/Sass
  • Knockout.js

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Middleware Programmer [Ubisoft Technology Group] (f/m/d)

Mainz - Full-time - 743999708409724

JOB DESCRIPTION

At Ubisoft Mainz, we are now looking for a talented Middleware Programmer (m/f/d) to join our team as part of the Ubisoft Technology Group. This group is the primary technology partner for the game production teams and develops tools and middleware solutions used in Ubisoft games like Rainbow Six Siege, Beyond Good & Evil 2, Anno, Ghost Recon Wildlands, Skull & Bones, and many more. As a member of the Technology Group you will work in an international team on heavily relied upon User Interface middleware and collaborate with AAA game productions worldwide.

As Middleware Programmer you will:

  • Be part of a highly experienced team within the Ubisoft Technology Group
  • Develop new features and improve our UI middleware used by many Ubisoft productions
  • Collaborate with our worldwide distributed development teams and create smart and functional solutions for AAA games
  • Analyze and improve our products performance

Qualifications

  • 3 years of professional experience
  • Very good knowledge of C++
  • Good knowledge of C#
  • Initial understanding of WPF and the MVVM concept
  • Good teamwork abilities
  • Great interpersonal and communication skills; we work directly with teams around the world
  • Good written and verbal communication skills in English
  • Independent and goal-oriented working method

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

C++ UI/UX Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999706917092

JOB DESCRIPTION

As an UI/UX programmer, you develop intuitive and outstanding UI/UX for Ubisoft's Rainbow Six Siege in close collaboration with UI/UX artists & designers as well as other front- and backend programmers.

You will develop outstanding UI solutions for Rainbow Six Siege using C++. This includes improvements of the existing game UI and the corresponding framework, implementation of new features, setting up wireframes for artists & designers and implementation of client-side UI logics. For this, you will collaborate closely with peers in Montreal as well as with designers, artists & programmers in the teams in Düsseldorf and Mainz.

  • Implementation of UI components in C++
  • Improving and extending existing game UI and UI Framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and Implement client-side UI logic
  • Directly communicating with UI/UX designers & artists 
  • Working closely together with the Montreal UI team

Qualifications

  • Strong programming skills in C++
  • Understanding of the MVVM pattern
  • Very good communication skills and ability & desire to work as a team player
  • Good debugging and problem solving skills
  • Ability to work efficiently with large, existing code bases
  • Solid understanding of UX/UI design principles
  • Good English (spoken and written)
  • Passion for making and playing games

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Programmer (C#) – VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999702988429

JOB DESCRIPTION

We are looking for a Senior General Programmer to assist our Lead Programmer and highly talented Unity-based VR team. In this role, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Exact job title will be based on experience level. 

This is a permanent position based in Düsseldorf, Germany, and requires working onsite.  

Responsibilities:

  • Design and implement game features in Unity and C# 
  • Perform code reviews and offer helpful insights before code is merged to mainline 
  • Work in Agile iterations to implement, enhance, refactor, optimize features  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Provide feedback for peers and team process to facilitate continuous improvement 
  • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
  • Assist the Lead Programmer in the hiring and interview processes as needed

Qualifications

  • Master, Bachelor or equivalent degree in computer science or engineering 
  • 5+ years of software development experience and strong Unity and C# skills 
  • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
  • Ability to work efficiently with a large team and an existing code base 
  • A passion for VR and gaming 
  • Fluent in English, both verbally and written 
  • Great communication skills and a positive attitude 
  • A generous spirit, a desire to learn and grow, and a team-focus 
  • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
  • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

    BONUS POINTS: 
  • Previous room-scale VR development experience in Unity or Unreal 
  • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
  • Understanding of multi-threaded principles and how to manage them in Unity 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP and on a project across studios. This is the opportunity of a lifetime! 

Senior 3D Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999710655904

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create beautiful game worlds with cutting edge graphics.
               As a Senior 3D Programmer you will be both a hands-on programmer and a direction-providing mentor across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.  

Your main responsibilities are to:

  • Write and review code customized to the hardware you’re working with.
  • Coach and mentor other members of the graphics team, empowering them to innovate.
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations.
  • Improve existing graphical features and inspire the development of new ones.
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline. 
  • Explore new hardware and deal with the interesting challenges and opportunities it poses.
  • Stay up to date on the latest tech trends and techniques + recommend our best practices.

Qualifications

  • Undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 5 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical Skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it
  • Technical proficiency in areas of 2D and 3D art a plus

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999705630838

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for leading and mentoring a talented and highly motivated team of game designers and support them in the creation of workflows, techniques and AAA game systems. The Lead Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works and enable his team to create the best possible experience for our players.

Your responsibilities:

  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Maintain effective communication within the team to ensure everyone’s alignment and full engagement with the project’s objectives
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Actively participate in the constant improvement of work methods and pipelines
  • Help recruit new team members and plan the team’s strategic growth and development

Qualifications

 

  • Minimum 5 years of experience within game design; including shipping at least one AAA title
  • Experience managing and leading a team
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Effective planning and organizational skills with the ability to think strategically 
  • Strong verbal and written English skills; German skills are a plus
  • Able to drive change and inspire others to generate new ideas 
  • Team player with a positive attitude and a superior motivation to create high quality content

 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Senior UI Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999696854683

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 Further responsibilities include:

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

 

  • Relevant education and/or work experience (Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skilled in visual communication (graphic design, iconography, typography)
  • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficient in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Proactive, self-motivated and organized
  • Fluency in English, both written and spoken
  • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams, preferably in an international Co-Development environment
  • Ability to guide and mentor Junior Artists

Pluses:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Senior UI Artist [Unannounced Project] (f/m) to be based at our new studio in Berlin.

Senior Game Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999694195659

JOB DESCRIPTION

We are looking for a Senior Game Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • A Passion for VR; experience in VR is a bonus
  • Minimum of 8 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA as a Game Designer or a Lead
  • Experience supervising a game design team;
  • Experience in level design;
  • Experience in co-development;
  • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
  • Hands-on attitude;
  • Unity knowledge is a bonus;
  • Strong focus in user experience;
  • Fluent in English, both verbally and written;
  • Great communication skills and a positive attitude;
  • Be a team player

 

 

Responsibilities:

 

  • Drive the design team to create and populate the “world” through the full cycle of production from conception to finalization;
  • Collaborate with the Content director to ensure that the world created fits the overall vision and narrative for the game
  • Manage a small team of narrative, mission, UX and system designers;
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
  • Understand and ensure that the desired gameplays are well implement in all levels;
  • Understand and ensure that the narrative and emotional ambition for the world is delivered;
  • Work with the Tool and Engine teams to improve the Content workflow;
  • Organize and attend playtests and be solution-oriented to the problem encountered;

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Windows C++ Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710972833

JOB DESCRIPTION

 

Your Tasks 

As a part of the team, you will be responsible to deliver the desktop experience of Uplay PC, using a wide spectrum of technologies ranging from C++ and Python on the core side to JavaScript and HTML on the interface side.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

  • Writing clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvements of new features.
  • Testing, debugging, profiling and maintaining existing code.This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
 

Qualifications

 

Your Profile

  • You’re a driven person that is passionate about developing software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.
  • Excellent C++ skills
  • Bonus: Javascript, HTML, TypeScript, WinAPI, Protocol Buffers, Chromium, REST, C# and Python
 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an experienced
Windows C++ Developer [UplayPC] (f/md)

This position will be located at Ubisoft Düsseldorf.

 

Development Tester - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999708137008

JOB DESCRIPTION

Ubisoft’s Blue Byte studio is seeking Development Testers for our team in Düsseldorf, Germany. Bring your passion for virtual reality and join our diverse development team, as we create an exciting new AAA experience for VR gamers! As a Development Tester, you will work alongside internal and external test teams and content developers to maintain the quality of our project by finding, reproducing, and documenting bugs, as well as providing feedback on how the game feels as a player.

Specific Tasks:

  • Perform daily build tests, and be responsible for the quality and stability of new game content and post-launch releases
  • Work alongside content developers in Agile sprints to plan and perform tests against new game features
  • Report and monitor bugs and game design problems in a large database
  • Verify fixes applied by developers and ensure new bugs were not introduced
  • Proactively escalate urgent issues encountered in the game
  • Provide feedback on features in development
  • Perform ad-hoc testing to find issues not covered by test plans
  • Create and maintain documentation to aid with development and testing
  • Assist in the testing of new project tools before they are deployed
  • Ensure that the tested software meets first-party certification criteria as part of master certifications
  • Test on multiple VR platforms

Qualifications

  • Able to investigate bugs to find their simplest reproduction steps
  • Able to describe complex bugs in concise writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • Experienced at working with test plans and reporting results
  • At least one year experience in software or game testing
  • Comfortable working with test teams and content development teams
  • Proficient in written and spoken English
  • Experience with Agile project development is a plus
  • Experience and passion for VR gaming is a plus
  • Experience in AAA game development is a plus
  • Experience working with Unity is a plus
  • Experience working in global teams is a plus
  • ISTQB foundation level is a plus

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Development Tester - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Speculative Application Communications Manager (f/m/d)

Berlin - Full-time - 743999711314676

JOB DESCRIPTION

The Communications Manager coordinates the internal and external messaging of the Ubisoft Berlin development studio. They define, implement and execute the local communication strategy and ensure that the communication needs of the studio, the German studio network and the Ubisoft group are being fulfilled locally. As part of the transversal communication team, they provide expertise and support to Ubisoft Berlin as well as to all German Ubisoft development studios.

The Communications Manager corresponds with internal and external stakeholders to presents the studio as a highly desirable employer and developer of AAA quality products

  • Define, implement and execute a local communication strategy that supports the business goals of the studio, the network and the group.
  • Draft content for the studio’s internal and external channels.
  • Support local teams in optimizing their at-many-messaging.
  • Monitor, respond and engage with the studio’s followers.
  • Monitor, respond and engage with the employees on internal communications channels.
  • Curate, coordinate and moderate local studio meetings.
  • Support the transversal team with the implementation and execution of cross-studio meetings.
  • Support the transversal team with the execution of the annual Ubisoft Expo.
  • Serve as the point of contact for all local communication related inquiries.
  • Provide the employees with studio, network and group updates.
  • Position engaging studio content within the network and the group channels.
  • Identify speaker and speaking opportunities for the studio and its products.
  • Provide media training & -staffing to local speakers
  • Staff on-site interviews.
  • Create local communication campaigns & media alerts.
  • Shape local key messaging.
  • Identify, conceptualize and execute local events in collaboration with the Event Manager Communications.
  • Support the implementation and execution of network and group events.
  • Provide expertise, feedback and support to the other local, transversal and global communication teams.
  • Push new ideas and initiatives

Qualifications

  • Bachelor’s degree in communications, journalism, public relations or relevant field
  • At least three years of communication and / or marketing experience
  • Strong knowledge of communication practices and techniques
  • Social media management experience
  • Self-consistent and solution orientated method of operation combined with excellent organizational skills
  • Outstanding written and verbal communication skills (German & English)
  • Knowledge of the games industry

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for a Communications Manager (f/m/d) to be based at our studio in Berlin.

Junior C++ Application Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710978068

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios. As part of the team, you will develop, design and deploy frontend applications, enrich the Uplay ecosystem and empower the team to handle player-facing features and contents.

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.Write clear, modular and maintainable code.

  • Work on the client/frontend codebase of Uplay PC. This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

  • Confident in C++
  • Basic knowledge in JavaScript and HTML

Nice to have:

  • TypeScript
  • C#
  • Python
  • CSS/Less/Sass
  • Vue.js / Knockout.js
  • CMake

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Information Security Specialist (f/m/d)

Düsseldorf - Full-time - 743999710984898

JOB DESCRIPTION

The main activities and responsibilities are:

  • Drive the security activities related to Düsseldorf and the rest of Germany in order to contribute to the global security effort;
  • Manage the relationship with executives and key stakeholders to support the decision making process that could impact Ubisoft’s security posture
  • Provide counsel and propose security solutions integrated to IT and business processes;
  • Enhance the security of IT systems by driving the implementation of risk management requirements into global IT projects;
  • Define policies, standards and processes to ensure secure data management;
  • Develop and contribute to risk analysis methods for game production environments & IT projects;
  • Carry out security evaluations for the projects to which he/she is assigned;
  • Interpret potential or realised risks brought forth by new technologies introduced to daily operations. This will include the security management of cloud based tools and infrastructure used by the company.
  • Participate in the global effort to evaluate and audit the security posture of our external partners.     

Qualifications

  • Bachelor’s or master in computer science or relevant technical studies;
  • Technical or audit certification in computer security (CISSP, CISA, CISM, GIAC, etc.)(Asset)
  • General IT knowledge
  • Knowledge of the Microsoft and Linux/Unix operating systems
  • Knowledge in Cryptography and network security
  • Knowledge of the main aspects of computer security (processes and technologies)
  • Ability to interact with representatives from different sectors, use a pedagogical approach and communicate technical and business concepts to all types of audiences;
  • Good IT and security technical foundations.
  • Analytical and synthesizing skills;
  • Ability to make decisions quickly in a constantly changing environment and demonstrate capacity for innovation;
  • Excellent organizational skills and autonomy;
  • Ability to draft documents that are clear and well-structured;
  • A good English level is mandatory
  • German and/or French are an asset
  • Ready to travel for work occasionally

Nice to have:

  • Experience in managing a security program
  • Experience in developing corporate policies or guidelines
  • Experience in implementing security measures in the video game industry.
  • Knowledge of scripting languages
  • 3-5 years’ experience in auditing or security consulting.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Mission Scripter - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999711256262

JOB DESCRIPTION

As a Level Designer focused on mission scripting you will join our AAA Unannounced VR Project at Ubisoft Düsseldorf. This position will involve the practical implementation of all missions into the game world, based on the creative and narrative vision.

You will use your experience and technical skills to create memorable and versatile missions and guide the player within the game world.

Primary Objectives:

  • Create missions and mission flows
  • Build immersive gameplay scenarios from start to finish
  • Iterate your levels and missions throughout production from conception to the final experience
  • Maintain and balance the readability, difficulty and accessibility of the levels

Specific Tasks:

  • Rapidly prototype missions within engine to test out new ideas, gameplay systems and modes
  • Work within multi-discipline teams to build towards a high quality product
  • Prototype the mission flows, use and improve the existing level layouts and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Manage an interesting and challenging mission flow
  • Balance mission elements of high and low intensity
  • Expand the possibilities presented by the game systems
  • Ensure a good player on-map guidance and consistent difficulty level
  • Document your missions in a readable way

Qualifications

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels and missions using a complex array of mechanics
  • Experience with various level editors and tools to create missions in AAA environment
  • Ability to work in node based visual scripting
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Portfolio with examples of your previous work/projects
  • Knowledge of any scripting language or programming skills a plus
  • Modding experience is a bonus
  • Experience with game AI is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Mission Scripter - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Level Designer (Scripter) - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999708838921

JOB DESCRIPTION

As a Level Designer you will join our AAA Unannounced VR Project at Ubisoft Düsseldorf. This position will involve the practical implementation of all missions into the game world, based on the creative and narrative vision.

You will use your experience and technical skills to create memorable and versatile missions and guide the player within the game world.

Primary Objectives:

  • Create missions and mission flows
  • Build immersive gameplay scenarios from start to finish
  • Iterate your levels and missions throughout production from conception to the final experience
  • Maintain and balance the readability, difficulty and accessibility of the levels
Specific Tasks:
 
  • Rapidly prototype missions within engine to test out new ideas, gameplay systems and modes
  • Work within multi-discipline teams to build towards a high quality product
  • Prototype the mission flows, use and improve the existing level layouts and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Manage an interesting and challenging mission flow
  • Balance mission elements of high and low intensity
  • Expand the possibilities presented by the game systems
  • Ensure a good player on-map guidance and consistent difficulty level
  • Document your missions in a readable way

Qualifications

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels and missions using a complex array of mechanics
  • Experience with various level editors and tools to create missions in AAA environment
  • Ability to work in node based visual scripting
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Portfolio with examples of your previous work/projects
  • Knowledge of any scripting language or programming skills a plus
  • Modding experience is a bonus
  • Experience with game AI is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Level Designer (Scripter) - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Senior Technical Artist - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999709780667

JOB DESCRIPTION

We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • Deep knowledge of the following: Python, C# (C++, Java a plus)
  • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
  • Strong Knowledge of 3D engines
  • Knowledge of tools used in the parametric creation of nodes
  • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
  • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
  • Shader writing or shader building skills
  • Rigging experience is always a plus
  • Familiarity with the creation of user-friendly tools/systems
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • A great ability to think creatively to overcome technical challenges
  • Experience in video-game production as Technical Artist (minimum 5 years)
  • Great communication skills and a positive attitude
  • Strong organisational skills
 

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

 

The portfolio should contain the following:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

 

Responsibilities:

  • Develop new and improve existing tools.
  • Problem solving for key production issues.
  • Recognizing inefficiencies and pipeline issues and identifies solutions.
  • Guide/Coordinate Art teams on demanding tasks
  • Enabling other team members to achieve tasks in an efficient & consistent manner
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

HR Business Partner (f/m/d)

Düsseldorf - Full-time - 743999699382053

JOB DESCRIPTION

Due to the continued growth of the HR Department, we are now accepting applications for an experienced and motivated Human Resources Business Partner.

As the new HRBP, you will manage and advise various project teams on Human Resources policies, processes & programs through regular consultation and Business Partnering. 

Further responsibilities include:

  • Consulting and advising project leads, team leads and employees regarding employee life cycle activities and labour law
  • Supporting new employees during their onboarding/ pre-onboarding 
  • Contribute to the optimization of the HR processes and their compliance
  • Contribute to HR projects
  • Be a key stakeholder in the operational integration management team 
  • General HR project related Administration

Qualifications

  • Completed studies in Economics, Management or Business (HR focus) or equivalent 
  • Strong knowledge of German labor law and social security law 
  • Very good organizational skills
  • Service orientated mind-set and high capacity for teamwork
  • Excellent command of English and German both in oral and written form
  • Preciseness, adherence to schedule and discretion is a must have
  • Knowledge of the games industry is an advantage

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Technical Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999710873908

JOB DESCRIPTION

Ubisoft Dusseldorf is looking for a Technical Designer to be involved in the production of an unannounced project.

Their mission will be to create and implement complex system design elements into the game, act as a technical reference and serve as a bridge between tech and design. They will promote a healthy and highly productive develop environment by constantly pushing for improvement of workflows, pipelines and tools used by the design team.

Responsibilities:

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Train team members on tools and techniques & raise awareness of new processes.
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

 

Qualifications

Requirements:

  • The ideal candidate has minimum 5 years of experience in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills;
  • Excellent verbal and written communication skills;
  • Ability to communicate well within an English speaking work environment

As a plus:

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Technical Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

User Research Project Manager - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999702591588

JOB DESCRIPTION

We are looking for an experienced User Research Manager on an unannounced AAA VR project at Ubisoft Düsseldorf. Your job is to coordinate playtests where your UX know-how will help you collect learnings to be integrated into the project on a global scale. You will work closely with international production staff to ensure quantitative and qualitative feedback is gathered and acted upon for optimal player appreciation. 

Main Objectives:

You will be responsible for developing and communicating play test plans using user research methodology and established processes. Your work will impact our VR game(s) positively through an increased understanding of player comfort, immersion and appreciation. You will liaise with production and design stakeholders throughout the project to determine cost-effective solutions for improving on these KPI to foster player engagement, curiosity and satisfaction. 

  • Rely on your project management strengths, your user research knowledge and your analytics skills and knowledge to fulfill your mission;
  • Build from the ground up and execute a user research strategic plan from the conception phase to live game operations, based on production team priorities, design pillars and UX objectives;
  • Be a core player in the decision-making process, impacting the quality of the content and player experience, through your influence on the core team’s focus and decisions;
  • Be fully embedded on the production floor as a part of the production staff; being the main point of contact for the various playtesting facilities and project stakeholders regarding user research.
  • Take full advantage of a seasoned team that provides expertise and skills on multiple key domains like player behaviour, neuroscience, data science, data visualization, machine learning and much more;
  • Access and coordinate a network of several user research teams all over the world to work with.

Qualifications

  • Passionate about games and understanding player behaviours, wants and needs;
  • Coming into this role with a solid experience and a few relevant achievements in user research and/or analytics of your own;
  • A natural at intellectual empathy; being able to be the player’s advocate as well as deal with multiple and diverse stakeholders with various priorities, perceptions and interests;
  • Focused on delivering results that yield actionable findings emerging from studies that meet and surpass industry standards in terms of industrial approach;
  • A collaborative team-player; who easily understand the benefits of working with other experts and playing on each other strengths to optimize efficiency and quality;
  • Highly organized, capable of leading multiple studies and projects on operational subjects, while keeping the strategic objectives in sight in large team environments;
  • Able to evolve in a complex ecosystem, adapting to standards and processes in place while continuing to improve and innovate them;
  • Expecting people you work with to have fun while achieving highly ambitious goals.
  • Experience in UX design and VR a big plus!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for User Research Project Manager - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Lead Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999698510689

JOB DESCRIPTION

As Lead Programmer [Unannounced Project (f/m/d) you will work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines as well as the lead studio, using agile methodologies to drive the work.

Further responsibilities include:

  • Lead a team of interdisciplinary programmers
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group
  • Spearhead the design and development of architecture and features within the mandate scope
  • Oversee and engage in architectural and systemic direction that is in line with the internal team as well as the lead studio
  • Work within the project core team to align on priorities, roadmap projection
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Enable the team to be successful in delivering quality and growing with their responsibilities
  • Help the team to define and plan the work
  • Where needed, support your team actively in achieving set goals/work
  • Identify and self-responsibly drive your own work
  • Maintain a healthy collaboration and communication with the lead studio

Qualifications

  • Reliable lead and team player with a bottom-up approach and servant leadership mindset
  • Experience leading a team in achieving development objectives
  • 5+ years of development experience and shipped at least 1 title
  • Solid knowledge of C# and/or Java, proficiency in C++
  • Proficient in refactoring and optimising existing systems
  • Excellent debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany
 

Pluses

  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of work related to scalable backend architecture (experience with microservices, databases, deployment)
  • Master, Bachelor or equivalent in computer science or engineering

  • Berlin, Germany
  • Full-time

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole. Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Lead Programmer [Unannounced Project (f/m/d) to be based at our studio in Berlin.

 

Senior Full-Stack Web Developer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999710365924

JOB DESCRIPTION

As a Senior Full-Stack Web Developer [Uplay PC] (f/m/d) you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents.

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • write clear, modular and maintainable code
  • work on both front- and backend application in the context of Uplay PC 
  • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
You will also have the option to visit and work from collaborating studios.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)
  • Bonus: AWS, ElasticSearch, Python, Protocol Buffers, Continuous Integration

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

UI Engineer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999710538032

JOB DESCRIPTION

 You will be working with the Lead Programmer and UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

  • Excellent communication skills, and desire to work as a team-player
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • 3+ years of professional experience.
  • Strong C++ skills
  • Self-direction and motivation
  • Fluent in English

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Speculative Application: Senior Lead Artist (f/m/d)

Mainz - Full-time - 743999706483748

JOB DESCRIPTION

At Ubisoft Mainz, we are currently looking for a talented Senior Lead Artist (f/m/d) who will be responsible for developing and driving an original and innovative art style for one of our games while leading the art team in the development of AAA environments and assets. 

Our studio is currently working on many exciting projects, including Beyond Good and Evil 2, Rainbow Six: Siege and Anno 1800. This job advertisement is currently not tied to a specific project* 

Your main tasks are to:

  • Help establish, develop and maintain a game's artistic style and visual quality
  • Help building a successful and proactive team of artists, pushing quality with seasoned artists and mentoring and junior staff
  • Inspire and motivate the art team to achieve their best; leading by example to drive artistic quality and successful teamwork
  • Provide regular review and feedback to team members in a clear and constructive manner
  • Work with other disciplines to establish technical and aesthetic guidelines for art in the game
  • Create and maintain the brand/art style guides and technical documentation
  • Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production, setting challenges to encourage growth
  • Assess and guide your team member’s career progression while delivering constructive feedback and appraisals of their development
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Maintain effective informational flow to the team to ensure the team members are aligned with the project objectives
  • Actively participate to the constant improvement of work methods and pipelines
  • Understand and work within project requirements and constraints
     
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

 

  • Minimum 5 years experience creating art for games with preferably at least 1 shipped title as an Art Lead
  • 1+ years of art management experience
  • Excellent communication skills as a leader, collaborator, and mentor
  • Experience managing both internal and outsourced art teams and pipelines 
  • Experience creating a broad range of art styles in both 2D and 3D mediums
  • Proficient with standard industry tools like Substance, Max, Z-Brush and Photoshop, with a high capacity to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills, with teamwork mentality
  • Effective planning and organizational skills with the ability to think strategic 
  • Able to drive change and inspire others to generate new ideas 
  • Passion for the industry and an understanding of market trends and styles

Pluses:

  • Enjoy feedback as the best way to create fantastic visuals and collaboration when working with outsource and external contractors.
  • Proven track record in the delivery of high quality 3D assets for AAA titles.

At Ubisoft Mainz we engineer the biggest games on Ubisoft’s front line. From our studio located in the heartland of Germany, we conquer galactic frontiers with Beyond Good and Evil 2, kicking in doors with Rainbow Six: Siege and push genre defining games like Anno 1800 towards the future.

We are looking for bold and creative geniuses to take our games even further. Whether you are a veteran or a young crackerjack designer: become part of our blockbuster projects and benefit from an outstanding work-life balance.

C++ Backend Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999706273944

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout the full spectrum of technology in the server infrastructure. You will be using a variety of technologies and programming languages, including but not limited to C++, Python and web technologies.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

As part of the team, you will develop, design and deploy distributed backend services that power our desktop client and Ubisoft’s PC titles with focus on high availability, low latency and scalability. You will be using a wide spectrum of technologies ranging from Protocol Buffers, REST APIs, MySQL and Cassandra databases.

  • Writing clear, modular and maintainable code.
  • Work on the server backend of Uplay. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Building highly scalable services with low latency.
  • Testing, debugging, profiling and maintaining existing code. 

Qualifications

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

  • Highly confident in C++
  • Knowledge in at least one of following:
    Network Architecture, Backend Services, TypeScript, JavaScript, Databases (SQL)

Nice to have:

  • C#
  • Python
  • HTML
  • WinAPI
  • Protocol Buffers
  • REST
  • NoSQL
  • Network Security
  • AWS

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

QA Tester [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999705088771

JOB DESCRIPTION

Rainbow Six Siege is constantly growing and so is the team behind it. If you have a keen eye for details and great communications skills, apply and help us deliver a high quality gaming experience for our players as QA Tester (f/m/d).

This positon will be located at Ubisoft Mainz (Germany).

Your tasks:

  • Perform daily tests and responsibility for quality and stability of new game content, new features and upcoming releases
  • Working alongside developers, artists and designers to perform specific tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Provide feedback on features in development
  • Test on multiple platforms (PC, PS4, Xbox One)
  • Perform periodical validation tests and write validation reports in order to assess the quality and completeness level of the new content
  • Ensure that the tested software meets first party certification criteria as part of master certifications (verify final software version)

Qualifications

  • Good communication skills
  • Analytical and critical approach
  • Ability to describe complex interrelations in writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • Good team player
  • Fluent in English (oral and written)
  • At least one year experience in Game Testing
  • Experience in multi-platform game development is a plus
  • Experience in AAA game development is a plus

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

Lead Level Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999711497099

JOB DESCRIPTION

As a Lead Level Designer you will plan, detail, and supervise the work of your game design team. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Creative Director.

Your Main Objectives:

  • Drives the design team to deliver the expected game features in quality
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
  • Train and counsel junior designers and carry out performance follow ups.

Your Specific Tasks:

  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.
  • Create a work environment that is motivating for team members and which fosters development and creation.
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members.

Qualifications

 

  • Minimum 5 years of experience within game design
  • Shipped at least one AAA title
  • Experience supervising a design team
  • Excellent communication and interpersonal skills
  • Highly organized, analytical, with good management and planning skills
  • Good understanding of content creation processes
  • Client focus (internal and external);
  • Solution oriented;
  • Dynamic personality;
  • Autonomous, able to drive decision.
  • VR Experience is a bonus
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Fluent in English, both verbally and written

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Lead Level Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999701040991

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.


Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Skills and experience

  • Good knowledge of C and C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in programming robust and efficient code
  • Autonomous
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
     

Desirable skills
Good understanding of:

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

 

Game developers with an interest in security problematics are welcome!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

We are now accepting applications for a Game Security Programmer (f/m) based at our Düsseldorf studio.

Product Owner [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999709411936

JOB DESCRIPTION

We are looking for a Product Owner to join the Uplay team, Ubisoft’s PC gaming and digital distribution platform.

As a Product Owner, you will be responsible for a dedicated product within our project. A product can be a set of tools, features or services with external and/or internal stakeholders.

In this position, you will be responsible to define and prioritize the Agile Team’s backlog, by gathering requirements from stakeholders, prioritize them, document them accordingly and work with the Agile Team to deliver within the agreed upon timeline.
The Product Owner collaborates closely with the Uplay Management team to define the strategic directions for all products, with the agile team responsible for the delivery, and with stakeholders to understand needs.
Ultimately, you will be the specialist that holds the vision for your product(s) and knows its Return on Investment.

The perfect candidate will have a solid grasp on data analytics, strategy, and agile methodologies in order to deliver a high-quality product that our platform and services benefit from.

You as a person

We are looking for a person with excellent communication and interpersonal skills as well as a major client focus.
It is important you can lead and inspire in a technical environment and collaborate with both technical and non-technical talent. You are driven and passionate about developing a digital distribution platform for games with millions of users and are a structured, result-oriented person. Furthermore, you believe in team ownership of what you create, and you will be working with your colleagues to learn, share ideas and solve complex problems. You constantly innovate and improve product quality and group productivity. To succeed, you will need to be excellent of building strong relationships.

  • Work with the Uplay Program Manager and the agile team on establishing a product vision and a roadmap that aligns with the platform’s strategic mission and objectives.
  • Act as a Subject Matter Expert for assigned products.
  • Manage the relationship and communication with stakeholders on product related matters.
  • Produce, analyze, refine and document stakeholders’ requirements and user stories to be included in the production planning.
  • Ensure that the Agile Team always has an adequate amount of prior prepared and prioritized tasks to work on
  • Work with the Program Manager and the Agile Team to prioritize features and stories with external dependencies, ensuring a transversal prioritization of the issues that need to be delivered.
  • Provide backlog management, iteration planning, and elaboration of the user stories. Create and groom short, medium and long-term product roadmaps and get internal agreement with Uplay Management and provide visibility both within and outside of the Uplay project.
  • Collaborate with the Agile Coach (Project Manager) to run successful release planning and sprint planning sessions, as well as sprint reviews and retrospectives
  • Ensure the product functionality is properly documented
  • Ensures a good communication and training strategy on the released features
  • Proactively resolves stakeholders’ satisfaction issues.

Qualifications

  • 3+ years of experience in working as an Agile Product Owner, or in a similar position, in a technology or software development company
  • knowledge of Agile processes and principles, backlog management techniques (story slicing, story mapping) and metrics (burn down metrics, velocity, lead time, cycle time)
  • Demonstrable expertise of Project Management fundamentals
  • Good knowledge and acumen of IT Technology fundamentals and solutions. 
  • Proficiency with collaboration tools (e.g. JIRA Agile, Aha or equivalent, SharePoint, Confluence);
  • Outstanding communication, presentation and leadership skills
  • Excellent organizational and meeting coordination skills
  • Analytical and synthesizing skills
  • Ability to draft documents that are clear and well structured
  • Ability to prioritize activities in the face of competing demands
  • Experience working across organizational boundaries on a local and global basis

 

Bonus:

  • Experience with JIRA or similar tools
  • Experience with Confluence or similar tools 
  • Affinity with technology and ability to grasp technical issues on a high level
  • Good knowledge of Data & Analytics are a plus
  • Certifications as Professional Scrum Product Owner (PSPO) or Certified Scrum Product Owner (CSPO) are a plus.
  • Fluency in French is a plus
  • Passion for computer games

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a Product Owner [Uplay PC] (f/m/d)

 

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999688194582

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Senior Level Designer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999710655495

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz to help us create engaging and entertaining environments that push design forward and accentuate the gameplay, story and emotional depth of the game.
                As a Senior Level Designer you will work closely with the Content Director & Level Art team to help create the game world and shape gameplay based on creative vision.

Your main responsibilities are to:

  • Understand the part that his/her levels play in the overall game experience based on the Content Director’s vision
  • Contribute to the creative process through original ideas and inspiration.
  • Be familiar with the functions his/her levels will fulfill within the broader narrative of the game
  • Create levels from blockout through final set dressing and lighting.
  • Gather art, design and playtest feedback and translate it into iterative improvements.
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the team assess the technical feasibility and the quality of the levels
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  • Take design responsibility
  • Strong sense of level design, scale, pacing, and gameplay flow

Qualifications

  • Minimum 5+ years’ experience in video game level design and production or any other relevant experience
  • Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer
  • Ability to work well as part of a team
  • Creativity, strong visual aesthetic and ability to challenge the player
  • Critical and analytical sense
  • Structure and rigour
  • Ability to put oneself in the player’s shoes
  • Good English skills (verbal & written)
  • Meeting deadlines

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Our Culture

Our Culture

Our recipe for international success is a blend of diversity and a pioneering spirit

Boldly challenging the status quo, our teams bring tons of experience to AAA games across various platforms and love to develop cutting-edge technologies. Looking to innovate game development in a diverse, fun and collaborative studio with over 30 years of history? Join us.

Benefits

Here is a selection of our attractive employee benefits.

Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

Childcare Support - We offer a monthly support of up €350 per child.

Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

Language classes - We offer free accredited English and German language classes.

Meet our Recruiters

Meet your Ubisoft Düsseldorf Recruiting Team. Feel free to reach out for questions about starting your career at our studios.
We would love to hear from you!

Karolina Böhm

Karolina Böhm

RECRUITMENT MANAGER, UBISOFT BLUE BYTE - At Ubisoft Blue Byte we are looking for passionate individuals with ambition and an open mindset. Join our international family and develop AAA Games today!

Contact Karolina
Andrew Brand

Andrew Brand

RECRUITER UBISOFT DÜSSELDORF - At Ubisoft we look for passion. Show us yours by sending a cover letter and work samples along with your CV.

Contact Andrew