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Ubisoft Düsseldorf

Wir erschaffen innovative AAA Spiele und Technologien mit Mut, Verstand und Teamgeist.

88 Jobs Found

Senior C++ Programmer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999775991042

JOB DESCRIPTION

You will help us create the fundamental frameworks that we build our features on, by contributing to architectural decisions and developing base libraries, plugin frameworks, multithreading, message exchange system, process management, API programming and more.  

You will be using a variety of technologies and programming languages, including but not limited to C++ 14/17/20, CEF, CMake, Conan, WinAPI.  

  • Work on the client-side codebase of Ubisoft Connect  
  • This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more. 
  • Write clear, modular and maintainable code. 
  • Helping us defining best practices 
  • Creating Design Patterns 
  • Working on technical designs, Architecture, new features as well as steady improvements of existing code 
  • Testing, debugging, profiling and maintaining existing code. 

Qualifications

 

  • 7+ years of programming experience  
  • Expert knowledge in a modern version of C++  
  • Experience with Multithreading  
  • Knowledge about API programming  
  • Knowledge in either Windows API or CEF 
  • Fluent in oral and written English 

Nice to have 

  • Programming experience on multiple platforms (Windows, Mac and Linux) 
  • HTML/CSS
  • Protocol Buffers 
  • JavaScript/TypeScript  
  • Vue.js 

What We Bring 

We offer the opportunity to work on a massive platform that supports millions of users.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

  • https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 
  • https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Communications Manager (f/m/d)

Düsseldorf - Full-time - 743999773342305

JOB DESCRIPTION

The Communications Manager coordinates the internal and external messaging of the Ubisoft Düsseldorf development studio. They define, implement and execute the local communication strategy and ensure that the communication needs of the studio, the German studio network and the Ubisoft group are being fulfilled locally. As part of the transversal communication team, they provide expertise and support to Ubisoft Düsseldorf as well as to all German Ubisoft development studios.

The Communications Manager corresponds with internal and external stakeholders to presents the studio as a highly desirable employer and developer of AAA quality products

  • Define, implement and execute a local communication strategy that supports the business goals of the studio, the network and the group
  • Draft content for the studio’s internal and external channels
  • Support local teams in optimizing their at-many-messaging
  • Monitor, respond and engage with the studio’s followers and employees on internal communications channels
  • Curate, coordinate and moderate local studio meetings
  • Support the transversal team with the implementation and execution of cross-studio meetings
  • Provide the employees with studio, network and group updates
  • Provide media training & -staffing to local speakers
  • Create local communication campaigns & media alerts
  • Provide expertise, feedback and support to the other local, transversal and global communication teams

Qualifications

  • Bachelor’s degree in communications, journalism, public relations or relevant field
  • At least three years of communication and / or marketing experience
  • Strong knowledge of communication practices and techniques
  • Social media management experience
  • Self-consistent and solution orientated method of operation combined with excellent organizational skills
  • Outstanding written and verbal communication skills both in German & English
  • Knowledge of the games industry

Additional information

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    Gym Subsidy
  • Monthly Mobility Allowance
  • Discounted Ubisoft Games

Project Management Assistant [Anno] (f/m/d)

Mainz - Full-time - 743999765835220

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Project Management Assistant on our team, you play a crucial role in assuring that the production of our game runs smoothly and according to plan. Your work makes everyone else’s easier, whether you help us organize and maintain our tools and databases, schedule and document meetings, or engage with our developers to optimize task tracking and time estimates.

This role will allow you to grow and expand your project management skills within the environment of a AAA production and with the full support of your colleagues and mentors. 

What you will do:

  • Work closely with the Senior Project Manager to facilitate planning and task management for the project’s development team
  • Coordinate and organize work across the project 
  • Maintain the project’s roadmap by collecting, managing and following-up on tasks with all team members  
  • Help guide team members to take an active part in the work organization process  
  • Ensure project transparency across teams and stakeholders
  • Handle logistics or administrative tasks to support the production team. 
  • Schedule project meetings and ensure key decisions and required tasks are documented, following up these actions within team where necessary 

Qualifications

What you bring:

  • Bachelor’s or higher degree in management, administration or other relevant experience
  • At least 1 year of experience working in Project Management  
  • Initial knowledge of project management methods 
  • The ability to work with and as part of multiple teams, both internal and external 
  • Excellent oral and written communication skills as well as good instructional skills 
  • Fluent English language skills 
  • Self-organized and proactive attitude
  • Enthusiasm for on-going learning and development 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Junior UI Designer [Anno] (f/m/d)

Mainz - Full-time - 743999758225173

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Junior UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Thanks to your work, the game experience remains intuitive, immersive and provides our players with the right information at the right time. When needed you might also engage in the design of icons and animations or support us with interface related graphic design.


What you will do:

  • Work closely with other UI Designers to conceptualize and design menus and HUD elements
  • Adapt and develop graphic design solutions fitting to Anno's visual style
  • Clearly communicate ideas, either as wireframes, prototypes or mock-ups
  • Design solutions to make UI user friendly 
  • Work closely with the Game Design teams to know what type of player experience is intended
  • Implement menus in collaboration with other UI Designers as well as the programming team and verify their quality
  • At times design in-game motion graphics or icons

Qualifications

What you bring:

  • College diploma in interface, interaction or graphic design or equivalent training/work experience
  • Proficient in Adobe Creative Suite and prototyping software
  • Solid visual design skills and the ability to adapt to different graphical styles
  • Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
  • Good observational skills
  • Ability to work as part of a team
  • Openness to constructive criticism and able to adapt to change
  • Strong verbal and written English skills

*Being an avid gamer is a strong plus
*Experience with Animation or Motion Design is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999755831582

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

Being a Lead Game Designer on Anno, you will guide an experienced, talented and highly motivated team of designers towards greater efficiency, growth and design quality. You will support them in the creation of workflows, techniques and AAA game systems.

Following the notion that comprehensible, consistent and elegant systems should form the foundation of how our games work, you help your designers adjust and balance their features, bringing them from concept to playability. You channel the talents of your team members, motivating them to meet their full potential and inspiring them to do their best work.

Thanks to your expertise, leadership skills, and ability to make informed choices, not only can your own team look to you for information and direction, but so can others. You’re a go-to person for advice and a valuable resource for our studio.

What you will do:

  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourage

Qualifications

What you bring:

  • At least 5 years of experience in game design or related experience; including shipping at least one AAA title
  • Experience managing and leading a team (in a Lead or Associate Lead capacity)
  • Strong game design skills and thorough understanding of overall game design processes
  • A highly innovative, empathetic, and collaborative spirit
  • Exceptional mentorship, communication, interpersonal, and presentation skills
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Able to drive change and inspire others to generate new ideas
  • Strong verbal and written English skills  

    * RTS experience is a plus
    * German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, skills, and any games shipped
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Development Tester [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999774552943

JOB DESCRIPTION

Your Impact

As a development tester you are vital support in ensuring the quality of the players experience. Valued for bringing your knowledge, experience and keen eye to the team you'll be well versed in testing methodologies with at least a year in the profession.

Your tasks

  • Perform daily tests and responsibility for quality and stability of new game content, new features and upcoming releases
  • Working alongside developers, artists and designers to perform specific tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Provide feedback on features in development
  • Test on multiple platforms (PC, Quest 2, Playstation VR)
  • Perform periodical validation tests and write validation reports in order to assess the quality and completeness level of the new content 
  • Ensure that the tested software meets first party certification criteria as part of master certifications (verify final software version). 

Qualifications

  • Analytical and critical approach
  • Ability to describe complex interrelations in writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • At least one year experience in Software/Game Testing
  • Proficiency to work in spoken and written English
  • Good team player
  • Good communication skills
  • Experience in multi-platform game development is a plus
  • Experience in AAA game development is a plus.
  • ISTQB foundation level is a plus.
  • Experience working in global teams is a plus

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Lead Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999753841337

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

What you will do:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
  • Create and maintain the brand/art style guides and technical documentation
  • Mentor artists along their career paths, setting challenges to encourage growth
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints

Qualifications

What you bring:

  • Minimum 5 years experience as an artist in video games, with at least 1 shipped AAA title, plus experience leading and managing an art team
  • Excellent communication skills as a leader, collaborator, and mentor
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

Nice to have:

  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999745259315

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.
 

Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Experienced game developers with an interest in security problematics are welcome!

Skills and experience

  • Good knowledge of C and C++
  • Experience with anti-cheat OR software protection 
  • Experience in programming robust and efficient code
  • Minimum of 2 years of professional experience in a software development field
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Autonomous
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information please check www.bluebyte.de and www.ubisoft.com

Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999765787019

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players

What you will do:

  • Perform daily tests, report and monitor software errors (bugs) and game design problems in a bug database
  • Be responsible for quality and stability of new game content, new features and upcoming release
  • Work alongside developers, artists and designers to perform specific tests
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand

Qualifications

What you bring:

  • Experience on a similar position for at least 2 years
  • Good communication skills and interpersonal skills, with a proactive and independent work style
  • A strong understanding of development processes and the needs of different departments throughout a development cycle
  • Adapt easily to platform and workload variations
  • High expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Experience with defect & test case management tools (e.g. JIRA, TestRail)
  • Excellent knowledge of English both spoken and written

    Nice to have:
    *Any coding knowledge
    *Experience with automation test methods
    *ISTQB-Certification
    *Experience working in global teams
    *Familiarity with Ubisoft's line of products and services

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Presentation Director [Anno] (f/m/d)

Mainz - Full-time - 743999759498799

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As Presentation Director on our team, you are responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game. Additionally, you are responsible for the signs & feedback realization within the game world.

Thanks to your strong collaboration with Marketing & Art Direction and establishment of style guides, you promote graphical consistency for in-game and out-of game assets. You will also act as a visionary team leader who inspires, motivates and supports the UI/UX team.

What you will do:

  • Conceptualize and supervise the game’s 2D visual signature and maintain this vision through all development phases
  • Contribute to the game’s artistic vision together with the art director to set the style and tone for the game
  • Own the design of the user interface and any related in-game visual feedback
  • Work together with Game Design, Art and Programming for realisation of signs and feedback
  • Ensure high quality, modern interface solutions & screen design and help all contributing artists understand the presentation signature
  • Oversee the visual look-and-feel for the game interface including prototyping, conception and animation
  • Collaborate on the creation of marketing materials to create a unified visual signature for the game/brand
  • Give feedback on the marketing materials and ensure its exceptional artistic quality
  • Create presentation guidelines (style guides) that will be used to direct internal and external resources.
  • Conceptualize and supervise the production of motion design and motion graphics
  • Depending on project needs; oversee the creation of templates and guidelines for internal communication
  • Collaborate with external partners from all over the world to ensure consistency in style and quality
  • Contribute to play test sessions and adjust presentation elements based on feedback 

Qualifications

What you bring:

  • 10 years of experience in crafting video game art
  • 3 years as a lead artist or experience as art director or presentation director
  • Proven UI Experience on at least one shipped title
  • Great knowledge in Animation (2d or 3d)
  • Profound knowledge of UI implementation processes in video game projects

Essential Skills:

  • Have high quality standards with the ability to communicate them to the team
  • Great communication and presentation skills combined with a positive attitude
  • Ability to work within tight deadlines and to deliver high quality within a short timeframe
  • Good working knowledge on UX related topics (Information hierarchy, UX heuristics, principles of human computer interaction)

Other Skills:

  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner
  • Good ability to anticipate user behavior
  • Profound graphic design skills (design, layout, typography)
  • Expert in Photoshop, Illustrator, After Effects
  • A keen eye for composition, color, lighting and mood
  • Very good sense for Motion design / Motion graphics
  • Knowledge of next gen interface creation workflows with the ability to modify and improve them
  • A problem solver mind-set with excellent follow through
  • High degree of self-motivation and initiative
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    * Experience working in an international multi-site production team is a plus

 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio or demo reel of your work with your application*

    *You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio etc. The portfolio should further contain the following:

 

  • Relevant Examples of your work (Concept Art, Style Guides)
  • Examples of modern layouts, screen design or corporate identity designs
  • Examples of dynamic motion design and interface animations

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Graphics Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999770302502

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Lead Graphics Programmer you will be working in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable graphics functionalities that bring Snowdrop and its various titles to an even higher visual and performance standard

  • Leading a team of other programmers
  • Consult projects on technology choices  
  • Develop procedural generation modules for our game engine       
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

Qualifications

What you bring

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Self-direction and motivation
  • Bachelor or Master degree in computer science or any other relevant experience

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.ubisoft.com and www.ubisoft.com/snowdrop

iOS Developer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999776385978

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll Do

As a part of the Snowdrop team you will be essential to help us develop the mobile pillar of Snowdrop. You will get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Focus on making our games shine on iOS
  • Work on multiple areas such as memory management, asset loading and streaming, physics, audio and other platform specific systems
  • Research, design, implement and maintain low-level modules with a strong focus on reusability and iOS platform characteristics
  • Maintain and extend the existing technology and frameworks, safeguarding and improving stability
  • Work on improving existing systems and identifying new opportunities
  • Provide technical foundation for features
  • Analyze and improve performance and memory footprint of engine and pipeline features for all target platforms
  • Work with the team on improving game stability and service reliability

Qualifications

  • Experience with native code: C/C++ or Objective C
  • iOS architecture and systems knowledge
  • Knowledge of industry standard hardware architectures
  • Good knowledge of advanced mathematics
  • Ability to work with large, existing code bases
  • Good oral and written English  
  • Experience with current rendering APIs like Metal is a bonus 
  • Experience with graphic engines is a bonus

 

What We Bring
We offer a opportunity for you to create and improve a cutting edge game engine and join a industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com/snowdrop

Graphics Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999770302472

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

What you bring

  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

UI Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999758736653

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a UI Programmer on our team, you will support UI Designers and other UI Programmers with the implementation and improvement of technology that they need. You will be working on the integration of our in-house UI Tech with our Game Engine for a AAA game.

Depending on the needs, you will also implement visual Designs related to in-game menus. You will implement and integrate the Features that will empower our UI Team to deliver their vision of the UI. You will collaborate closely with an interdisciplinary Team. You should be passionate about UI, Video Games and confident in writing C++.

What you will do:

  • Create and update UI components to meet the intent of the game’s design and flow
  • Use your expertise to help colleagues make informed choices about the UI
  • Create layouts for UI Artists and Designers to work in
  • Debug and profile code on multiple platforms
  • Document your work

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Proficiency in C++ 
  • Previous professional experience, in the capacity of a UI Programmer role
  • Good understanding of UX/UI design principles and ability to think user centric
  • A thorough grasp of multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Senior Game Designer [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999750905044

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

Responsibilities

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications


Necessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & team player
  • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

Applying

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Art Outsourcing Supervisor [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999774350280

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll Do

As our new Art Outsourcing Supervisor you will be responsible for managing the communication with our external outsourcing partners by creating detailed briefs and feedback documents and providing guidelines to create a AAA benchmark.

  • Assessment of asset requests and confirm the content is production ready.
  • Manage communication between outsourcing team and internal stake holders.
  • Close collaboration with the Art Director, Lead Artist and the production team to give precise and structured feedback to the outsourcing teams
  • Create detailed documentation, asset briefs, provide references, technical requirements and explanations of workflows to a team of external artists
  • Integrate delivered 3D assets into the game engine and ensure the technical and artistic quality of all delivered assets.
  • Coordinate scheduling and tracking of assets together with the production team.
  • Create detailed outsourcing briefs and feedback documents
  • Daily communication with other Ubisoft teams all around the world
  • Create additional AAA quality models and textures
  • Improve and optimize assets to ensure visual and technical quality
  • Setup physics and other meta data to ensure the technical setup of the assets follows our technical guidelines

Qualifications

  • 3+ years’ experience as an Outsourcing Supervisor, Environment or Prop artist in game development
  • At least one shipped commercial title
  • Excellent Knowledge of outsourcing production pipelines
  • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
  • Being able to understand and execute a specific art style as well as the ability to communicate it to a team of artists
  • Being able to evaluate the artistic and technical quality of 3D assets as well as the ability to improve the assets if needed
  • Very good working knowledge with at least one AAA game engine
  • Good knowledge of node-based shader workflows.
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop and Substance Painter
  • Working knowledge of Substance Designer
  • A keen eye for composition, shape, color and detail
  • Fluent in English, both verbally and written

What We Bring
We offer a opportunity for someone that has been working as environment/prop artist for some years but actually enjoys management, supporting, communication and guiding others.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

PORTFOLIO

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • Detailed shot breakdown of the work.
  • Clear what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of natural and realistic environments and props.
  • Examples of materials and high-quality textures.
  • Show both organic and hard surface works.
  • Examples of style variety.

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

Lead Concept Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999774814642

JOB DESCRIPTION

The Role

As a Lead concept artist at Ubisoft Berlin you will lead, mobilize and develop an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

What you’ll be doing

  • Plan, prioritize and set inspiring objectives for your team members all year long
  • Empower your team members with clear expectations and hold them accountable for their key results
  • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small
  • Engage and positively influence team members and stakeholders around a vision

Qualifications

What you’ll bring

  • Solid understanding of mood, lighting, color, shapes, composition, anatomy, material expression, etc
  • A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
  • The ability to carry an idea from the conceptual phase to the finished illustration
  • A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
  • Good working knowledge of relevant 2D and 3D software; up-to-date with industry trends, creative software, and able to apply them in daily workflow
  • Excellent interpersonal and communications skills; A go-getter and a great team player
  • An excellent communicator, and fluent in English
  • Good knowledge of the video game industry and awareness of typical video game development processes
  • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
  • Ability to guide and mentor other artists

What we’d like

  • A link to your online digital portfolio alongside your application
  • Motivation Letter explaining why you would be a good team leader

Relevant Experience

  • 7+ years of experience creating high-quality 2D art, concepts, and designs for games
  • Has shipped at least 2 games as a concept artist, preferably at least one being an AAA title

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Tools Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999739681734

JOB DESCRIPTION

As a Tools Programmer, you will join our team to develop systems supporting artistic creation. You will work in close relation with artists and technical artists to improve  our tools to shape the future of Ubisoft asset pipelines & workflows.

What you will do

  • Work closely with other programmers to build functional systems following existing and new technical designs
  • Develop and maintain tools’ backend and assist the development of frontends for it
  • Design efficient interfaces to better interconnect with existing and new systems
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. Collaborating with multiple productions and teams across Ubisoft, the most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Good understanding of modern C/C++
  • Some knowledge of Python
  • Good knowledge of mathematics and geometry
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with tool development in close collaboration with artists
  • Experience working with digital content creator software (Maya, 3D Max, Houdini) and their APIs

Additional information

We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Lead UI Artist [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999733161196

JOB DESCRIPTION

As a Lead UI Artist, you will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for our games as well as managing, training and leading a team of UI artists, 3d Artists and Technical Artists.

You will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

  • Help produce visual content, set best practices and benchmarks in AAA+ quality
  • Push the visual and technical quality of the Interface art to the next level
  • Create modern Interface Designs from conception to final quality
  • Translate high-level gameplay ideas into visual functional UI Designs
  • Establish logical, readable UI solutions and usability strategies
  • Ensure a productive and efficient workflow for the UI art team through excellent internal and external communication.
  • Close collaboration with the Art Director, Producers, Design and Code Leads to ensure the team works within the defined direction.
  • Establish a prospering art culture within the team to strive for exceptional quality.
  • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraint
  • Prioritize and manage the UI art team’s tasks to ensure delivery in time and quality.
  • Create briefs, guides and style documentation for internal and external art teams
  • Assist Engineers to ensure implementation reflects the Design Vision
  • Develop flexible designs that ensure extension and further development
  • Layout and implement HUD & Menu designs
  • Provide good Information Hierarchy that enhances the player experience
  • Create convincing UI animations to drive attention and offer guidance for players
  • Provide support and advice for artists
  • Give feedback on the realization of the game art and ensure its exceptional artistic quality

Qualifications

Skills

  • Expert in Photoshop, Illustrator, After Effects or Flash
  • Very good sense for Motion design / Motion graphics
  • Proficient in creating ideas, prototyping / wire-framing and final realization
  • Profound graphic design skills (design, layout, typography)
  • Think critically and conceptually
  • Be forward thinking and anticipate the needs of your project
  • Good ability to anticipate user behavior
  • Very good organizational skills and the ability to anticipate problems and find solutions fast

Knowledge and Experience

  • Work experience of at least 5+ years in the Video Game industry, including shipping at least one AAA title
  • Great knowledge in Animation (2d or 3d)
  • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
  • Practical experience with data management software (perforce)
  • High degree of self-motivation and initiative
  • Proactive attitude and efficient work methods
  • Have high quality standards with the ability to communicate them to the team
  • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
  • Great communication skills, a positive attitude and experience in leading a team of artists
  • Fluent in English, both verbally and written

Bonus

  • Experience working in an international multi-site production team
  • Cinematics and animation experience
  • Familiarity with 3D modeling processes 
  • Being an avid gamer

Additional information

PORTFOLIO

Please submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

It would be great if your portfolio would contain a detailed shot breakdown of your work and clearly showcase what you are responsible for in your reel, portfolio, screenshots etc.

The portfolio as an example could contain the following:

  • Relevant examples of your work (concept art, style guides, etc.)
  • Examples of modern UI layouts and screen design
  • Examples of icons and other UI elements

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

C++ Backend Developer [Security] (f/m/d)

Düsseldorf - Full-time - 743999750934152

JOB DESCRIPTION

Security

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure.

What You'll do

The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

  • Actively participate in planning, designing, developing and testing the solutions.
  • Evaluate and select tools and technology for new features or improvements.
  • Perform load tests and optimize bottlenecks.
  • Actively work on the deployment and live operation processes for our online backend.
  • Improve security and resilience of the existing systems.
  • Connect the existing backend to other online systems within Ubisoft
  • Integrate databases where needed.
  • Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.
  • Collaborate with other team members for adapting the online services to specific

Qualifications

What you bring

  • Good knowledge of C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in developing scale-able online systems
  • Experience with SQL and No-SQL databases, including data-modeling and administration
  • Experience in programming robust and efficient code
  • Autonomous
  • Comfortable working in Agile/Scrum/Kanban methodologies
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Bonus if you have a good understanding of:

  • Common vulnerabilities and exploitation methods of online services
  • Common constraints and limitations of multiplayer/online games
  • Continuous integration and automated deployment
  • Cloud-hosted infrastructure
  • Asynchronous patterns
  • Reverse engineering is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de

Intermediate Foley Artist (f/m/d) [Audio Services]

Düsseldorf - Full-time - 743999780310751

JOB DESCRIPTION

Joining Ubisoft Düsseldorf Audio Service Team, you’ll help create Audio from start to finish for several large titles from Ubisoft. As our new Foley Artist you will perform, record and prepare the raw audio materials in collaboration with the Audio Designers.

  • Performing and recording Foley
  • Recording sound effects either in or outside the studio
  • Responsible for editing, creating and organizing the recordings as ready to be used material by the Audio Designers
  • Studio maintenance 

1) Foley

  • Perform and prepare content as audio assets ready for implementation.
  • Respect budget when carrying out specific assignments.

2) Collaborate with Audio Designers

  • Work with Audio Designers to create fitting sounds for complex interactive game audio systems

3) Field Recording

  • Planning and execution of field recording sessions.

4) Studio recording

  • Studio planning and maintenance.
  • Taking the lead in recording sessions.

5) Foley and SFX mastering

  • Editing, cleaning, and mastering sound effects with state-of-the-art tools
  • Organize and sort recordings with metadata into libraries.

Qualifications

  • One AAA game or various smaller titles shipped
  • Relevant training or experience producing foley and sound effect recordings for interactive media
  • Experience in selecting the right props from various sources to achieve the best results, willingness to experiment and iterate to find new sounds
  • Experience working in a professional audio studio environment and troubleshooting skills
  • Basic knowledge of game audio implementation principles
  • Good skills in various DAWs and state of the art plugins (Nuendo (is preferred), Pro Tools, Reaper…)
  • Extensive microphone knowledge
  • Ability to work on tasks autonomously and to deliver results in time
  • Knowledge of library organization, metadata, and naming conventions (e.g. Soundminer)
  • Experience in producing professional grade field recordings
  • Good knowledge of standard software such as Microsoft office suite and Confluence/Wiki Software
  • Fluent in English, both verbally and written

What We Bring

We offer a opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. You will have the opportunity to work on Audio Foley for some of our largest titles in Ubisoft.

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com

Senior Lighting Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999779507167

JOB DESCRIPTION

The Role

As a Lighting Artist you will work in a cooperative, international, cross-disciplinary team environment. You possess solid artistic skills, including a thorough understanding of colour theory, composition, light, and form. You have a strong ability to learn and utilize new toolsets to solve technical problems and improve performance.

What you’ll be doing

  • Develop high-quality game-ready lighting in collaboration with Art Direction.
  • Provide creative direction and feedback to concept artists on defining the mood for the project.
  • Create and iteratively develop visual ideas from prototype to in-game.
  • Work closely with fellow artists, programmers, animators, game designers and sound designers to help create high quality in-game lighting that supports gameplay objectives.
  • Work with the cinematics team to create lighting solutions that adapt to their needs.
  • Work with Technical Art and Programming teams to anticipate and solve complex technical challenges within given constraints and visual requirements.
  • Contribute to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, God-rays and camera optics.
  • Prototype the use of innovative lighting techniques to reach challenging visual targets.
  • Prioritize, plan, and organize lighting domain tasks with the Producer/Associate Producer as well as identify risks within the schedule and suggest changes.
  • Identify and set up best practices of production workflows for cross-discipline topics involving lighting.

Qualifications

What you’ll bring

  • You have an expert understanding of color theory, composition, lighting theory and form.
  • You have a good understanding of rendering and post process techniques for real-time rendering.
  • You have a good understanding of cinematic workflows for lighting and post processing.
  • You have a good understanding of physically based rendering (PBR) and basic knowledge of shaders.
  • You can solve technical problems and improve performance, develop new tools and workflows alongside engineers.
  • You have experience with V-Ray/Arnold or similar rendering software.
  • Great communication skills, and a proactive and solution-oriented attitude.
  • Good English verbal skills, both orally and in writing.

Relevant Experience

  • 5+ years as a Lighting Artist or relevant experience with significant involvement with at least 1 published title and exposure to a full project life cycle.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Producer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999767377510

JOB DESCRIPTION

As our new Senior Producer you will be responsible for the largest commercially successful game of Ubisoft. You get to drive projects, involving creativity and technological challenges. 

Rainbow Six Siege

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 

  • Manage multiple feature teams for the project.
  • Define project planning (budget, resource plans, deliverables, etc.) & deliver the project. 
  • You are the liaison between stakeholders and project management. 
  • Build your team and foster team building and commitment. 
  • Define the scope in collaboration with your team and present it to management.
  • Foster productivity, mobilize and inspire your team to reach targeted deliverables. 
  • Challenge and support your team to develop the best possible product. 

Qualifications

  • Bachelor’s degree in a relevant subject or equivalent industry experience.
  • 8+ years of experience working on development projects either in the producer branch or the project management branch.
  • Proven experience of the project life-cycles (start to finish) from multiple projects.
  • Proficient in project management methods and techniques and feel comfortable to explain those terms and techniques to stakeholders. 
  • Good knowledge of the games industry and the procedures involved. 
  • Good oral and written communication skills.  
  • Able to lead and motivate your team. 
  • Fluent English language skills.

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
 

What We Bring 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Gameplay Programmer [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999776375584

JOB DESCRIPTION

As our new Gameplay programmer you will be focused on AI and NPC behavior. 

As a part of our gameplay team, you will be implementing gameplay features and functionality for the Avatar Project on PC and Console in C++ using our Snowdrop Engine.

Your will write high performing, robust code, extend and improve NPC behaviors and modify and maintain existing systems all in collaborating with other team members. 

  • Design, implement, test and maintain the simulation and behavior of NPCs in collaboration with other programmers and designers for a AAA game on PC & console
  • Analyze and understand game design to define required features and game systems to be developed
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture
  • Collaboration with teams to create the best possible player experience.
  • Implement and optimize systems in C++ with designers
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Plan your schedule effectively using SCRUM/AGILE methodology
  • Participate in code reviews throughout development to ensure that code meets the standards

Qualifications

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for NPC Behavour.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++
  • Applied knowledge of AI, NPC behaviors and gameplay system
  • Proficient in refactoring and optimizing existing systems
  • Good debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Comfortable planning tasks and dependencies

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior Concept Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999774791995

JOB DESCRIPTION

The Role

As a Senior Concept Artist at Ubisoft Berlin you will be involved in creating the visual style for games that will be played all over the world by our millions of players. You’ll have the freedom to explore your creativity, and be channeling it to help make memorable worlds and characters that live long in the memory of gamers and leave a meaningful impact on their lives.

What you’ll be doing

  • Share knowledge and motivate artists within the team
  • Set and share best practices, production pipelines and workflows within the group
  • Maintain consistent style under the direction of the Art Director and carry out revisions as required
  • Actively participate in the implementation of more efficient work methods
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise
  • Support the Lead Artist and/or Art Director in any related ad hoc tasks.
  • Support the Lead to ensure a successful sign off process for own and others work by conducting reviews, critiquing work and providing suitable feedback
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team
  • Create concept iterations & rough drafts to support our game teams
  • Create inspirational artwork that defines the artistic vision of the project
  • Collaborating and establishing communication lines between different disciplines
  • Cooperating with international Ubisoft teams to provide world class concept work
  • Providing callouts and breakdowns of concept for internal and external artists

Qualifications

What you’ll bring

  • Excellent understanding of mood, lighting, color, shapes, composition, lighting, anatomy, material expression, etc
  • A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
  • The ability to carry an idea from the conceptual phase to the finished illustration
  • A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
  • Good working knowledge of relevant 2D and 3D software; Up-to-date with industry trends, creative software and able to apply them in daily workflow
  • Excellent interpersonal and communications skills, a go-getter and a great team player
  • An excellent communicator, and fluent in English
  • Good knowledge of the video game industry and awareness of typical video game development processes.
  • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
  • Ability to guide and mentor other artists

What we’d like

  • A link to your online digital portfolio alongside your application

Relevant Experience

  • 5+ years of experience creating high-quality 2D art, concepts, and designs for games
  • Has shipped at least 1 game as a concept artist, preferably AAA

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Online Systems Game Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999746524966

JOB DESCRIPTION

Tom Clancy's Rainbow Six: Siege is an intense, new approach to the first-person tactical online shooter experience. You can now join our team at Ubisoft Mainz to help us shape this amazing project.

As an Online Systems Game Programmer on our team, you will work alongside world-class developers of different specializations, ranging from Front-End and Online to Engine Programming. Everyone on the team is eager to share their knowledge and for you to contribute your own expertise.

You will be given the opportunity to work on mandates that impact the overall performance of the title, as well as the productivity of the worldwide development team itself. Tom Clancy’s Rainbow Six: Siege is an ever-evolving title, as such, you will be tasked with finding solutions for complex technical challenges in our title, which boasts over 70 million registered players across 5 different platforms.

What you will do:

  • Maintain our existing online services integrations for different kind of monetization features and other aspects of the game
  • Integrating Ubisoft Service API changes
  • Investigate efficient implementation options for new features
  • Propose sensible code refactoring and reduce technical dept
  • help us to keep our code quality on a high level; Finding a good balance between modern C++ within the existing project structures
  • Analyze the project code to optimize performance, minimize errors and enhance the overall player experience

Qualifications

What you bring:

  • Degree in Computer Science, or any relevant qualifications with a strong technical background
  • 3+ years of professional experience
  • Strong skills in C++
  • Analytical and creative problem solving skills
  • Aptitude for learning new technologies
  • Focus on efficiency, code quality and user experience
  • Ability to compile and analyze data, processes, and codes to troubleshoot problems and identify areas for improvement
  • Excellent verbal and written communication skills in English
  • Passion for video games and technology

    *Ability to develop unit testing in a plus
    *Deep understanding of game development process and practice is a plus
    *Knowledge of the software development life-cycle is a plus
    * Experience in on-demand cloud computing platforms (AWS/Azure/etc) is a plus
    *Experience with Go is a plus
    *Developing within the Linux environment is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

 

 

Lead Game Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999754153724

JOB DESCRIPTION

As Lead Game Designer you'll be heading up the Assassin's Creed VR design team, masterfully steering them towards achieving their goals on this legendary IP. You'll define the systems and game modes for the game, crafting an experience that will be both immersive and memorable for the players. Working as part of a large scale multi-studio project you will be shaping the future of the VR gaming frontier.

  • An empowering leader, you will develop and guide a team of interdisciplinary developers; mentoring, managing and regularly reviewing your team members to enable a cohesive, skilled and effective team
  • Familiar with the possibilities and limitations of VR development, you'll assist in the design, creation and balancing of major game systems;
  • As a supportive figure you'll help the team to carry ideas from conception, through from prototyping to detailed design and implementation;
  • Collaborating with the production, programmers, design and art leads, you'll be comfortable planning tasks and dependencies, and scheduling estimates for the team, tracking the progress with the larger deadlines in mind
  • With a keen eye, you identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • You are passionate about establishing and maintaining a healthy team spirit with open communication, constructive feedback culture and trust.

Qualifications

  • 5+ years of development experience and shipped at least two AAA titles
  • Experience as Game Director / Lead Game Designer / leading a team
  • Key knowledge and understanding in multiple areas of design with a strong awareness of market trends;
  • VR experience and passion
  • Comprehensive knowledge of relevant documentation software along with strong reporting and documentation skills
  • Be an advocate and ambassador for the team and their features and the sharing of information from them;
  • Fluent in English, both verbally and written (No German language skills required)
  • Great communication skills, a positive attitude and a team player

Additional information

(f/m/d) = female/male/diverse. At Ubisoft we cultivate an inclusive and diverse work environment and encourage applications regardless of gender identity.

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

C++ Programmer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999775990253

JOB DESCRIPTION

As our new C++ programmer you will be involved in the development of features and components related to uploading and downloading game builds from our infrastructure.

You will be using a variety of technologies and programming languages, including but not limited to C++ and web technologies throughout the full spectrum of technology from player-facing solutions to server infrastructure.

As part of the team, you will develop, design, and deploy player-facing applications, internal tools and distributed backend services that form the full flow from uploading Ubisoft PC titles to downloading them on a player’s machine. These solutions are developed with focus on high availability, low latency and scalability.

  • Write clear, modular and maintainable code
  • Work on the client code base, internal tools, and server backend of Ubisoft Connect. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

  • 2+ years of professional programming experience
  • Highly confident in C++11 or newer
  • Confident in working with REST APIs
  • Knowledge in at least one of following: WinAPI, Protocol Buffers, Network Architecture, Backend Services, Databases (SQL).

Nice to have:

  • Python
  • Java
  • Network Security
  • AWS
  • Akamai
  • Jenkins

What We Bring 

We offer the opportunity to work on a massive platform that supports millions of users.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

  • https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 
  • https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Rendering Engineer - [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999757720931

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is one of Ubisoft's proprietary engines; efficient and flexible, it enables smaller teams to create ambitious AAA games with it's dynamic and interconnected system, making it very intuitive.

At the core of the Snowdrop engine, we want to empower the developers; giving the artists, the designers and the animators have full control over the engine to achieve their ideas and vision. 

The Snowdrop engine has already helped develop a number of Ubisoft titles such as The Division and South Park. Now with Snowdrop VR there are AAA project, waiting for your expertise to help craft the engine that will bring their games to the next gen VR.

What You'll Bring

As our new Rendering Engineer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. You'll therefore be an essential part of the studio allowing the worlds we build to become a reality.

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Excited by the possibilities, you'll focus on making our games shine on VR
  • With your knowledge, you'll provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • A pioneer; you'll research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • You'll get to work on multiple platforms and areas such as rendering API's, asset processing, terrain and other environment systems, lighting and special effects such as post-processing and particles
  • Optimisation is challenge you love to accept? You'll maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • As someone passionate about working with teams; you'll be helping them to realize their game vision while maintaining the time, frame and memory budgets 
  • With your analytical mind, you'll identify issues and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

What you bring

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Site Reliability Engineer (SRE) (f/m/d)

Düsseldorf - Full-time - 743999776649377

JOB DESCRIPTION

As SRE you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independantly. We are looking for people who are passionate about gaming and who are always one step ahead in development processes and release management. 

We expect the candidate to be curious, open-minded, passionate, and comfortable with Build and Automation pipelines.

Your Imapct:

  • Working on a AAA title using the Snowdrop technology
  • Maintenance and improvement of the existing build pipeline
  • Supporting developers with versioning software
  • Setting up CI/CD pipelines

Qualifications

  • Strong C# / Python programming language experience
  • Strong experience with Build and Automation Pipelines
  • Good debugging and problem-solving skills
  • Good communication skills and ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Very good English (spoken and written) No German language skills necessary. 

Preferred additional experience

  • prior work experience in IT projects
  • Perforce, Git
  • GitLab
  • C++
  • Automation software (e.g. Jenkins)
  • working on Gaming Consoles

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

  • Relocation and Visa Support
  • Flexible work hours and work/life balance
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Graphics Programmer - [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999757721076

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Focus on making our games shine on VR
  • Provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • Research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • Work on multiple platforms and areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

What you bring

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Lead Character Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999776629050

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the character ar team on our unannounced project.

As Lead Character Artist you are responsible for managing the team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participate in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.


Your Impact:

  • Managing, developing and inspiring the character artist team
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project
  • Work with and mentor character artists to provide clear direction and set expectations character requirements
  • Setting up, maintaining and documenting character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skilfully optimize characters to game-ready quality
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped, leadership experience is a plus
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final product
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Gameplay/AI Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999777364746

JOB DESCRIPTION

What you'll do

Gameplay/AI Programmers develop gameplay elements which facilitate the playability of the game (the link between the player's actions, character's behavior, and the consequences on the evolution of the game) and complex gameplay mechanisms, as well as AI systems to support NPC behaviors.  

Further responsibilities include:  

  • Implement and optimize the gameplay/AI systems and features with the game designer to ensure fluid playability  
  • Use prototyping techniques to demonstrate the validity/invalidity of a feature idea  
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you'll bring

  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Familiarity with game-related 3D mathematical concepts 
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Technical Level Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999777866662

JOB DESCRIPTION

Ubisoft Dusseldorf is looking for a Technical Level Designer to be involved in the production of an unannounced project.

Their mission will be to create and implement complex system design elements into the game, act as a technical reference and serve as a bridge between tech and design. They will promote a healthy and highly productive develop environment by constantly pushing for improvement of workflows, pipelines and tools used by the design team.

Responsibilities:

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Train team members on tools and techniques & raise awareness of new processes.
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

 

Qualifications

Requirements:

  • The ideal candidate has minimum 5 years of experience in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills;
  • Excellent verbal and written communication skills;
  • Ability to communicate well within an English speaking work environment

As a plus:

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Additional information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
     
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
     
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
     
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
     
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
     
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Tools Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999750585628

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Tools Programmer on our team, you play a fundamental role in the design and implementation of the technologies used by our content creation teams. You know you have done a good job when they can effortlessly channel their vision and creativity into the game.

You will equip the team with the solutions they need to transform an idea into a fun and playable experience. You enjoy working iteratively and consider user feedback invaluable. Through this collaborative loop, you guarantee that the tools you deliver are efficient and intuitive.

What you will do:

  • Compile and understand development needs and assess their feasibility to best serve the production team
  • Analyze existing functions in the engine and see how they could be enhanced
  • Suggest improvements by designing and implementing new systems 
  • Collaborate with TDs to enhance the production pipeline  
  • Support the production functions and systems: production workflows in the editor, third-party application plug-ins 
  • Determine and correct the tools bugs identified by people from other crafts and tools testers (and eventually the quality control team)  
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

What you bring:

  • 3-5+ years of professional experience 
  • Excellent programming skills in C++ 
  • Good knowledge of C#
  • Basic knowledge of 3D Math 
  • Good understanding of WPF and the model to support it (MVVM) 
  • Strong ability for analyzing and extending existing code 
  • Excellent teamwork abilities 
  • Great interpersonal and communication skills; we integrate directly with teams around the world 
  • Fluent in English 
  • Self-organized and structured work attitude

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Senior Programmer - Freelancer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999774369058

JOB DESCRIPTION

As our new freelancer you will be focused on developing a PC Client Installer (Windows) and a PC Client Update (platform independent).  

  • R&D/evaluation of the best choice/combination of library/tools for the desired product scope 
  • programming tasks related to the deliverables listed below 
  • collaborate with other teams and programmers which are responsible for the client artifacts, build & deployment pipelines as well as backend & hosting solutions for client artifacts 
  • documentation & handover 

Qualifications

  • Highly proficient in a modern programming language (e.g., C++, C#, …) 
  • Highly proficient in a modern scripting language (e.g., Python, JavaScript, …) 
  • Experience with Software Installers and Installer Libraries/Toolsets (e.g., NSIS, InstallShield, Squirrel, etc. pp.) 
  • Experience with package manager solutions (e.g., NuGet) 
  • Experience with the following topics is preferable: 
    • cross platform (Windows, Mac, Linux) development 
    • remote patching solutions 

Additional information

  • We estimated the timeline for our freelancer to be 4-6 months 

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect: 

 
Feel free to apply directly to our website https://duesseldorf.ubisoft.com/en/ 

 

Lead Animator [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999770374028

JOB DESCRIPTION

As our new Lead Animator you will drive the animation quality of a brand-new IP and collaborate with Directors to deliver an amazing AAA game experience.

  • Leading and managing the Animation team.
  • Collaborating with the Art Director, Technical Art Director and Animation Director to create animations that fits the visual style of the game.
  • Building, developing, and nurturing a strong, empowered team with a healthy, diverse, and supportive team culture
  • Driving the artistic direction of the game.
  • Creating goals for your teams and help them reach it.
  • Defining the animation quality for your team.
  • Prototyping animation systems that will be the basis for animation and gameplay-related discussions.
  • Working closely with production and help defining priorities, optimize workflows and processes.

Qualifications

As our new colleague you'll be able to communicate well and have a keen eye for animation. As a valued lead animator on the team, you will be positive and forward thinking and be able to anticipate the needs of the project and your team members. 

  • You have 5+ years’ experience as an Animator in game development.
  • You have some experience leading, coaching, mentoring or training other team members 
  • You have knowledge of keyframe animations, gameplay animation and procedural animation.  
  • You shipped at least 1 title.
  • You can work with a complex animation system and complex animation state machines.
  • You understand animation workflows and tools (e.g. MotionBuilder, Maya).
  • You have a technical understanding of the animation pipeline
  • You are motivated to constantly expand your knowledge and expertise
  • You are a strong communicator and can easily discuss and negotiate with people up and down the hierarchy.
  • You are Fluent in English, both verbally and written.

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to really put your own mark on the game!

You get the opportunity to create unique animations in our snowdrop engine, with the goal of bringing life to the beautiful and dangerous world of Pandora.

  • Relocation and Visa Support.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.
  • Flexible working hours and work from home policy.
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • German classes for free. Main language in the studio is English.
  • Company Pension Scheme.
  • Up to 350€ childcare support per child per month.
  • Discounted Games and all games on Ubisoft Connect for PC.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget 80€.
  • All Legal residents of Germany are eligible for free public healthcare.

Additional information

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Lead Character Artist [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999752911798

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the Splinter Cell character artist team.

As lead character artist you are responsible for managing the character artist team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participates in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.

This is a full-time position based in Düsseldorf, Germany which requires working onsite; we cannot offer remote or freelance work.

Your Impact:

  • The Lead Character Artist is responsible for managing and developing the character artist team.
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project.
  • Work with and mentor character artists to provide clear direction and set expectations character requirements.
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skillfully optimize characters to game-ready quality for a VR title
  • Be hands-on and willing to create characters
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and 3 years as a lead
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player.

    BONUS
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Knowledge of Substance Designer / Painter and/or Marvelous Designer is a plus

Additional information

To apply for this opportunity you must include your resume, portfolio link and a cover letter detailing your earliest starting date, salary expectations and motivation.


PORTFOLIO

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of realistic characters
  • Examples of high-quality materials and textures
  • Show both organic and hard surface works
  • Examples of style variety

Tips:

Ensure the links to your portfolio are easy to find and still working.

Preferred portfolio platform: Artstation.

Any shared drives portfolio should have access granted.

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free German Classes; The business language in the studio is English. No German is required to work with us, this class is an optional benefit.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Company Pension Scheme. 
  • 50% Health Insurance Contribution
  • Paid Sick Leave
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Senior Audio Tester (f/m/d)

Düsseldorf - Full-time - 743999775526385

JOB DESCRIPTION

Joining Ubisoft Düsseldorf Audio Team, you’ll help create Audio from start to finish for several large titles from Ubisoft.

You will support the development of multiple titles by identifying sound anomalies before and after their integration into the game while making sure that complex audio mechanics are working correctly and sound great at all points in the game.

  • Debugging various game audio elements (SFX, music, foley, voices & ambiences)
  • Create and run audio test suites
  • Create and maintain testing pipelines and workflows for the Audio Department
  • Ensure the audio is performant on multiple platforms and of a consistently high quality
  • Perform daily tests to ensure the quality and functionality of new and old content and features is upheld
  • Ensure the audio of all titles conforms to internal and platform holder guidelines
  • Report and monitor issues (bugs) in bug databases
  • Verify fixes made by developers (Bug Regression)
  • Collaborate closely with Audio Designers and Programmers to understand and test features
  • Maintain Audio Studio setup and equipment for playtests and reviews within the department

Qualifications

  • A background and passion for Audio
  • A passion for video games (knowledge of different game genres, consoles and platforms)
  • A keen eye and ear for detail and patience to perform accurate testing at all times.
  • Good interpersonal and communication skills
  • Excellent English language skills, both written and verbal
  • Proficient in using issue tracking tool JIRA
  • Proficient in using TestRail
  • Good Knowledge of Game audio Middleware (Wwise, Fmod)
  • Good Knowledge of at least one Game Engine (like Unreal or Unity)
  • Willing to learn about our proprietary tools
  • Reliable organizational and time management skills
  • Analytical and critical approach
  • Creative thinker
  • Solution and result oriented
  • Must be a team player

Bonus:

  • Previous Sound Design or Music Composition Experience
  • Experience with a DAW

What We Bring

We offer a opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. You will have the opportunity to work with Audio assets from start to finish for some of our largest titles in Ubisoft.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com

Senior Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999765786764

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

With a proactive attitude, you mentor other testers and ensure that all features under your responsibility meet our standards. You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players


What you will do:

  • Perform daily tests, report and monitor software errors (bugs) and game design problems in a bug database
  • Be responsible for quality and stability of new game content, new features and upcoming release
  • Work alongside developers, artists and designers to perform specific tests
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand
  • Act as a direction-providing mentor for other testers

Qualifications

What you bring:

  • Experience on a similar position for at least 4 years
  • Strong communication skills and interpersonal skills, with a proactive and independent work style
  • Great understanding of development processes and the needs of different departments throughout a development cycle
  • Adapt easily to platform and workload variations
  • High expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Experience with defect & test case management tools (e.g. JIRA, TestRail)
  • Excellent knowledge of English both spoken and written

    Nice to have:
    *Any coding knowledge
    *Experience with automation test methods
    *ISTQB-Certification
    *Experience working in global teams
    *Familiarity with Ubisoft's line of products and services

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Senior Full-Stack Web Developer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999776353638

JOB DESCRIPTION

As our Full Stack Web Developer you will design, develop and deploy both frontend and backend applications, enriching the Ubisoft Connect ecosystem and empowering the team to handle player-facing features and contents.

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • Write clear, modular and maintainable code
  • Work on both front- and backend application in the context of Ubisoft Connect 
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

You will also have the option to visit and work from collaborating studios.

Qualifications

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)

Nice to have

  • AWS,
  • ElasticSearch
  • Python
  • Protocol Buffers
  • Continuous Integration

What We Bring 

We offer the opportunity to work on a massive platform that supports millions of users.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

  • https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 
  • https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Animation Programmer - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999769680854

JOB DESCRIPTION

The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

Specific responsibilities will include:

  • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
  • Maintain the visual character prefabs. 
  • Create and update procedural animations and IK systems on NPCs. 
  • Implement real-time facial phoneme animation system for spoken audio lines. 
  • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
  • Design, implement, and iterate on new and existing systems and tools. 
  • Assist with performance optimization of animation systems, including levels of detail. 

Internal Relationships

  • Act as a technical contact between animation artists and feature team programmers. 
  • Collaborate with technical artists as needed.​ 

Qualifications

 

  • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
  • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
  • Very good knowledge of C++
  • Experience in Unity and Unity's Mecanim system 
  • Strong 3D math and computer graphics skills 
  • Experience in IK/FK systems 
  • Debugging and problem-solving skills 
  • Good understanding of modern animation techniques 

Additional information

Your Benefits

  • Bonus Scheme
  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • Ubisoft pays 50% of your Health Insurance
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Producer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999765205754

JOB DESCRIPTION

Rainbow Six Siege

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do

As our new Producer you will be responsible for the largest commercially successful game of Ubisoft. You get to drive projects, involving creativity and technological challenges. 

  • You are the owner of a core feature of the project.
  • Own the vision of the feature you’re building. 
  • Define project planning (budget, resource plans, deliverables, etc.) & deliver the project. 
  • You are the liaison between stakeholders and project management and as such present and represent the core feature. 
  • Creation of the roadmap and responsible for delivery of promised deliverables. 
  • Build your team and foster team building and commitment. 
  • You define the scope in collaboration with your team and present it to management. 
  • Foster productivity, mobilize and inspire your team to reach targeted deliverables. 
  • Challenge and support your team to develop the best possible product. 

Qualifications

What You bring

  • 4+ years of experience working on development projects  either in the producer branch or the project management branch. 
  • Proven experience of the project-life-cylces (start to finish) from multiple projects. 
  • Proficient in project management methods and techniques and feel comfortable to explain those terms and techniques to stakeholders. 
  • Good knowledge of the games industry and the procedures involved. 
  • Good oral and written communication skills.  
  • Able to lead and motivate your team. 
  • Bachelor’s degree in a relevant subject or equivalent industry experience.
  • Fluent English language skills. 

Additional information

What We Bring

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Intermediate/Senior Engine Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999778758253

JOB DESCRIPTION

As Intermediate/Senior Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

What you'll do

  • Adapt existing technology to run on a broader range of hardware
  • Develop systems that enhance the technical quality of our in-house engine
  • Add support for new hardware features that become available
  • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse technology
  • Profile and optimize performance and memory usage

Qualifications

What you bring

  • Professional experience in engine programming
  • Excellent knowledge in C/C++
  • Experience in programming robust, optimized and efficient code
  • Debugging and problem-solving skills
  • Ability to collaborate with the development teams to reach the highest possible technical quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience in using different CPU and memory profiling tools
  • Worked on your own engine
  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Lead UI Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999778119346

JOB DESCRIPTION

As a Lead UI Artist, you will be responsible for establishing and driving the direction of UI Art. You will guide the UI Artists in delivering high quality assets and will provide ongoing support to grow the team. 

What you'll do

  • Work with the Art Director to find the best artistic style for the game
  • Collaborate with the UX and Technical stakeholders to ensure that the UI art is usable and feasible
  • Ensure that the quality of art is consistent at all stages of the project
  • Oversee, mentor, and support the UI Art team

Qualifications

What you bring

  • Strong skills in visual communication: graphic design, iconography, typography, animation 
  • A profound knowledge of the full UI implementation pipeline into a game engine 
  • A good understanding of user interface in video games and the fundamentals of user experience approach
  • Excellent communication skills; presenting, transferring, and documenting 
  • A people-oriented mindset: mentor and provide support to ensure the team can thrive in a safe environment
  • Fluency in English: you are comfortable to collaborate with international teams
  • You are proactive, self-motivated, and organized

Relevant experience

  • Shipped at least 2 titles as a UI Artist
  • Have a good understanding of game production constraints
  • Experience in mentoring. Management experience is a plus

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999770388292

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

IT Asset Manager (f/m/d)

Düsseldorf - Full-time - 743999741066837

JOB DESCRIPTION

In order to deliver great games, we need the best support organization to ensure everything is working perfectly. The Local IT Asset manager is responsible for the quality and life cycle of the IT assets at Ubisoft Business and Production sites within the region EMEA Central and will plan and design the asset strategy next to involvement in all IT asset related process and workflow definitions.

The Local IT Asset Manager oversees all IT assets, ensures the data quality in regards of the inventory and is responsible for the definition of the software maintaining the IT asset data, the coordination of global asset alignments as well as designing rollout strategies and plans for new asset generations in coordination with the Local IT Site Managers.

This is a fulltime position and requires working onsite in Düsseldorf preferable but acceptable in Mainz or Berlin too.

Mission:

  • Closely work together with IT Manager, creating a collaborative and productive working environment, reporting hierarchically to the IT Area Manager
  • Closely work with internal and external partners to ensure alignment and that all requirements and policies are satisfied
  • Own the region IT asset strategy and decision process, provide support to the regional strategic objectives in alignment with the global strategy and all sites of EMEA Central region.
  • Gather feedback from representatives of all projects, studios and regional management to make sure the asset quality is in line with expectations
  • Oversee the asset life cycle/inventory and ensure reporting towards Local IT management for budget definition and asset rollout planning
  • Provide quality reporting on asset inventory for availability, evolution, status and utilization 
  • Ensure Software and Hardware standards and inventory are updated and accurate
  • Validate that all actions performed by the IT teams follow asset management best practices and policies
  • Be the escalation level on assets and inventory for management
  • Represent and advocate the region interests within the global IT organization
  • Elaborate and follow the site’s asset planning with the IT Managers
  • Be liaison between IT and ITAM as well as finance teams for IT assets
  • Work with Local IT teams, procurement teams, controlling and Partners to implement standards and improve processes for a highly efficient environment
  • Support events with proper asset planning and delivery and ensure recovery of IT assets
  • Contribute to the Global IT teams to ensure efficiency and maturity for the planning and management of IT assets, their life cycle and inventory

 

Qualifications

You as a candidate

We are looking for someone that is very service minded and has several years of experience in IT. You should have a relevant College diploma in Information Technology or equivalent experience. You are very flexible and have a problem-solving approach to challenges. You should be autonomous and good at taking initiatives.

Training

  • College diploma in Information Technology, or equivalent experience 
  • ITIL v3 or higher foundation certification is a benefit
  • PMP or Prince2 certification is a benefit
  • IA ITAM certification is a benefit

Relevant experience

  • Minimum 3+ years of experience in developing and managing IT asset strategies
  • Benefit and data driven decision management
  • Service Management
  • Negotiation
  • Executing strategies for operational IT organization unit is a benefit
  • Project Management knowledge is a benefit
  • Business Process and Data Analytics is benefit

Soft Skills & Attitude

  • Strong listening & communication skills in English (spoken and written)
  • Strong management and organizational skills
  • Broad IT assets knowledge
  • Service oriented mentality
  • Great understanding of site realities and awareness of regional and global impacts
  • Continuous improvement mindset 
  • Ability to work in multi-cultural organization
  • Ability to work effectively in a fast-paced changing environment 
  • Ability to work autonomously with ownership
  • Additional languages of the region are a benefit
  • Ability to work well in teams, to cooperate and communicate with individuals and stakeholders from various backgrounds and hierarchical levels

Additional information

Your benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. 
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal

The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

Graphics Programmer - PES [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999770302410

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do
As our new Graphics Programmer you will be working in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable graphics functionalities that bring Snowdrop and its various titles to an even higher visual and performance standard

  • Develop procedural generation modules for our procedural environmental systems (PES)
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, Designers and other game teams

Qualifications

What you bring

  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem solving skills
  • Knowledge of graphics programming
  • Knowledge of pixel- and compute-shader programming
  • Ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Ability to collaborate with artists on graphics techniques
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Excellent communication and good English skills
  • Bachelor or Master degree in computer science or any other relevant experience

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

3D Programmer / Graphics Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999766424620

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

What you will do:

  • Write code customized to the hardware you’re working with
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Producer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999760594605

JOB DESCRIPTION

The Role

As project lead on exciting Ubisoft franchises, you will play THE critical role in helping our talented teams deliver world class game experiences to players across the globe. You will look after and mentor a diverse, international team to create genre defining games. The challenge is big, but the opportunity even greater. You’ll oversee everything on the project – from team development, to production planning, creative, stakeholder management (both internal and external) and collaborations with Ubisoft studios all over the world. You will have the space to make a huge impact on beloved IP.

What you’ll be doing

  • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
  • Inspire and promote the product vision to relevant stakeholders within Ubisoft and our key strategic partners.
  • Ensure realistic schedules and milestones, working together with Studio Management, Ubisoft Global Production and our partners – bringing openness and transparency at all times.
  • Collaborate with production teams to ensure consistency and achievement of common goals.
  • Provide data to ensure that project goals, objectives, milestones, and deliverable requirements are realistic and achievable and properly Identify and communicate all roadblocks or bottlenecks.
  • Own operational aspects of project development, including establishing development frameworks, reporting, risk management, capacity planning, resource management, and budgeting.
  • Build a diverse project team, driving commitment and motivation throughout the project.
  • Acting as “sword and shield” for that team – balancing the need for creating a quality game on time with maintaining a healthy, happy team.

Qualifications

What you’ll bring

  •  A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
  • An expert knowledge of how games are built and shipped, from the ground up.
  • Are a natural leader with previous experience from leading a project team.
  • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
  • Are used to working in an international environment and can express yourself fluently in English.
  • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior UI Artist [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999763473227

JOB DESCRIPTION

The UI Artist will be working closely with the game director, lead UX and lead UI artist to design the look and feel of the User Interface in our games as well as helping to establish the usability strategies. Additionally, the UI Artist, in collaboration with the game designers and the programmers, will be responsible for conceiving, prototyping, and producing user interface assets, participating to their implementation into the game.
What you will do

  • Translate gameplay high-level ideas and UX vision into visual functional UI designs.
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally.
  • Create convincing UI animations to drive player’s attention and offer guidance.

Qualifications

What you bring

  • Shipped at least 1 AAA title as a UI Artist to have a good understanding of game production constraints.
  • Experience in working with large scale teams.
  • Skills in visual communication (graphic design, iconography, typography, animation).
  • Proficiency in conceptualizing, presenting, and executing ideas.
  • Technical and artistic problem solving.
  • A good understanding of the fundamentals of user experience approach.
  • A profound knowledge of the full pipeline for getting UI assets into a game engine.
  • Expertise in creating multiplatform compatible UI assets.
  • Have a strong understanding of Photoshop and Illustrator.
  • Familiarity with After Effects and motion design principles.
  • Pro-activity, self-motivation, and organization.
  • Ability to guide and mentor Junior Artists.

 
Bonus points for:
 

  • Previous experience in Usability, familiar with Prototyping and related tools such as Adobe XD, Axure, Figma, etc..
  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc.) and ability to integrate motion graphics or videos in UI design.


We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. We are looking for a strong team player with a resilient and positive attitude. 


Let us see your skill
Please make sure to attach your portfolio with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume.
All portfolios should contain a detailed breakdown of the work. We need to know what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.

 

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

Additional information

Your benefits: 

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruits, discounted gym membership, corporate benefits and support for child care
  • Free bike rental or lease your own bike
  • Working in an innovative and international company
     

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. The application should include your resume, a cover letter including your earliest starting date, your salary expectations and why you would like to join us.

For further information, please check https://mainz.ubisoft.com/en/

Technical Level Design Director - [Assassin’s Creed VR] (f/m/d))

Düsseldorf - Full-time - 743999764046523

JOB DESCRIPTION

Your Impact

As Technical Level Design Director you will be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.  

  

  • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
     
  • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
     
  • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
     
  • Train level-design teams in technical methods and processes as needed.  
     
  • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
     
  • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
     
  • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
     
  • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
     
  • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
     
  • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

Qualifications

 

  • 3-5 years’ experience in the video game sector or other relevant experiences
  • Proven track record in working in a Technical Level Design or similar position throughout all game production phases
  • Experience on 2-3 games productions
  • Experience in stakeholder management 
  • Time and priority management skills 
  • Great communication and interpersonal skills
  • Resourcefulness in problem-solving and curiosity

Bonus
 

  • 2 years’ experience as an assistant TD an asset

Additional information


Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • Bonus scheme
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very family friendly international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal.

 

The application must include your resume, and a cover letter detailing your earliest starting datesalary expectations and motivation.

 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Intermediate/Senior UI Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999778759119

JOB DESCRIPTION

What you will do:

Your mission, as an UI Programmer, is to implement visual designs related to in-game menus, HUD and user interface. You will work closely with other disciplines to bring to life the vision of artists and designers and ensure visual quality for the game. If you are passionate about video games, UI and confident in writing C++, please apply via our career portal. Applications should include your resume and a cover letter with the earliest starting date.

Day to Day of a UI Programmer at Ubisoft Berlin:

  • Creating and updating UI components to meet the intent of the game’s design and flow
  • Using your expertise to help colleagues make informed choices about the UI
  • Creating layouts for UI Artists and Designers to work in
  • Debugging and profiling code on multiple platforms

Qualifications

What you will bring:

  • Previous professional experience, in the capacity of a UI Programmer role
  • Good understanding of UX/UI design principles and ability to think user centric
  • Programming skills in C++
  • The understanding of working efficiently in a respectful and mature cross-functional team setup

 

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for childcare, company pension scheme
  • Working in an innovative and international company - 70% of our employees come from abroad
  • Mobility Budget for public transportation, bike leasing or car park spots ​​​​​

For further information please check www.bluebyte.de and www.berlin.ubisoft.com.

 

Teamleiter Kreditorenbuchhaltung (f/m/d)

Düsseldorf - Full-time - 743999768688492

JOB DESCRIPTION

Für unser Entwicklungsstudio Ubisoft Düsseldorf suchen wir eine/n Teamleiter Kreditorenbuchhaltung (f/m/d)

Du bist du dafür verantwortlich sicherzustellen, dass die Ziele des Unternehmens im Finanzbereich realisiert werden. Du erreichst dies, indem du Standards und Prozesse in deinem Bereich in enger Zusammenarbeit mit deinem direkten Vorgesetzten, anderen abhängigen Interessengruppen im Einklang mit der Ausrichtung des Unternehmens und den Compliance-Standards der lokalen GAAP implementierst. Du bist Ansprechpartner für fachliche und organisatorische Fragen in deinem Bereich für deine Mitarbeiter und deine Vorgesetze.

Zu deinen Aufgaben zählen:

  • Fachliche Leitung eines Teams im Kreditorenbereich
  • Überwachung, Planung und Kontrolle der finanziellen Aktivitäten des Unternehmens auf der Kreditorenseite
  • Definition und Verwaltung von Prozessen und internen Qualitätsrichtlinien und die Koordination mit der Abteilungsleitung
  • Unterstützung des Kreditorenteams in seiner persönlichen Entwicklung, indem du sicherstellst, dass jeder nach seinen besten Fähigkeiten arbeiten kann
  • Operative Unterstützung des Teams, um eine gleichmäßige Arbeitsbelastung zu gewährleisten
  • Vorbereitende Abschlussarbeiten 
  • Verwaltung aller AP-bezogenen Prozesse
  • Kontenabstimmung mit externen Lieferanten
  • Vorbereitung und Durchführung des Zahlungslaufes
  • Fortlaufende Optimierung aller Prozesse im Hinblick auf Digitalisierung 
  • Prozessverbesserungen auf AP-Seite in enger Zusammenarbeit mit deinem direkten Vorgesetzten und durch Teilnahme an strategischen Projekten
  • Mitwirkung an spannenden Projekten und Sonderaufgaben

Qualifications

  • 2+ Jahre einschlägige Führungserfahrung
  • 4+ Jahre Erfahrung in der Kreditorenbuchhaltung
  • Weiterbildung als Finanzbuchhalter von Vorteil
  • Sehr gute Kenntnisse über Kreditorenbuchhaltung und allgemeine Buchhaltungsverfahren
  • Fundierte Kenntnisse der Rechnungslegung nach HGB und des Steuerrechts
  • Kompetent in der Dateneingabe und -verwaltung
  • Erfahrung in der Integration von Softwareprodukten wünschenswert
  • Erste Erfahrungen mit Automatisierungsprozessen
  • Organisieren und Priorisieren mit Liebe zum Detail und Genauigkeit
  • Arbeiten mit vertraulichen Informationen
  • Fokus auf Kommunikationsfähig und Teamarbeit
  • Verhandlungssicheres Deutsch und Englischkenntnisse
  • Fristgerechtes arbeiten
  • Excel-Kenntnisse und Oracle Kenntnisse von Vorteil

Additional information

  • Flexible Arbeitszeiten - Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Du entscheidets wie du den Rest der Arbeitsstunden einteilst
  • Ubisoft Blue Byte Academy - Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter
  • Betriebliche Altersvorsorge - Wir bieten ein attraktives Programm zur Entgeldumwandlung - mit hohen Zuschüssen 
  • Kinderbetreuungszuschuss - Wir bieten bis zu 350€ netto monatlich pro Kind.
  • Rabatt auf Games - Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen
  • Fitnesszuschuss - Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei
  • Mobilitäts-Budget - Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung
  • Sprachkurse - Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an
  • Gratis Früchte, Wasser, Tee und Kaffee im Studio

 

Lead VFX Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999779505204

JOB DESCRIPTION

The Role

As Lead VFX Artist you will drive the creation of high-quality visual effects with the collaboration of the creative direction of the game. You will work closely with the tech art team to define technical budget constraints; and be a champion for performance. As lead you will inspire, manage, and develop the VFX team.

What you’ll be doing

  • Create high-quality environmental, gameplay, and cinematic effects.
  • Collaborate with the Art Director to ensure the VFX is aligned with the defined vision.
  • Give mentorship and clear direction for the aesthetic and technical requirements to more junior members of the team.
  • Research and develop innovative VFX solutions adapted to the needs of the project.
  • Identify and set up the best workflow and pipeline practices.
  • Together with the technical art team, you’ll investigate and develop optimized VFX solutions to achieve the highest quality level within the limitations of the platform and project.

Qualifications

What you’ll bring

  • 5 years of Real-Time VFX experience, having shipped at least 1 title.
  • You have expert knowledge of game engine particle editors and tools, texture and shader creation, and 3D DCCs.
  • Experience in a leadership role, or the desire to grow into that position.
  • You navigate through ambiguity and embrace change with a positive mindset.
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally.
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility, and the player experience.
  • You are organized and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the project’s visual effects.

 

Please include a link to your portfolio with your application.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Associate Producer (f/m/d)

Berlin - Full-time - 743999778971892

JOB DESCRIPTION

As an Associate Producer, you will report to the local Producer or Production Director and implement best processes, methods and tools to deliver a quality mandate in time and using the resources that were allocated. Together with the team you secure the advancement of the work and attainment of production objectives. You effectively manage development team members and support them to remain firmly committed and highly motivated. The project is led by another studio, but the mandate and its execution are owned locally.

Further responsibilities include:

  • Together with the team and the Producer/Production Director, build and maintain a roadmap for the whole mandate
  • Identify risks, communicate mitigation strategy and propose/implement contingency plans to stay aligned with the roadmap
  • Help respective cross-functional teams to improve their internal agile processes and help drive greater efficiency both internally and externally with stakeholders
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
  • Establish and foster a healthy work relationship with the lead studio
  • Ensure proper bug management (reports, priorities, test procedures, etc.) together with local QA
  • Support and enable the team on a day to day basis (e.g. with running daily stand ups and sprint planning / retrospective / review sessions where required)
  • Regular monitoring, tracking and updating of progress via project management tools
  • Determine project needs in terms of acquisitions (software, material, etc.)
  • Identify staffing needs preemptively, lead or support hiring process for the team in line with mandate and studio- long-term needs
  • Lead Project Coordinators and/or Project Assistants as well as QA
  • Carry out the performance assessments and growth plan for direct reports
  • Provide coverage for Production Director or Producer where necessary

Qualifications

What you'll bring

  • Shipped at least one AAA title either on PC and/or console from start to end in Production role
  • Experienced leader for your team with a servant leadership mindset and helping to unleash the full potential of each and every member of your team
  • Experience in building and leading high performing teams
  • Problem-solver with good analytical, technical and project management skills
  • Structured collaborator who understands the importance of clear communication
  • Results focused and ability to work effectively under pressure
  • Change management knowledge
  • Ability to manage competing priorities
  • Strong ability to collaborate with multiple international teams
  • Strong knowledge of project management methodologies (Agile, Lean, DevOps, etc.) and tools (Jira, Confluence) in game development
  • Excellent knowledge of issue and project management software (e.g. Jira) and other task tracking tools
  • Excellent knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Linux Systems Administrator [IT Live Games] (f/m/d)

Düsseldorf - Full-time - 743999773745795

JOB DESCRIPTION

As a Linux Administrator, you will ensure proper functioning of various Linux servers and tools. Additionally, you will develop automation scripts while maintaining a DevOps approach by using a range of network and telecommunications tools to ensure the robustness of our infrastructure.

What You'll Do

  • Be in charge of the Linux systems, including tasks such as installations, maintenance, upgrades, system performance and application patching.
  • Automate recurrent tasks through scripting using DevOps best practices and CI/CD pipelines.
  • Monitor system events to ensure availability and good service quality.
  • Maintain documentation regarding configurations, operations and troubleshooting procedures.
  • Participate in post-mortem and root cause analysis.
  • Participate in evaluation of new requirements, technical designs, standard guidelines, best practices, and metrics.
  • Support production teams that will leverage Cloud solutions.

Qualifications

  • Deep knowledge of GNU/Linux system administration.
  • Experience with the public cloud solution such as AWS and GCP.
  • Experience with Infrastructure as Code IaC.
  • Experience with automation tools such as GitLab and Terraform and with scripting languages as well as Python.
  • Experience with monitoring tools such as Kibana, Grafana, Zabbix, or Prometheus.
  • Fluent in written and spoken English.

What We Bring

We offer a opportunity to work with a infrastructure that supports millions of players and the chance to implement modern techniques like infrastructure as a code and DevOps. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Lead Game Designer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999769500111

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 

  • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
  • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
  • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

Qualifications

What You Bring 

  • 5+ years of experience within game design; including shipping at least one AAA title
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Team player with a positive attitude and superior motivation to create high quality content
  • Strong verbal and written English skills; German skills are a plus

Additional information

Your benefits

We offer the opportunity to work with one of the largest Game As A Service titles from Ubisoft and the chance to create and implement the design for features that is used by hundreds of million of players.

  • Relocation and Visa Support.  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • German classes for free. Main language in the studio is English.  
  • Company Pension Scheme.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games and all games on Ubisoft Connect for PC. 
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • All Legal residents of Germany are entitled to free public healthcare.  

For further information, please check: 

https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Senior Programmer [Unannounced Project] (f/m/d)

Mainz - Full-time - 743999778995055

JOB DESCRIPTION

As a Senior Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor. In this role, you will work on every aspect of the game, from engine and game systems to developer tools.

You are eager to work on a yet unannounced game title and to have direct influence on what ends up in our players’ hands. As a key developer of a small, talented dev team, you will bring the vision of the game to life and provide expert knowledge to help make strategic project decisions.

Your responsibilities:

  • Implement various gameplay systems and tools
  • Implement and refactor engine features to support the projects technical needs
  • Coach and mentor other members of the programming team, empowering them to innovate
  • Deliver robust and flexible code
  • Act as a service-oriented ambassador of engineering to the rest of the team
  • Collaborate with all disciplines to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyze and understand the game design to define required features and game systems - suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
  • Identify and resolve bugs reported by people from other disciplines, the quality control team, and your peers
  • Anticipate complex problems and propose respective solutions, considering the entire production pipeline

Qualifications

What you bring:

  • Degree in Computer Science, Mathematics, Physics or equivalent
  • At least 5 years of programming experience in C++
  • Advanced skills in C++. (C# and WPF are a plus)
  • Strong data structures, logic, algorithms, and optimization skills
  • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
  • Knowledge of good software engineering practices, design patterns and software architecture
  • Strong ability for analyzing and optimizing existing systems
  • Great verbal and written communication skills in English
  • Self-motivated team player and good experience working closely with game designers
  • Interest and ability to mentor other programmers
  • Passion for video games and technology

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Art Director [Splinter Cell VR] (f/m/d)

Düsseldorf - Full-time - 743999737868677

JOB DESCRIPTION

As Art Director you will join an established core team to work on a prestigious new Splinter Cell VR project. Being developed for the Oculus platform, on a multi studio project across the globe and with the budget of AAA production. 

As Art Director you will lead this project's artistic vision across all studios. Working with a team of seasoned professionals like yourself you will define the overall vision for art and how to best realize the game’s creative ambitions partnering with the Game and Creative Director. Furthermore, you will have the benefit of building an art team that fosters an atmosphere of excellence and collaboration both within and out with the art discipline to deliver the best overall game experience.

This is a permanent position based in Düsseldorf, Germany, and requires working onsite.

Responsibilities

  • Create, drive and uphold the artistic vision and direction for a Splinter Cell game whilst honoring the brand.
  • Collaborate with other studios to ensure consistency and quality for the project;
  • Collaborate with Creative and Project Directors to create technically sound, engaging and memorable visuals;
  • With your team, deliver state of the art visuals, finding the right balance between artistic aspects and technical constraints.

Qualifications

  • A passion for AAA video games/VR
  • Shipped at least 1 AAA title as an Art Director coupled with previous experience as a Lead Artist
  • Experience with outsourcing and co-development is a bonus
  • Clear understanding of art pipelines.
  • Ability to frame delivery goals for a team, and review and dynamically adjust them to achieve success.
  • In-depth comprehension of the technical landscape; hardware, software and techniques.
  • Strong documentation skills and the ability to effectively apply them to production
  • Documented leadership experience, great collaboration skills and positive attitude
  • Fluent in English, both verbally and written (No German language skills are required to work in our studio)

Bonus

  • Unity knowledge
  • Experience in VR is a bonus

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year so that you do not need to use vacation days when your child falls sick.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

VFX Lead - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999776225058

JOB DESCRIPTION

As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence. 
 
 

  • As lead you will inspire, manage and develop the VFX team 
  • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
  • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
  • Negotiating the needs of the team will be a challenge you are geared up for

Qualifications

What you’ll bring 

  • 5 years of VFX experience, having shipped at least 1 title
  • 2 years of experience in a leadership role 
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll build trust with your team and lead with integrity and high emotional intelligence 
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
  • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
  • You are a bold and intelligent negotiator 

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Financial Controller Intern (f/m/d)

Düsseldorf - Full-time - 743999780337826

JOB DESCRIPTION

[This position will be a paid internship and is planned for a duration of 6 months]

As the Financial Controlling Intern you will support the Controlling team to improve the financial performance of the game development projects within Ubisoft's German studio network by forecasting and analyzing financial and non-financial game production data. This directly supports the decision-making process of producers and management. As such, you will work in close collaboration with the finance & procurement team, game producers, and headquarter.

What you will do:

  • Support financial project forecasting, reporting, and metrics tracking
  • Monitor projects’ staffing plans and headcount changes
  • Analyze financial data to support decision making
  • Report on financial performance and prepare for regular producer reviews
  • Analyze past results, perform variance analysis, identify trends, and make recommendations for improvements
  • Evaluate financial performance by comparing and analyzing actual results with plans and forecasts
  • Work closely with the accounting team to ensure accurate financial reporting
  • Work closely with procurement team (e.g. monitoring open purchase orders and committed budget together with Purchasing Clerks)
  • Taking over tasks and small projects within controlling department and across finance
  • Support for the creation and shaping of presentations to the management

Qualifications

 

  • Enrolled in a university program - or a gap year for an internship - or already graduated in economics/business (University, FH, BA) with a focus on Controlling/Finance
  • High degree of self-motivation and initiative, detail-oriented, creative, and proactive
  • Passionate and interested in video games
  • Fluent in English 
  • Basic excel skills
  • Able to handle data models and to master new tools quickly

    * German language skills are a plus
    * Prior practical experience in Controlling/Planning department is a plus
    * Some Power BI, JIRA, project management tool skills are a plus

 

Additional information

This position will be a paid internship and is planned for a duration of 6 months.

Your benefits: 

  • 12 days paid vacation for the duration of the internship (6 months). Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region each year.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information, please check https://duesseldorf.ubisoft.com/en/

Lead UI Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999760270800

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 
You will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

What You Bring 

  • ​​​​​​​5+ years of professional experience.
  • Strong C++ skills
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • Excellent communication skills, and desire to work as a team-player
  • Self-direction and motivation
  • Fluent in English

Additional information

What We Bring 
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

  • Relocation and Visa Support.  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • German classes for free. Main language in the studio is English.  
  • Company Pension Scheme.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games and all games on Ubisoft Connect for PC. 
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • All Legal residents of Germany are entitled to free public healthcare.  

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Gameplay Programmer [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999776373432

JOB DESCRIPTION

As our new Gameplay Programmer you will be focused on camera, control, character (3C) and Animation. 

As a part of our gameplay team you will be implementing gameplay features for the Avatar Project on PC and Console in C++ using our Snowdrop game engine.

You will make heavy use of 3Cs concepts to implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists. 

  • Design, implement and maintain 3Cs and gameplay systems together with game designers for a AAA game on PC & console.
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture.
  • Liaise with animators in creating dynamic code systems interacting directly with high fidelity animations.
  • Development of features within a multi-threaded environment.
  • Implement and optimise controls and systems in C++ with game designers to ensure responsive playability.
  • Analyse and understand game design to define requirements for features and game systems to be developed.
  • Utilise complex animation systems to increase realisation and push understanding to players.
  • Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.

Qualifications

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for characters, controls and Camera.

As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • Master or Bachelor’s in computer science or engineering (or equivalent experience)
  • Strong programming skills in C++.
  • Proficient in refactoring and optimising existing systems.
  • Good debugging and problem-solving skills.
  • Understanding of multi-threaded principles.
  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of game development using interactive animation systems.
  • Ability to work efficiently with a large, existing code base.
  • Excellent communication skills and ability to work in a team.
  • Comfortable planning tasks and dependencies.

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

UI Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999767658359

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a UI Programmer on the Anno team, you create, analyze and maintain the technical side of User Interface. This includes the implementation of systemic and extendable solutions, as well as a close collaboration with UI and UX Designers.

In this interdisciplinary role between UI Programming, Tools Programming and Gameplay Programming, you need a deep understanding of design principles to create modules and components that are maintainable, reusable, highly functional as well as intuitive and easy to use. Thanks to your ability to quickly understand and analyze game design documents and gameplay code, you create lightweight, easy maintainable and scalable front-end code that will help us deliver an outstanding user experience.

What you will do:

  • Take ownership of the entire UI toolchain in order to understand, extend and maintain it
  • Design and implement debugging tools, write documentation and support the daily work of the UI department
  • Observe and improve workflows for UI designers and assess UI data for technical issues and potential pitfalls
  • Act as a consultant for any technical UI related questions and support programmers as well as UI designers with the implementation of new menus and components

Qualifications

What you bring:

 

  • Passion for playing and making games, good knowledge of the games industry in general
  • Profound C/C++ programming skills, with very good knowledge of object oriented development
  • Self-motivated and pro-active attitude with a strong work ethic
  • Excellent oral and written communication and collaboration skills in English
  • Excellent knowledge of common algorithms, data structures and patterns as well as the ability to apply them to problems while keeping constraints and performance in mind
  • Ability to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module
  • Innovative drive and creativity to work on new ideas and features for the game
  • Great teamwork skills and motivated to make designer's and programmer's life easier

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Graphics Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999778759723

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

What you'll do

  • Bring console level graphics quality to new platforms
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

What you bring

 

  • Professional experience in graphics programming
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience with platforms where performance/bandwidth restrictions exist
  • Worked on your own graphics engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Content Manager (f/m/d)

Berlin - Full-time - 743999779504730

JOB DESCRIPTION

The Role

As Content Manager you will be a member of the global Ubisoft Knowledge Management (KM) department, and you will be attached to the Ubisoft Berlin studio and its projects, working directly with an excited and proactive team of developers. The Content Manager is here to organize information, documentation & assets so that anyone working on the project can browse & access it easily. You will ensure key content is written & up to date for everyone on the project. You will help developers to produce high quality documentation and will review it and give them feedback.

What you’ll be doing

  • Partner with content specialists to define documentation standards and best practices.
  • Identify & organize key content within the production. Ensure this content is formalized, structured, shared & accurate
  • Define information architectures, taxonomies and metadata strategies (frameworks for grouping and tagging content)
  • Defining the governance (access rights, workflows, archiving policy, etc.).
  • Providing content templates in order to accompany users in their content creation process
  • Enriching content with metadata & tags to improve content findability on the production
  • Defining workflows to ensure content is always enriched by the right experts at the right time
  • Archiving & cleaning content on an ongoing basis in order to keep the workspace used & useful
  • Supporting teams daily to manage more efficiently their content to improve collaboration & communication
  • Training people on how to create, manage & access content
  • Evangelize content management best practices and support the evolution of content management ambassadors within the team.

Qualifications

What you’ll bring

  • Excellent English verbal skills, both orally and in writing.
  • Knowledge of content management concepts and best practices (taxonomy development, metadata application, information architecture)

·       Ability to distil complex technical concepts into clear, comprehensive documentation adapted for different audiences

·       Ability to balance strategic vision in tandem with operational tasks

  • Detail-oriented, autonomous, proactive
  • Strong communication, organization, and presentation skills

Good to have

  • Experience working in fast-paced/agile environments
  • Knowledge of the video game industry
  • Familiarity with SharePoint or Confluence
  • Knowledge of technical writing
  • Knowledge of CSS & HTML languages

Relevant Experience

  • A bachelor’s or master’s degree in Information Science, Journalism, Technical Writing or Communications preferred
  • 1 to 3 years of experience in a digital content management environment

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: